will drks be in trouble?
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thread starter aznaran Jun 29 2010 + PM | QUOTE | PERMALINK | REPORT
when the revamp patch comes out will drks have really bad dmg since berserk has been decreased or is there other buffs to help support the dmg they have now even though berserk is getting decreased?
My Characters: icecoidcombo - 120 Scania Aran in Hope
taleko 06/29/10 + PM | QUOTE | PERMALINK | REPORT
i wouldnt be worried in the slightest, beserk going from +100% damage to +70% damage is offset by their new critical skill. Just wait till the balance patches enter KMS proper before worrying too much.
My Characters: Talekah - 108 Scania Crusader
DawnPow 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] taleko : i wouldnt be worried in the slightest, beserk going from +100% damage to +70% damage is offset by their new critical skill. Just wait till the balance patches enter KMS proper before worrying too much. [/quote] Well , Berserk going from 200% to 170% but another thing pays up for it, the new term for berserk to activate is HP above 70% instead of below 50% which now is on GMS. Also, the Hex of the beholder now gives +40att and has some other benefits too. Btw, for some reason, the beholder's skills are going to have to be purchased from the CS and will give extra stat bonuses as I've heard.
My Characters: DawnPow - 100 Broa Dawn Warrior
taleko + PM | QUOTE | PERMALINK | REPORT
[quote] DawnPow : Btw, for some reason, the beholder's skills are going to have to be purchased from the CS and will give extra stat bonuses as I've heard [/quote] can we have some a source for that hearsay? Edit: you also work on your understanding of percentages, you are saying it all wrong.
My Characters: Talekah - 108 Scania Crusader
Reality 06/29/10 + PM | QUOTE | PERMALINK | REPORT
So it's mandatory that hp must be above 70%? Pot cost here we come..
My Characters: DefinedByMe - 126 Khaini Dark Knight
Nysba 06/29/10 + PM | QUOTE | PERMALINK | REPORT
I heard there is going to be some hp leeching skill if HP goes below some %... So that might act like a counter for the berserk, if your HP goes below berserk limit, it goes back up
My Characters: J��ti - 72 KradiaEMS Dragon Knight
deedeedee401 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Reality : So it's mandatory that hp must be above 70%? Pot cost here we come.. [/quote] i think they implemented this so it would be more simple for people to play a DrK, not many people can keep their hp at 50% below their max to train and survive well
My Characters: jespaillat92 - 98 Scania Crusader
DawnPow 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] taleko : can we have some a source for that hearsay? Edit: you also work on your understanding of percentages, you are saying it all wrong. [/quote] Somewhere in the latest threads of SP, too lazy to search >.> And no, +70% means 100%+70%=170% and the original berserk is 200% and it's also stated that way in the skill description so don't tell me I'm saying it all wrong kkthxbai
My Characters: DawnPow - 100 Broa Dawn Warrior
daniel3b 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Reality : So it's mandatory that hp must be above 70%? Pot cost here we come.. [/quote] Not really, you don't have to overheal if you're good at it. And atleast you don't have to worry about dying now! :D
My Characters: daniel3b - 109 Bera Dragon Knight
GoldGriffin5 06/29/10 + PM | QUOTE | PERMALINK | REPORT
Please stop worrying about something that will be coming in possibly more than a year? At which time you'll probably have quitted MS, be getting laid frequently, and have a normal social life? lol, I'm just kidding. BUt seriously. You have a year. Mellowwwwwwwwwww
My Characters: Reverbrance - 120 Broa Dawn Warrior
SmileForMe 06/29/10 + PM | QUOTE | PERMALINK | REPORT
We lose 30% for: Able to zerk at any boss Buffed sacrifices No slash/stab ratio, adding more of a balance between the two users, a long with fused masteries 700% PG (LOL WOW) 40 attack hex And critical. Well technically it's 50% decrease because of crushers nerf. Pretty sure we got a good deal here.
My Characters: Geminidawn - 157 Khaini Dark Knight
DragonBandit 06/29/10 + PM | QUOTE | PERMALINK | REPORT
Hey you guys look at it this way hero's now only get 150% from advanced combo lullzzz
My Characters: xgrimjowo - 51 Khaini Fighter
djp2313 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] SmileForMe : Well technically it's 50% decrease because of crushers nerf. Pretty sure we got a good deal here. [/quote] It's a multiplier so it's a biigger decrease 340% per stab becomes 255% per stab But no ones gonna use crusher anymore anyway. Sac for single targets and Fury for multiple. Boosted fury is beast. Not to mentioni the crit skill and I haven't confirmed yet but rumors that FA activates with crusher/fury, considering the revamp on FA and how it's no longer an extra attack but just extra damage added on this can also be a major boost to our current set of skills.
My Characters: darknightr - 178 Bera Dark Knight
infferrno 06/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] djp2313 : It's a multiplier so it's a biigger decrease 340% per stab becomes 255% per stab But no ones gonna use crusher anymore anyway. Sac for single targets and Fury for multiple. Boosted fury is beast. Not to mentioni the crit skill and I haven't confirmed yet but rumors that FA activates with crusher/fury, considering the revamp on FA and how it's no longer an extra attack but just extra damage added on this can also be a major boost to our current set of skills. [/quote] Omg... I LIKE Crusher... now that Sac is replacing it, I find my motivation to getting to DrK dwindling away.
My Characters: FooIishPride - 70 Bera Marauder
CorsairKen + PM | QUOTE | PERMALINK | REPORT
Right now fury is stronger than crusher in every possible way. Sure Crusher can 1hko up to 3 monsters earlier but fury is faster and can 2hko 6 monsters way earlier than crusher would ever ko 3. It's not like the 1hko'ing would ever happen though since the highest level trainable monsters will have over 300k hp each.
My Characters: RuneDefender - 141 Mardia Paladin
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