Shadowers Nerfed vs Crogs
thread starter d1m3n510nx Jul 24 2010
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| It was bad enough when I realized Haste and Assaulter were disabled on this map. But today on my way to Orbis, I made an even more unnerving discovery. When I tried to use Dark Sight, I received the message "You cannot use that skill on this map." Swhat? No Assassinate? This is madn3ss! (<-- why is that phrase censored?) It's only a matter of time before they realize we can use the invincibility frames on Boomerang Step to our advantage in jump quests and then they'll disable that too... Now I don't fully agree with the disabled skills on jump quests to begin with. Thieves are a class with high mobility, and they should be able to use that to their advantage in ALL aspects of the game. But an even bigger objection is: why is the crog map even considered a jump quest map to begin with? This nerfs Shadowers far more so than any other class, and I believe it should be changed. The only maps that should be considered jump quest maps are those that are... well... in a jump quest. Discuss. |
My Characters: lDimMaK - 126 Broa Shadower
iAteUrRamen 07/24/10
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| I didn't know dark sight didn't work on the boat O_o. But I agree with you completely. Most classes can't fight crog until they're 100+, either because they can't survive touch damage, they're skills are too weak, or they miss. But a Chief bandit with mesos guard could easily solo it in the early 80's, but not anymore because assaulter doesn't work on the map. The only attack we have against Crog is Savage blovv, and that skill weakens horribly due to crogs high defense. But heyy we always have masars go boom <3 |
My Characters: iAteUrRamen - 81 Bera Dual Master
Amon 07/25/10
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| Savage Blow always worked fine for me when I'd fight crogs when I was around level 86? 87?. But I did not know that you can't use darksight on the boat. |
My Characters: oCURRENCYo - 112 Broa Chief Bandit
orangeking11
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| I think it was because Dark Sight gave us too much of an advantage on some JQs in Nexon's opinion (remember the Watermelon Farm JQ from that Agent event? lol). xD Edit: And Cbs still have an easy time with C. Rogs IMO thanks to MG. Hermits have to Disorder Tackle it while Rangers and Snipers must Puppet 'em. Outlaws just get keeled. xD |
My Characters: Orange111 - 143 Broa Night Lord
shanlan
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| [quote] orangeking11 : Edit: And Cbs still have an easy time with C. Rogs IMO thanks to MG. Hermits have to Disorder Tackle it while Rangers and Snipers must Puppet 'em. Outlaws just get keeled. xD [/quote] There's always the "hit-and-run-into-cabin-repeat" method for ranged classes. |
RavageSavage 07/25/10
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| All of you misread. You CAN use Dark Sight on the boat. you can't EXIT from Dark Sight by using Assassinate. So there you are trying to Assassinate in Dark Sight and you panic because you need to pot so you need to reach for your normal Attack button to exit from Dark Sight and pot. |
My Characters: RavishingDit - 150 Bellocan Shadower
d1m3n510nx
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| ^ Nope. They flat out disabled dark sight now. The game basically straight up says "I can't let you do that, Starfox." |
My Characters: lDimMaK - 126 Broa Shadower
Biotype 07/25/10
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| Dark Sight used to work on the boat, but you couldn't use Assassinate anyway thanks to the 4th hit lunge being a movement skill. I really don't know why the Orbis boat limits certain skills though. It's not like you're going to bypass the banana-throwing Lupins or anything. |
My Characters: OutIaw - 147 Windia Shadower
CDMan2021 07/25/10
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| They changed it up so you can't us darksight on boats for some stupid reason. I remember a few days ago I used to sit in dark sight mode on boats, but then I got that same message too. :/ |
My Characters: ChiveCloc - 83 Bellocan Chief Bandit
pavchka 07/25/10
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 | It's new. Previously you could turn on Dark Sight just fine on JQ maps (including the boat), it just didn't have any effect. Now you get that message the skill cannot be activated on that map. I got it on the CWKJQ yesterday. I agree with Biotype, though. I don't see why it should not work on the boat to/from Orbis. :S |
My Characters: Touzokuou - 124 Broa Shadower
Axel35
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| Yeah u couldnt use assassinate on boats anyway due to the tele effect. its been like that for a long time but the ds thing is now o.o havent tried it yet pav yeah well we could still use bstep and smoke for those totem poles =D |
My Characters: AxeI35 - 142 Broa Shadower
RavageSavage 07/26/10
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My Characters: RavishingDit - 150 Bellocan Shadower
architect3sm 07/26/10
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| [quote] pavchka : It's new. Previously you could turn on Dark Sight just fine on JQ maps (including the boat), it just didn't have any effect. Now you get that message the skill cannot be activated on that map. I got it on the CWKJQ yesterday. I agree with Biotype, though. I don't see why it should not work on the boat to/from Orbis. :S [/quote] I just realized that. It almost killed me because I was trying to go backwards to Haunted Mansion from CWKJQ, and it wouldn't let me go into Dark Sight so an Elder Wraith or any other monster could've killed me (I have no Meso Guard because it was unnecessary--I only train at WRs right now, and previously I would get free pots from LMPQ before Nexon destroyed the dam thing). |
My Characters: EskimoRyu - 77 Scania Chief Bandit
Fonix
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| I don't think this is really worth complaining about. CBs probably have the ability to kill crog at a lower level than any other class, and it's not like you really need assassinate to kill them... |
d1m3n510nx
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| ^ It's unfair that half of our attack skills are disabled on a bossing map, including the one the has that highest single-target damage by far. And they're systematically disabling more and more of our skills. I can almost guarantee we'll also see bstep and smoke disabled in the future, seeing as they can also be used to our advantage on jump quests. And we're the only class that's nerfed to this extent on these false jump quest maps -- most classes lose one or two skills tops, and they aren't their 3rd and 4th job attack skills. And high mobility is a major part of being a thief in general -- this is the equivalent of "disabling" the warrior's high HP, or an archer's range. How is that *not* worth complaining about? Yeah, technically I don't *need* to one-hit the crogs with assassinate. In fact, I don't *need* any skills -- I could just smack them with normal hits for a few minutes. But that doesn't justify disabling all of my class' major skills. |
My Characters: lDimMaK - 126 Broa Shadower
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