MM's after the big bang patch
thread starter archermike8 Jul 14 2010
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| So i was reading up on this big bang patch and a lot of the jobs are getting some really cool stuff.. MM's i see get a new strife skill that shoots 6 arrows at i believe like 170% damage which is pretty freakin wicked lol seeing as at lvl 131 with reg strife (100%) damage i believe (i dont really pay attention to that) but i do up to 13k damage with strife per arrow so 6 of those with a damage boost would be flippin sweet. and pierce gets an amazing boost aswell should be sick. anyone know why they are beefing up the characters though? just so lower lvls can make those high number hits? pretty soon lvl 200s will just be hitting strait max damages... Also anyother MM's out there wana give tell me what i should max after SE? should i do booster or snipe? or what |
My Characters: UntoldWoe - 131 Khaini Crossbow Man
LaNinja 07/14/10
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| I don't really understand this post at all. |
My Characters: vitaminbre - 142 Windia Marksman
ChibiCross
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| o__o [quote] LaNinja : I don't really understand this post at all. [/quote] This pretty much sums it all. But the last sentence kind-not-really made sense, after sharp eyes, assuming you have 1mmb/1db/1fp, you choose between bossing and training, and add snipe/pierce accordingly. Although it wasn't really recommended that you max out sharp eyes first anyways D: |
My Characters: HunterChibi - 143 Scania Marksman
bilbo3105 07/18/10
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| On the Basil thread regarding Big Band, it states that Snipe cooldown is now 10 seconds. I understand that the whole formulas have changed, but regardless does that not seriously nerf the capabilities of snipe, even in bossing and even though it now does 1mil damage. If what I have said is true (please prove me wrong), then i suspect we shall see a big decrease in the Snipe builds of Marksman tossing up between maxing Pierce and Snipe after SE (especially cos Pierce damange has increased to 1150% or something near that) Discuss |
My Characters: DancingBears - 130 Scania Marksman
bmoney555 07/18/10
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| ... you guys obviously have not read much into the big bang patch, all monsters and characters are being dramatically changed. monsters are going up significantly in levels in a lot of cases as in newts from like 128 to 178, also accuracy will be mostly dependent on the level of the character rather than the dex someone has, the damage increase is mostly nescessary because of how dramatically stronger monsters will be, though it will still be hard withought potential scrolls, which increase equipments stats by a percentage rather than a set number. Critical will also go down in importance quite a bit and from what i understand every character will have a small crit chance, besides that i dont know much more except the damage cap is going up to a mil (if thats any indication on the monsters hp increase im slightly intimidated) if anyone knows somethin i wrote in here is untrue please link me to the evidence of this mistake and ill happily change this mild synopsis |
My Characters: UgotRedOnYou - 83 Broa Sniper
ScrambledEgg 07/18/10
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| They're making Big Bang after the horrible mistake that was arans; they were way too overpowered... After SE, do you really want to max boost and only use strafe till 147+? I couldn't stand that and went piercing first. Basically after SE, you should work on one of the attacking skills; unless you're really hardcore enough to use Strafe until 150ish. |
My Characters: DittoBolt - 138 Khaini Marksman
bmoney555 07/18/10
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My Characters: UgotRedOnYou - 83 Broa Sniper
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