thread starter chrisnohomo Aug 02 2010
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| What are the top potential stats overall? top for each classes and for bossing |
My Characters: jacky556 - 51 Bera Dawn Warrior
| What are the top potential stats overall? top for each classes and for bossing |
| Tops/Bottoms/Overalls � Stat %, Self-Hyper Body(the skill, but for any class), Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse�s duration (Seal, slow, etc.), Max HP/MP Those are the stats given by an overall. Given those potential stats I would say Stat % would be the best for bossing and when not bossing or doing solo boss runs, the Self-Hyper Body would be a nice addition. |
| Idk but I've seen/heard you get like 30%+ boss damage, and like 6% total damage boost, and +w.atk boost. :O nd stufs |
| [quote] akasmock : Tops/Bottoms/Overalls � Stat %, Self-Hyper Body(the skill, but for any class), Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse�s duration (Seal, slow, etc.), Max HP/MP Those are the stats given by an overall. Given those potential stats I would say Stat % would be the best for bossing and when not bossing or doing solo boss runs, the Self-Hyper Body would be a nice addition. [/quote] [scream]THERE'S A SELF-HYPERBODY?[/scream] That seems to good to be true, especially in a mere overall. |
| [quote] Jake305 : [scream]THERE'S A SELF-HYPERBODY?[/scream] That seems to good to be true, especially in a mere overall. [/quote] Yep. And self SE on gloves. OT: Probably Total Damage %, Boss damage %, Critical %, and for mages Magic %, all on weapons. |
| [quote] Jake305 : [scream]THERE'S A SELF-HYPERBODY?[/scream] That seems to good to be true, especially in a mere overall. [/quote] There's a screen on here somewhere of Green Neos Pants with it... |
| Percentage equips. % Of your Magic Attack/Wep Attk % of your main Stat most importantly All stats+ whatever(Not sure if you could get a % on this? If so X% of ALL your AP LOL) The skills would be useful(Mystic Door, Sharp Eyes, Hyper Body etc.[I assume you get the buff all the time since your wearing the equip]) Not sure how important the others are/will be? Hp/MP would be important too I think(Well percentage more than anything) |
| [quote] Etrieys : Yep. And self SE on gloves. OT: Probably Total Damage %, Boss damage %, Critical %, and for mages Magic %, all on weapons. [/quote] They've really gone far and beyond with these new equips. And Etrieys, i started again, [dramatic] and ditched you for Galicia [/dramatic]. Above: Perhaps the buffs are timed/have a chance of activating on hit. I recently hunted a warrior helmet, which said "Has a 10% chance to become angry [Lv1]" |
| ohhhhh ahahah I read it as top potential stats for an overall xP ok then Hats � Stat %, Self-Mystic Door(the skill), Chance of showing an Emotion when hit, Stats(static numerical stats), Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP), Ignore monster�s attack/damage. Face accessory � Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP Eye accessory � Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP Tops/Bottoms/Overalls � Stat %, Self-Hyper Body(the skill, but for any class), Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse�s duration (Seal, slow, etc.), Max HP/MP Shoes � Stat %, Self-Haste(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP Gloves � Stat %, Self-Sharp Eyes(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal Cape � Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills Earrings � Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Belt and Rings � Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Weapons � Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster�s W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster Those are the stats. Granted you can get multuple bonus boss monster, I would say boss bonus is a nice addition for boss runs. Total damage % would be nice for any class except mages, and that being said m.att % would be nice for mages. Also, same as my previous post, self-se and self-hb would be nice for solo boss runs and just training. |
| I believe auto-steal is like the CB's steal skill. Meaning it does exactly what steal does except possibly nerfed a bit. |
| [quote] akasmock : ohhhhh ahahah I read it as top potential stats for an overall xP ok then Hats � Stat %, Self-Mystic Door(the skill), Chance of showing an Emotion when hit, Stats(static numerical stats), Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP), Ignore monster�s attack/damage. Face accessory � Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP Eye accessory � Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP Tops/Bottoms/Overalls � Stat %, Self-Hyper Body(the skill, but for any class), Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse�s duration (Seal, slow, etc.), Max HP/MP Shoes � Stat %, Self-Haste(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP Gloves � Stat %, Self-Sharp Eyes(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal Cape � Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills Earrings � Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Belt and Rings � Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Weapons � Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster�s W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster Those are the stats. Granted you can get multuple bonus boss monster, I would say boss bonus is a nice addition for boss runs. Total damage % would be nice for any class except mages, and that being said m.att % would be nice for mages. Also, same as my previous post, self-se and self-hb would be nice for solo boss runs and just training. [/quote] Actually the total damage affects damage, not attack, so mages would benefit from that too. Just not the Attack %, unless a STR mage XD @Jake YOU MONSTER |
| oh thanks for that clarification then |
| [quote] akasmock : oh thanks for that clarification then [/quote] No problem. ^^ |