The Final Balance KMST v324
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Warrior
| 15 posts archived
thread starter coalman4444 Jul 06 2010
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| Fighter: - Brave Slash's damage increased from 190% to 200%. Horizontal range reduced from 200 to 175 pixels. Page: - Combat Orders got a proper animation --> Effect, Affected Spearman: - Crusher now works with final attack. Range increased from 150% Range to 180% Range. A new animation was added. Once you reach level 120, Crusher becomes an orange color. - Fury's damage decreased from 380% to 360%. A new animation was added. Once you reach level 120, Fury becomes a red color. - Dragon Blood's weapon attack increased from 20 to 25. - Dark Force is completely changed. Now, as long as you stay above 30% HP, you add 60% to (overall?) damage and 1 additional attack count on Crusher (so it will hit 3 mobs 4 times). There is no defense reduction. Source: http://www.s0uthperry.net/showthread.php?t=28817 (replace the 0 with the o) Enjoy, Dark Knights, you finally get your color change |
My Characters: LastRespect - 97 Windia White Knight
warrior4fame
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| this will play a huge change in drk dpm math time Crusher is 150% and 4 hits in 4th job as long as Dark Force is in effect 150%x4=600% x 1.6=960% damage include FA into the equation thats (150% x 4 x 0.6 + 150% x 5 x 0.4) x 1.6 = 1056% remembering that we now have 90% mastery and a 40 att buff as well as a 30% crit rate from our new 3rd job skill tho i dont know how to calculate that so ill ignore that part Crit rates 5% innate and 30% from skill 35% rate without anything else 45% rate with critical 50% with sharp eyes (15%) 55% with thorns (20%) 60% with sharp eyes and crit ring 65% with thorns and crit ring dunno if you can stack se and thorns or whether theyre separate chances of crit currently known damage multipliers Dragon Judgement gives minimal 10% increase in damage Crit ring gives 10% increase SE gives 30% Thorns gives 25% (dunno if its minimal for both) i dont know how much dmg increase our innate gives so what do you guys think 4-5 chances to crit compared to 3 chances to crit and only needing to keep our hp above 70% |
My Characters: Xsimonsays - 161 Scania Dark Knight
AltairHawk 07/06/10
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| They actually implemented a Colour Change? Holy crap! Nexon is amazing! DrKs rock now! |
My Characters: AltairHawk - 90 Bera Ranger
phantur 07/06/10
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My Characters: FooIishPride - 79 Bera Marauder
wrathofgod54 07/06/10
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| still dont get how the new zerk works lol and i dont like the new red color either leave it blue or change to dark purple to match beholder lol |
My Characters: wolfmanx2000 - 122 Windia Dark Knight
MmmmmHmm 07/06/10
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| OMG! if this is fer real....<33 DK! :D this just gave me a HUGE motivation push to level my DK |
My Characters: ButtFungi - 97 Broa Dragon Knight
SasukeIIV
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| [quote] wrathofgod54 : still dont get how the new zerk works lol and i dont like the new red color either leave it blue or change to dark purple to match beholder lol [/quote] Slap yourself. It's so simple... And wow, I was okay with the current changes, but this new addition is simply...wow. An additional hit? Hell yeah, that's definitely gonna compensate for the -40% attack reduction. And omg, now the threshold is beyond usable, I mean above 70% HP was easy, but the new 'above 30% HP' is gonna be totally easy for us to boss! |
My Characters: SasukeIIV - 140 Bera Dark Knight
cookie4mesos
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| [quote] AltairHawk : They actually implemented a Colour Change? Holy crap! Nexon is amazing! DrKs rock now! [/quote] Yay! But it's not purple. I still love Red though! And orange is alright. Edit: Eh? Bless adding attack and magic attack is stupid. |
My Characters: CookieSeIIer - 10 Windia Warrior
Takeback3r 07/06/10
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| [quote] SasukeIIV : Hell yeah, that's definitely gonna compensate for the -40% attack reduction. [/quote] What -40% reduction could you possibly mean. |
My Characters: BrickwaIker - 163 Khaini Buccaneer
djp2313 07/06/10
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| [quote] Takeback3r : What -40% reduction could you possibly mean. [/quote] I imagine it's a reference to zerk going from 200 to 160 Considering the changes the extra hit doesn't make up the difference but the extra hit and FA do. |
My Characters: darknightr - 182 Bera Dark Knight
guyOFguy 07/06/10
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My Characters: Sader2Saders - 91 Windia Crusader
wrathofgod54 07/06/10
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| [quote] SasukeIIV : Slap yourself. It's so simple... And wow, I was okay with the current changes, but this new addition is simply...wow. An additional hit? Hell yeah, that's definitely gonna compensate for the -40% attack reduction. And omg, now the threshold is beyond usable, I mean above 70% HP was easy, but the new 'above 30% HP' is gonna be totally easy for us to boss! [/quote] *slaps SasukeIIV* Nope still dont get it lol are we suppose to keep our hp above 70% or like before keep it under? |
My Characters: wolfmanx2000 - 122 Windia Dark Knight
djp2313 07/06/10
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| [quote] wrathofgod54 : *slaps SasukeIIV* Nope still dont get it lol are we suppose to keep our hp above 70% or like before keep it under? [/quote] Keep it above 30% Get more damage and extra hit |
My Characters: darknightr - 182 Bera Dark Knight
wrathofgod54 07/06/10
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| [quote] djp2313 : Keep it above 30% Get more damage and extra hit [/quote] oh i see now lol keep ur hp above 30% lol thanks |
My Characters: wolfmanx2000 - 122 Windia Dark Knight
xstarmage 07/06/10
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| [quote] SasukeIIV : Slap yourself. It's so simple... And wow, I was okay with the current changes, but this new addition is simply...wow. An additional hit? Hell yeah, that's definitely gonna compensate for the -40% attack reduction. And omg, now the threshold is beyond usable, I mean above 70% HP was easy, but the new 'above 30% HP' is gonna be totally easy for us to boss! [/quote] uhh wouldn't one more hit only be a 33.333% addition? How would that compensate for 40%? sorry if I'm the dumb one ,but please explain |
My Characters: iviapieSNOW - 71 Khaini Aran in Misery
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