Cygnus Knights Level Re-Cap
basilmarket.com forums : Cygnus Knight  |  15 posts archived
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thread starter chazledazle Jul 22 2010 + PM | QUOTE | PERMALINK | REPORT
Okay, I think with the new big bang patch which will balance all of the classes skills. And there going to be making new monsters and new maps, i think they should just make cygnus knights level to 200. Anybody else agree?
My Characters: HolyShyyyttt - 30 Mardia Spearman
DragonYoshi 07/22/10 + PM | QUOTE | PERMALINK | REPORT
Ermmm.... No.
My Characters: CriticalDice - 37 Broa Brawler
Shyam1115 07/22/10 + PM | QUOTE | PERMALINK | REPORT
Sort of, I mean there is no need to though... CK have premature skills like FJ for night walkers or Fire Pillar for blaze wizards (not really but still). Blaze wizards have meteor BEFORE 120 and cannot even use mastery books to get to level 30. What skills would they have in 4th job anyways? Also, they would be WAY TOO OVERPOWERED considering they had 70 more AP than adventurers and heroes and DB.
My Characters: VijayShyam - 71 Scania Hermit
7h13fb0y 07/22/10 + PM | QUOTE | PERMALINK | REPORT
Not sure why that would be necessary. They are getting some nice buffs, thats all that matters.
My Characters: DanceofDraco - 47 Windia Page
benjaminlu 07/22/10 + PM | QUOTE | PERMALINK | REPORT
I thought the point was to let casual players play them and not have such a high target? O.o I.e lv120 rather than 200... -is a ck myself-
My Characters: DeltaSteelyz - 74 Scania Hermit
Duskwolf88 07/22/10 + PM | QUOTE | PERMALINK | REPORT
I don't think they should, at all. Cygnuses were specifically designed to provide quick results and to give all the pretty stuff that their normal version gives, sooner than normal. In essence, they are condensed versions and if they were to expand the cap, then it would only make sense to decompress their skills, making them pretty much exactly the same as their parent classes. As a whole, cygnuses were made for instant gratification (for the most part) minus the higher up potential of bossing, etc.
My Characters: Duskwolf88 - 160 Windia Night Lord
thiefownz845 07/22/10 + PM | QUOTE | PERMALINK | REPORT
that would be nice... but a lvl 200 adventurer is still stronger by alot than a 120 CK. so maybe they should extend the limit to 150 or 175.
My Characters: BlazeFireWiz - 65 Broa Blaze Wizard
JamesKing 07/22/10 + PM | QUOTE | PERMALINK | REPORT
yeah i agree with both thiefownz and duskwolf so maybe limit should be raised to about 150 but no more, or just give 6 ap 1-120 instead of 1-70
My Characters: OtherAran - 57 Scania Aran in Memory
7h13fb0y 07/22/10 + PM | QUOTE | PERMALINK | REPORT
Dunno, their skills are getting buffed. I think they will be fine.
My Characters: DanceofDraco - 47 Windia Page
r4m3nzor 07/22/10 + PM | QUOTE | PERMALINK | REPORT
No Cygnus Knights are just a supplementry class. Don't try to replace the original explorers.
My Characters: Mokurin - 99 Windia Hermit
Abysseon + PM | QUOTE | PERMALINK | REPORT
The cap stays at 120. They're just a test version for the adventure classes. =/
My Characters: Abysseon - 133 Scania I/L Arch Mage
7h13fb0y + PM | QUOTE | PERMALINK | REPORT
Lol, and that is why you do not post anything about CKs on Basil. Basil appears to have a grudge against tham or something, they don't believe that CKs are real classes.
My Characters: DanceofDraco - 47 Windia Page
Elzonal + PM | QUOTE | PERMALINK | REPORT
[quote] r4m3nzor : No Cygnus Knights are just a supplementry class. Don't try to replace the original explorers. [/quote] i don't see how they are a supplementary class. for tbs at least, 3rd job tries to replace marauders and they do. can they kill a hh in 5 minutes? probably not. do they have a mob attack that ranges across the screen? no. do they have a skill which makes every attack damage twice? no. do they have a party skill? no. i'm being such an ass at this by pointing it out :/ don't go throwing around labels on classes k
My Characters: Alzoral - 108 Windia Thunder Breaker
Extractor 07/23/10 + PM | QUOTE | PERMALINK | REPORT
[quote] 7h13fb0y : Lol, and that is why you do not post anything about CKs on Basil. Basil appears to have a grudge against tham or something, they don't believe that CKs are real classes. [/quote] People hate casual gamers on here. Since like less than 1% of the MS population makes it past 120, that means we should all make explorers.. If you aren't some hardcore gamer, aren't going to spend NX to get a bunch of 2x+ exp, or just know grinding on a game for 10 hours isn't you then make a CK. lol
My Characters: Enskyment - 73 Khaini Night Walker
Spark58 07/23/10 + PM | QUOTE | PERMALINK | REPORT
I hate how everyone wants to raise the cap. I don't have anything against CKs but they lvl faster and they are stronger at all times. Increasing the lvl cap would be unfair to all of the explorers lvl 120+.
My Characters: Hydrospark58 - 64 Scania Fighter
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