The "new" Blast
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thread starter dwayner Jul 07 2010 + PM | QUOTE | PERMALINK | REPORT
According to s0uthperry.net, there were more skill changes to the page/white knight/paladin class: Page: - Flame Charge reduced from 135% to 130% - Ice Charge reduced from 130% to 120% - Lightning charge reduced from 130% to 125% - Combat Orders now requires level 5 Restoration - Blast damage reduced from 700% to 280%. It now attacks 1 mob 3 times at all levels. The probability of instant death is reduced from 15% to 10% - Divine Charge reduced from 145% to 135% - Heaven's Hammer damage increased from 1100% to 1400% This means that blast now hits for about 840%... I for one loved seeing the big numbers of blast and do not like this skill change, who do my fellow pages/wk/paladin think of this change? DISCUSS!
My Characters: Buubie - 132 Bellocan Paladin
coalman4444 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Alright even though KB is important the criticals in you have will help. So SE+ Crit Ring+ Blast Crit will easily help push back bosses but on the other hand Monsters are buffed too.
My Characters: LastRespect - 97 Windia White Knight
masamunee 07/08/10 + PM | QUOTE | PERMALINK | REPORT
masamuneeIs the Blast animation changed or is it the same?
My Characters: SpikedShot - 127 Windia Corsair
dwayner 07/08/10 + PM | QUOTE | PERMALINK | REPORT
I completely forgot about KB, but hitting 50ks shouldn't be hard with the new attack formula and a decent level of blast. Especially using fire + thunder charge I guess we have no choice but to adapt to the change as best as we can, I think it'll all work out.
My Characters: Buubie - 132 Bellocan Paladin
Viaje + PM | QUOTE | PERMALINK | REPORT
[quote] sanlkdsn : I think I like the new blast, since it'll hit 3 times at all levels, that means with crit, it would be able to replace PS as our main 1v1 much sooner than the current blast, especially with the 1hko thing too. Pallys don't boss much anyway, so the KB issue won't be that important to us IMO. [/quote] What is WRONG with you? KB -IS- an issue because Blast isn't used during training; it's a bossing skill. [quote] coalman4444 : Alright even though KB is important the criticals in you have will help. So SE+ Crit Ring+ Blast Crit will easily help push back bosses but on the other hand Monsters are buffed too. [/quote] Criticals actually mean less after the patch, and, even with the new damage formula, no way in hell will you be hitting 50k with a single hit of Blast. 280% is nada. [quote] dwayner : I completely forgot about KB, but hitting 50ks shouldn't be hard with the new attack formula and a decent level of blast. Especially using fire + thunder charge I guess we have no choice but to adapt to the change as best as we can, I think it'll all work out. [/quote] Yes, you will. (Redacted) With Fire (and no crit) you'd need range of at least 9157 to KB Scarlion. (50,000 / 2.8 / 1.3 / 1.5 = 9157) note: I left out critical as I'm not sure how much the new formula adds.
My Characters: Zyrise - 140 Khaini Paladin
sanlkdsn 07/08/10 + PM | QUOTE | PERMALINK | REPORT
Darn I should have chosen the Crit ring instead of the Cruel >.<
My Characters: FireIceLit - 80 Windia White Knight
AdnPandet 07/08/10 + PM | QUOTE | PERMALINK | REPORT
>:U STUPID! We just got to a point where WE were the special ones, where WE got AMAZING damage and benefits we deserved. Now they are thinking of implementing this piece of junk? What the heck? I hate this idea and hope it NEVER happens.
My Characters: LycorisHaze - 48 Windia Page
masamunee 07/08/10 + PM | QUOTE | PERMALINK | REPORT
masamunee[quote] AdnPandet : >:U STUPID! We just got to a point where WE were the special ones, where WE got AMAZING damage and benefits we deserved. Now they are thinking of implementing this piece of junk? What the heck? I hate this idea and hope it NEVER happens. [/quote] Never say never cause it happened over a day ago.
My Characters: SpikedShot - 127 Windia Corsair
coalman4444 07/08/10 + PM | QUOTE | PERMALINK | REPORT
[quote] AdnPandet : >:U STUPID! We just got to a point where WE were the special ones, where WE got AMAZING damage and benefits we deserved. Now they are thinking of implementing this piece of junk? What the heck? I hate this idea and hope it NEVER happens. [/quote] It already did, move with your life
My Characters: LastRespect - 97 Windia White Knight
Viaje 07/08/10 + PM | QUOTE | PERMALINK | REPORT
[quote] AdnPandet : >:U STUPID! We just got to a point where WE were the special ones, where WE got AMAZING damage and benefits we deserved. Now they are thinking of implementing this piece of junk? What the heck? I hate this idea and hope it NEVER happens. [/quote] If you're referring to the "balance patch"... this is better... Gotta love ignorance.
My Characters: Zyrise - 140 Khaini Paladin
masamunee 07/08/10 + PM | QUOTE | PERMALINK | REPORT
masamunee[quote] shenron : Already happened. I want it. Here. NOW. LIKE PATCH THAT CRAP TONIGHT NEXON! Im not sure how much damage per hit we will be doing wt blast. 220% seems rather low, so Im concerned about the KB. But wt the damage cap raised and the new damage formula, Im not too sure what kind of damage we are looking at. Dam koreans, post more youtube paladin videos. [/quote] Wasn't it 280%? Or rather, 285% according to the spam Kira sent me this morning.
My Characters: SpikedShot - 127 Windia Corsair
Adobo101 + PM | QUOTE | PERMALINK | REPORT
[quote] Kuroi : I really do hope they do something with the animations for ACB fire/ice/lightning. I really do not like the animation they gave us, im comparison to holy charge version. [/quote] I agree with this. I always thought the animation for those charges were too plain. And it would be pretty cool if we had the aura of whichever charge we're using appear on the sword or maybe even the character. Im thinking that theyll probably change blast to a single hit move unless they change the animation for it. 3 hit with the current blast just doesnt make sense o.o
My Characters: DiscoInf3rno - 173 Bera Paladin
StassRules 07/09/10 + PM | QUOTE | PERMALINK | REPORT
[quote] demonplease : Garbage. Pally already have ACB we don't need a Blast mob hit.....goofy idiot koreans. [/quote] I thought that too but read closer.
My Characters: KinkySecret - 148 Scania Paladin
Viaje 07/09/10 + PM | QUOTE | PERMALINK | REPORT
[quote] demonplease : Garbage. Pally already have ACB we don't need a Blast mob hit..... [/quote] You might want to learn to read before throwing around such insults. Wouldn't want to prove they apply to you. [quote] Adobo101 : I agree with this. I always thought the animation for those charges were too plain. And it would be pretty cool if we had the aura of whichever charge we're using appear on the sword or maybe even the character. Im thinking that theyll probably change blast to a single hit move unless they change the animation for it. 3 hit with the current blast just doesnt make sense o.o [/quote] It's not so much being plain overall, but plain in relative terms. For instance, they updated all the first job skills, making some other skills look subpar in comparison. And, of course, new jobs (Cygnus, Aran, Evan, and the upcoming Resistance) get more modern animations. Frankly, I'd like to see an across-the-board update of Adventurer skill animations. Not sure what they'll do about Blast's animation though. Stabbing three times would slow it down. Changing the attack style would kinda take away from it being a 'blast'. One thought that just came to mind would be you stabbed as usual (1), but while you stab, an orb of energy flies from behind your shoulder to the end of your blade just after the initial blow (2), and then a bit of an explosion occurred (3). I honestly don't care if they keep the same animation; I'd rather that than risk it being slowed don't just to "make sense".
My Characters: Zyrise - 140 Khaini Paladin
Adobo101 07/09/10 + PM | QUOTE | PERMALINK | REPORT
My first thought after hearing the changes with blast was that the animation would change. And i was worried the new animation would slow it down If they decide to change it, i hope that it has the same speed as the current blast
My Characters: DiscoInf3rno - 173 Bera Paladin
Mancartia + PM | QUOTE | PERMALINK | REPORT
[quote] Viaje : With Holy (and no crit) you'd need range of at least 9157 to KB Scarlion. (50,000 / 2.8 / 1.3 / 1.5 = 9157) [/quote] Scarlion's Holy weak? Anyway, that range is not too bad after the damage boost. With apples (and a replacement 2h sword of 130 atk since BW formula still sucks) I'll only need 1240 STR to do it, that is, with MW20, 40% str gear. And that's talking purely in terms of minimum damage. I already have the stats necessary to KB it when I hit my max. It is possible to go up to 27% str on a single item, so I basically need to get 2 godly or 5-6 crappy id'd items and I'll be there. By the time I actually get Blast maxed, I'm gonna have another 75 odd base str putting it at just under 27% str gear to do that. Well, ignoring the fact that if Nexon gave me a full 4th job SP reset I wouldn't bother with HH this time, and I'd have Blast a lot earlier.
My Characters: Oooh - 145 Bera Paladin
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