Chief Dit or Sin ?
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thread starter quiggly333 Jul 08 2010 + PM | QUOTE | PERMALINK | REPORT
I was wondering which I should make with funding of about 500-600m+ which is more fun, and why . (:
My Characters: iOneNoob - 25 Scania Beginner
Msjazz 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Chief bandit is way funner hands down
LucienChan 07/08/10 + PM | QUOTE | PERMALINK | REPORT
bandits are boring untill 3rd job in my opinion. sins are the exact same thing from 1st to 4th job
My Characters: lenallee - 145 Bera Bishop
lionhawk294 07/08/10 + PM | QUOTE | PERMALINK | REPORT
bandits are pretty cool(have a 46 bandit) the only problem with me is getting pots, but with your funds, youre good, not surebout sins cuz ive never tried.
My Characters: lionbow294 - 17 Mardia Archer
taco1247 07/08/10 + PM | QUOTE | PERMALINK | REPORT
sins r boring cause there skills r the same thing throwing stars nothing special like a fire star or running up throwing stars den jumping away btw there to much of a headache
My Characters: taco4lyfe43 - 86 Bellocan Crusader
Satoshi1234 + PM | QUOTE | PERMALINK | REPORT
Gameplay: Dits are fairly fast-paced and skill-requiring. Sins can either be very simple, boring trainers (Newt sniping), or they can be extremely fast-paced and skill-requiring (not... newt sniping.) Potion expenses: Dits will easily require more potions. Their mobbing is at its best when they are in the middle of a thick group of monsters. (It will lower significantly once you get to Typhons.). Sins will have annoyingly high MP costs at first, but after FJ is maxed, it'll lower significantly, and an experienced sin shouldn't get hit very often. Equip expenses: Both are pretty hard to fund, with the upcoming Dual Blade class, but sins will be more so than a dit because they need lots and lots of stars. 1v1: Sins will be way better here, in 2nd job and 3rd. (Before the revamp, that is.) They will probably get outdamaged in 4th job, however, unless they have SE casted by a bowmaster or marksman. Mobs: Chief Bandits will be way better here after 2nd job. (Before the revamp, that is.) Defense: Chief Bandits will be better here after 3rd job. Before that, they're roughly equal. Mobility (town): Sins. Mobility (monster-infested map): Sins, but not by much, as a Chief Bandit can work wonders with Assaulter here. After 3rd job, if you don't care about pot costs, bandits are better. After the revamp, they'll be roughly equal (the Bandit's high defensive ability making up for its lower attack compared to a hermit). LucienChan : No. Just no.
My Characters: Satoshi1234 - 82 Bellocan Hermit
xalex094 07/08/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Msjazz : Chief bandit is way funner hands down [/quote] [quote] LucienChan : bandits are boring untill 3rd job in my opinion. sins are the exact same thing from 1st to 4th job [/quote] [quote] lionhawk294 : bandits are pretty cool(have a 46 bandit) the only problem with me is getting pots, but with your funds, youre good, not surebout sins cuz ive never tried [/quote] [quote] taco1247 : sins r boring cause there skills r the same thing throwing stars nothing special like a fire star or running up throwing stars den jumping away btw there to much of a headache [/quote] This is why you do not bother with Basil. Flip a Coin or something.
My Characters: xAlex094 - 91 Bera Dual Master
iSmashBugs 07/08/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Satoshi1234 : Gameplay: Dits are fairly fast-paced and skill-requiring. Sins can either be very simple, boring trainers (Newt sniping), or they can be extremely fast-paced and skill-requiring (not... newt sniping.) Potion expenses: Dits will easily require more potions. Their mobbing is at its best when they are in the middle of a thick group of monsters. (It will lower significantly once you get to Typhons.). Sins will have annoyingly high MP costs at first, but after FJ is maxed, it'll lower significantly, and an experienced sin shouldn't get hit very often. Equip expenses: Both are pretty hard to fund, with the upcoming Dual Blade class, but sins will be more so than a dit because they need lots and lots of stars. 1v1: Sins will be way better here, in 2nd job and 3rd. (Before the revamp, that is.) They will probably get outdamaged in 4th job, however, unless they have SE casted by a bowmaster or marksman. Mobs: Chief Bandits will be way better here after 2nd job. (Before the revamp, that is.) Defense: Chief Bandits will be better here after 3rd job. Before that, they're roughly equal. Mobility (town): Sins. Mobility (monster-infested map): Sins, but not by much, as a Chief Bandit can work wonders with Assaulter here. After 3rd job, if you don't care about pot costs, bandits are better. After the revamp, they'll be roughly equal (the Bandit's high defensive ability making up for its lower attack compared to a hermit). LucienChan : No. Just no. [/quote] lol at what you just said, most is BS. Gameplay: CB's dont require much skill, shadowers do. CB's can train at elderwraiths, Typhons, himes, etc, with mobbing and bombing. doesnt require much skill. same with hermits, though they train at newts, nightshadows, etc, but are more tediuous and boring. Potion expenses: its kinda tied. Hermits, with alchemists, just have to bu lower-leved, less expensive pots, and have drain. but CB's have meso guard, which is like the best dmg reduction skill in the game. so they use like 75% less pots than normal. Equip expenses: kinda weird right now. both are expensive. thing is, stars do cost alot, along with claws, and scrolls, while daggers also cost alot now with DB's, are are around the same if higher than claw scroll prices now. also, last time i checked, they both use theif equips, along with DB, so both require TONS of funds. but, DB are like 10x that. before DB was known about, CB's were waaaay cheaper than sins. like 5x cheaper. 1v1: Sins do win here, becuase thats what their made for. but, with CB's getting shadow partner, assauter hitting twice, and SB getting doubled along with assulter, their i think their mostly tied after the big bang. Mobs: again, CB's win now, in big bang they are tied with Avenger becoming amazing. dont forget the no minimum range now, so they can train anywhere CB's can, like typhons, hime, gallo's, etc. Mobility: hermits win now, tied in big bang since both have haste and FJ.
My Characters: EragonParody - 39 Khaini Evan 3rd Growth
xVolcomStone 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Just sayin', Basil loves Bandits. Either that, or they just hate Sins. This is gonna be biased, and there's nothing you can do about it.
My Characters: BuzzBladez - 138 Windia Night Lord
bluedagoney 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Go Bandit! all sins do is throw stars all their life... no flexibility )=
My Characters: xJanitor - 56 Scania Aran in Memory
iElite + PM | QUOTE | PERMALINK | REPORT
I can sb on my bandit all day. I can only find my hermit fun when I am constantly in life threatening situations. NightShadows provide fun because you have to FJ around and find a safe spot to summon SP GO HERMIT.
My Characters: Elite00 - 92 Bera Hermit
Dirty 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Bandits. Sins are so repetitive.
My Characters: Wybr - 80 Bellocan Sniper
hyperfire7 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Bandits look a lot more interesting as they rely on a lot of skills. (SB, Assaulter, B-Step) You just spam stars as a sin, which is kinda boring.
My Characters: MetalCoconut - 142 Bera Aran in Hope
xVolcomStone 07/08/10 + PM | QUOTE | PERMALINK | REPORT
[quote] bluedagoney : Go Bandit! all sins do is throw stars all their life... no flexibility )= [/quote] I hate it when people say that...
My Characters: BuzzBladez - 138 Windia Night Lord
Russisch 07/08/10 + PM | QUOTE | PERMALINK | REPORT
ASASSIN BECAUSE THEIYRE DAMAGE IS MORE HIGHER I don't know. I felt like being different. Basil does hate assassins, so you might want to watch some videos on http://youtube.com to see which looks more fun to you.
My Characters: Stupish - 50 Khaini Bandit
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