NLs after the revamp
basilmarket.com forums : Assassin to Night Lord  |  10 posts archived
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thread starter austinhssong Jul 29 2010 + PM | QUOTE | PERMALINK | REPORT
so SP is getting nerfed from 80% to 50% I was wondering if i should continue my hermit i like playing the hermit but the reason is bc of the fun range and speed with fj but i thought that was unique but now that nexon's having the revamp come whats the point will NLs still be wanted in boss runs? can some1 post the highest dpm classes from 1-whatever after the revamp?
My Characters: Maticboi - 66 Bera Assassin
shadowx5 07/29/10 + PM | QUOTE | PERMALINK | REPORT
Well I'm think L7 and TT's damage are going to be boosted to 410% per star, which makes assassins pretty good at lower levels. Please correct if I'm wrong but I'm pretty sure it was at one point in KMS 5xx% damage but was nerfed to 410% Anyways with SP SP with L7 (pre Big Bang) 150+150+(150+150)*.8 =540% SP with L7 (Post Big Bang) 410+410+(410+410)*.5=1230% SP with TT (pre Big Bang) 150+150+150+(150+150+150)*.8=810% SP with TT (post Big bang) 410+410+410+(410+410+410)*.5=1845% Assuming my calculations are correct tat's a 2.27777 percent increase in overall damage. Plus damage enhancers will be even more potent as they will be multiplied in the formula. IMO t's pretty strong, and I"ll be continuing my Hermit, but 1 thing I am still unsure of is where Assassins/Hermits/NL's rank among all the other boosted classes. Btw if GMS patches like KMS not all things come right away. Like SP for Hermit's was 40% and TT was 5xx% damage. But after all of it this, this is the end result.
My Characters: NinjahBoi - 87 Bellocan Hermit
sbdsxdx 07/29/10 + PM | QUOTE | PERMALINK | REPORT
Hmm... I'm losing motivation too. If I quit, I'm going back to cb
My Characters: 0rangeCoke - 63 KradiaGMS Assassin
TripleBladez 07/29/10 + PM | QUOTE | PERMALINK | REPORT
You need to read and understand your skills more carefully then. Basil doesn't always provide accurate information because we're not kMS/kMST. To answer TS's questions : ~The 80% (Normal Attack meaning Ctrl on default key settings) is removed from SP. The 50% (Basic Attack meaning skills) was nerfed to 40%, but has recently been boosted back to its original 50% at max. It is now the same similar to gMS/any other version. ~The point is we're still NL's, and no one can change that. We still have range, speed, and power y'know. ~NL's are still wanted in boss runs. If you or anyone doubted this before, now, or after, you're lulz. Take a look at kMS killing PB after the BB patch. Unless I'm blind, NL's were attacking in the vid. ~There is no accurate "DPM" chart as of currently post-BB. You have to factor in all the new changes, and people are still incomplete on their information. Side note to this : DPS charts > DPM charts for clarity of how much damage you do per second, because calculating damage by the minute will always be inaccurate. To Shadowx5 : It could happen, but I doubt it. L7 is 170% at max which is already good enough because that translates into 340%. TT remains at 250% , which translates itself into 750%. They were both never at "410%, 5xx%" as you claim them to be. I think you've actually mistaken them with Avenger's increase and decrease in %. The max damage % Avenger received was a whopping 530% before it was nerfed to 410%, but as of currently, it resides at 350% .
My Characters: AskaAttack - 152 Broa Night Lord
ProjectPixel 07/29/10 + PM | QUOTE | PERMALINK | REPORT
I'm still going to continue mine. Only thing I don't like is that cbs are getting flash jump and thats what made hermits unique :/
My Characters: xnintend0x - 91 Scania Hermit
orangeking11 + PM | QUOTE | PERMALINK | REPORT
[quote] ProjectPixel : I'm still going to continue mine. Only thing I don't like is that cbs are getting flash jump and thats what made hermits unique :/ [/quote] NWs and DBs get FJ earlier. DWs have a FJ'ish skill too. What makes us unique is our amazing mastery of throwing Stars and the blend of skills that we use. If one skill = what makes a class unique, something's wrong with that class lol. xD And when it comes to bosses, it's not about DPM charts. It's about connections and individual ability. A crappy Sair who knows no one won't get into runs as easily as a godly AM with a lot of good connections. xD Edit: I'm not sure if it was kept or not, but Experienced Star-Handling boosted all Star-throwing skills' damages by 20 or 25%. xD
My Characters: Orange111 - 143 Broa Night Lord
MyNoobyStory 07/29/10 + PM | QUOTE | PERMALINK | REPORT
SP was always 50%
My Characters: MyNoobyStory - 22 Scania Pirate
ImortlRaptr 07/29/10 + PM | QUOTE | PERMALINK | REPORT
As stated here by TripleBladez and somewhat by MyNoobyStory, the Shadow Partner decrease in % is only for regular attacks , not skills.
My Characters: TheftWacca - 86 Scania Hermit
iProxD 07/30/10 + PM | QUOTE | PERMALINK | REPORT
It is only for regular attack, not skills such as L7, TT, etc. However, after the revamp, the DPM/DPS would be 1.7x of that now. So basically, even if the damage of SP is dropped by 10%, NLs will still be stronger
My Characters: Fish521 - 54 Scania Spearman
lazer321 07/30/10 + PM | QUOTE | PERMALINK | REPORT
nexon loves sins. we're always getting something edited, unlike the white knights. havnt seen any around for.... never seen one. maybe once or twice
My Characters: laserfire - 116 Bera Hermit
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