Skrato's Guide for Paladins; Post-Big-Bang
thread starter Skrato Jul 15 2010
+ PM | QUOTE | PERMALINK | REPORT
| Paladins' Post Big-Bang Guide Updated with skillbuilds. Introduction This guide isn't for beginners. I'm going to be going through what Paladins' new skillset is, and discussing potential builds which are undoubtedly going to be more complicated now. If you need a guide on making a warrior, page, White Knight or Paladin, search out another guide. 1st Job Skills Sourced from SP.net - links are disabled. At the time of writing names of skills are not definite yet. Max HP Increase Level Effect 1 +2% MaxHP 2 +4% MaxHP 3 +6% MaxHP 4 +8% MaxHP 5 +10% MaxHP 6 +12% MaxHP 7 +14% MaxHP 8 +16% MaxHP 9 +18% MaxHP 10 +20% MaxHP Magic Armour 1 MP -8 110 Seconds +10 WDEF 2 MP -8 120 Seconds +20 WDEF 3 MP -8 130 Seconds +30 WDEF 4 MP -8 140 Seconds +40 WDEF 5 MP -8 150 Seconds +50 WDEF 6 MP -10 160 Seconds +60 WDEF 7 MP -10 170 Seconds +70 WDEF 8 MP -10 180 Seconds +80 WDEF 9 MP -10 190 Seconds +90 WDEF 10 MP -10 200 Seconds +100 WDEF 11 MP -12 210 Seconds +110 WDEF 12 MP -12 220 Seconds +120 WDEF 13 MP -12 230 Seconds +130 WDEF 14 MP -12 240 Seconds +140 WDEF 15 MP -12 250 Seconds +150 WDEF 16 MP -14 260 Seconds +160 WDEF 17 MP -14 270 Seconds +170 WDEF 18 MP -14 280 Seconds +180 WDEF 19 MP -14 290 Seconds +190 WDEF 20 MP -14 300 Seconds +200 WDEF Power Strike 1 MP -5 165% damage 2 MP -5 170% damage 3 MP -5 175% damage 4 MP -5 180% damage 5 MP -5 185% damage 6 MP -7 190% damage 7 MP -7 195% damage 8 MP -7 200% damage 9 MP -7 205% damage 10 MP -7 210% damage 11 MP -9 215% damage 12 MP -9 220% damage 13 MP -9 225% damage 14 MP -9 230% damage 15 MP -9 235% damage 16 MP -11 240% damage 17 MP -11 245% damage 18 MP -11 250% damage 19 MP -11 255% damage 20 MP -11 260% damage Slash Blast Prerequisite: Level 1 Power Strike 1 MP -6 85% damage 180 Range Attacks 6 enemies 2 MP -6 90% damage 180 Range Attacks 6 enemies 3 MP -6 95% damage 180 Range Attacks 6 enemies 4 MP -6 100% damage 180 Range Attacks 6 enemies 5 MP -8 105% damage 180 Range Attacks 6 enemies 6 MP -8 110% damage 180 Range Attacks 6 enemies 7 MP -8 115% damage 180 Range Attacks 6 enemies 8 MP -8 120% damage 180 Range Attacks 6 enemies 9 MP -8 125% damage 180 Range Attacks 6 enemies 10 MP -10 130% damage 180 Range Attacks 6 enemies 11 MP -10 135% damage 180 Range Attacks 6 enemies 12 MP -10 140% damage 180 Range Attacks 6 enemies 13 MP -10 145% damage 180 Range Attacks 6 enemies 14 MP -10 150% damage 180 Range Attacks 6 enemies 15 MP -12 155% damage 180 Range Attacks 6 enemies 16 MP -12 160% damage 180 Range Attacks 6 enemies 17 MP -12 165% damage 180 Range Attacks 6 enemies 18 MP -12 170% damage 180 Range Attacks 6 enemies 19 MP -12 175% damage 180 Range Attacks 6 enemies 20 MP -14 180% damage 180 Range Attacks 6 enemies Page Skills Weapon Mastery This will apply to both BWs and Swords 1 12% Mastery +3 Accuracy 2 14% Mastery +6 Accuracy 3 16% Mastery +9 Accuracy 4 18% Mastery +12 Accuracy 5 20% Mastery +15 Accuracy 6 22% Mastery +18 Accuracy 7 24% Mastery +21 Accuracy 8 26% Mastery +24 Accuracy 9 28% Mastery |
My Characters: Hypocrism - 147 Windia Paladin
BrickTheHun
+ PM | QUOTE | PERMALINK | REPORT
| [quote] guide : Slash Blast Prerequisite: Level 1 slash blast [/quote] Don't you mean PS? |
My Characters: BeeEssOhDee - 137 Bera Paladin
Skrato 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
My Characters: Hypocrism - 147 Windia Paladin
CTBlack 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| Nice! combat order is a 3rd job skill! That means no need to do quest or skill book. The only new 4th job skill is bossing/blessed armor and its only 10 points to max it, with maxed combat orders it will be "block" 6 attacks and a cool down of 10 seconds! Almost spammable! Which will make paladins near invincible! I hope it also blocks 1/1 and various curses too. * Hi Hi Ky Ky * |
My Characters: CTRed1 - 152 Bera Paladin
coalman4444 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| What doesn't make sense is some of the cooldowns Doesn't ice's freeze hold out longer more like 3 seconds or 2 second at 15+? I read one of SP posts he said there is still some more balancing going on, the reason why he hasn't translated to english |
My Characters: LastRespect - 103 Windia White Knight
Skrato 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| [quote] CTBlack : Nice! combat order is a 3rd job skill! That means no need to do quest or skill book. The only new 4th job skill is bossing/blessed armor and its only 10 points to max it, with maxed combat orders it will be "block" 6 attacks and a cool down of 10 seconds! Almost spammable! Which will make paladins near invincible! I hope it also blocks 1/1 and various curses too. * Hi Hi Ky Ky * [/quote] Remember, with the 24% [almost 25%] probability of activation at level 12, we will expect to take only 4 out of 10 hits - with a 10 second cooldown, I think we will take 6 hits before the cooldown even switches over. That reduces our physical damage intake to 40% - add in PG taking that to 20% and then threaten and all our other defensive abilities and I think it's quite clear that Paladins are finally taking their role as the defensive class. Guardian and achilles will just help that - both decrease damage intake by 15% IIRC which makes us take 15% physical damage 8) There will be a physical defense build, which will probably go ACB > Bossing armour > achilles > blast. I'm currently writing up my recommended builds for post-big-bang and these will be posted and available for discussion soon. |
My Characters: Hypocrism - 147 Windia Paladin
CTBlack 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| [quote] Skrato : Remember, with the 24% [almost 25%] probability of activation at level 12, we will expect to take only 4 out of 10 hits - with a 10 second cooldown, I think we will take 6 hits before the cooldown even switches over. That reduces our physical damage intake to 40% - add in PG taking that to 20% and then threaten and all our other defensive abilities and I think it's quite clear that Paladins are finally taking their role as the defensive class. Guardian and achilles will just help that - both decrease damage intake by 15% IIRC which makes us take 15% physical damage 8) There will be a physical defense build, which will probably go ACB > Bossing armour > achilles > blast. I'm currently writing up my recommended builds for post-big-bang and these will be posted and available for discussion soon. [/quote] Thats exactly the reason I choose page/wk/paladin, before the patch with ice/stun, now (or to be) with those new defensive skills will for sure define paladin as a truly defense specialist warrior. I like to nick our class as the immortal knights! |
My Characters: CTRed1 - 152 Bera Paladin
KhristianKid 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| Awesome! I'm very excited to see the new bossing armor skill. And I just realized, didn't we have a few threads a long time ago about Paladins should be able to heal, since they're a holy class? Well, we finally got it xD |
My Characters: KhristianKid - 86 Bera White Knight
Legendaire 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| I speculate deciding the power build would be best for me because I can't see myself converting to 1H =P . |
My Characters: ihardtoget - 113 Broa White Knight
Yarrum61 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| Woah woah woah hold on a sec. Since pally's now have 40% godmode... that means we're the new seduce mules 0.o |
My Characters: teaos - 158 Scania Paladin
shenron
+ PM | QUOTE | PERMALINK | REPORT
| Id also include the ToT build. 1rush, 1 ACB, 1 HH>max ACB>max HH>etc from there. Honestly, Im not sure how good ToT will be at those lvls considering the usefulness of skellys doubles. But it would be a good idea for the option of. I did a HH early build and am rolling in the exp and money. Also, we need to conferm the extra 2 lvls of each skill that combat orders have. As well as FA does work with blast and rush from what I understand. I've seen your work alot on basils and am really looking forward to your completed version of this. ^^ I'll be happy to help in any way I can. |
My Characters: shenronx13 - 141 KradiaGMS Paladin
Mancartia
+ PM | QUOTE | PERMALINK | REPORT
| Incorrect about one fact ~ ACB's mastery does in fact affect every attack, and at max level with CO gives Paladins unprecedented 94% mastery. So for example, as of the current version of KMS, my range with warrior elixirs would be 7955-8463 Thus putting my post-update minimum above my current maximum... (3046-7655 atm) And with max ACB bumped to 476%, holy dropped to 137%, Blast screwed around with (289% * 3), ignoring dual charges (in case they changed) Neutral ACB damage: 51876-55188 Holy ACB damage: 77814-82783 Neutral Blast damage: 31496-33507 x 3 + crits (not sure how much more damage) Holy Blast damage: 47244-50,260 x 3 If dual charging works the same way as it does in GMS, then that's Neutral ACB damage: 56,609-60,224 etc. Just sticking in for contrast, my current range dual charging Holy/Lit Neutral ACB damage: 17324-43537 Random note: without upgrades, with Apples, my min will be 139,200 per maxed neutral Blast post-patch. Really wouldn't be surprised if I can do a 3min pap solo. Looks like currently 84 SP -> 10 ACB (12) 30 Blast (32) 20 Holy (22) 24 Stance (26) Which is pretty good for bossing I think. |
My Characters: Oooh - 150 Bera Paladin
coalman4444 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| The only thing thing they should change is Restortive Naton They should make it increased HP/MP regeneration for them and maybe even for parties The HP/MP regeneration is based on a % of your hp/mp Warriors heal more HP while Mages heal more MP |
My Characters: LastRespect - 103 Windia White Knight
Bello 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| -looks at cartia's comment- ...... Mommie! My head hurts! |
My Characters: jFistOr - 55 Windia Spearman
Legendaire 07/15/10
+ PM | QUOTE | PERMALINK | REPORT
| [quote] Bello : -looks at cartia's comment- ...... Mommie! My head hurts! [/quote] I actually like mancartia's posts :O .They're simply understandable and knowledgable compared to others |
My Characters: ihardtoget - 113 Broa White Knight
BasilMarket is Copyright 2004-2008 BasilMarket.com (archive reconstruction). Data recovered from the Internet Archive Wayback Machine for the Classic MapleStory community.