PvP is coming soon?
thread starter CrossboltxX Jun 28 2010
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| NOTE: This is all in my personal opinion, please feel free to criticize it. I will be updating it as this thread goes along, hopefully. The Reason Well, every other MMORPG nowadays has PvP, so why not Maplestory? I believe they have the servers and the money (of course) to make this possible. At 5:15 during this Youtube video of a presentation during the 1st Maplestory User Conference, you can see PvP, along with other korean characters. The Overnerfed Why did I say that? I'm not too sure myself. (Overpowered + Nerfed = ?) Basically what I'm trying to say is that classes that were once known to have the best DPM/DPS in the game have been nerfed for "balance." Dual Bladers and Arans are prime examples. Even at this point they are making changes to Battle Mage/Wild Hunter. Example: Wild Hunter has weaker SE. The Classes and PvP This is where I got the idea to make this thread, the classes. There must be a reason why Nexon is adding, removing, nerfing, and buffing skills other than to make the game fair. REMEMBER, THIS IS JUST MY OPINION. Sorry, I believe I have overdone it a bit. Magicians Ultimates get a cooldown, which is about 30 seconds. Yes, this was probably the main change that astonished me. I ask myself, "Why does Nexon/Wizet add cooldowns to the ultimates?" Simple, so that they unable to spam during a PvP match. Spell Mastery I believe this skill will help them the most. causing them not to hit ones all the time. Damage increase in many skills Without the ultimates, mages are vulnerable to any attack during the 30 second cooldown time, so why not give them something to defend themselves with? Thieves Bandits get Shadow Partner and Flash Jump This is for mobility during matches, all other classes will be using ways to transport,(Hermit Flash Jump, Teleport, etc) while Bandits need to walk. Luckily, Nexon/Wizet gave them Flash Jump, along with Shadow Partner to even the odds. Assassins Avenger Damage Increased All I can believe that it is for mob damage, since it's one of the only skills they have that can mob efficiently. Assassins Close Combat Definitely made for PvP, most classes will usually be rushing, or chasing after Assassins, and all they can do is attack by punching with the claw. Now, they have the ability to throw stars at any position given. Pirates Gunslinger Close Combat Please read, Assassins Close Combat. Barrage becomes faster. Not too sure why, but maybe, just maybe they added this to prevent the overuse of invincibility frames during PvP. You wouldn't want to see a Buccaneer just barraging a whole crowd and not getting hit, would you? Well, if you were a Buccaneer, then probably yes. Warriors Slash Blast Powered Up One of the warrior's only mobbing move got powered up. Pretty much like Assassin's Avenger. Brave Slash, or Brandish It's only for Fighters, I believe. It might seem unfair that Fighters get Brave Slash during 3rd job, but be happy that it is nerfed. No more Max HP Increase Yeah, they got rid of it. All I can |
My Characters: CrossBrawlx - 86 Scania Marauder
Csenger
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 | Way too much stuff still don't make sense though. 1 easy example: NLs spamming tt+fj away will never get hit by any warrior except roaring drks. |
My Characters: Csenger - 200 Windia Bishop
Morty165 06/28/10
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| You put so much time into this too bad it will never happen |
My Characters: Hexagonalarm - 76 Khaini Aran in Misery
CrossboltxX
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| [quote] Csenger : Way too much stuff still don't make sense though. [/quote] It was just a thought that came to me, and decided to write about it. I have a feeling that it will be coming soon though. above Eh, probably. I just wanted to share my opinion. |
My Characters: CrossBrawlx - 86 Scania Marauder
akasmock 06/28/10
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| Yeah almost all of these aren't even logical "evidence" that pvp is coming |
My Characters: Chipotie - 100 KradiaGMS Aran in Misery
Kaojiru 06/28/10
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| Doubt it would be a direct PvP. More like indirect. Ex : We are in a room with buttons while others are in an arena. I smash buttons so giant robot shoots rockets on them and heal itself. Someone in my party is controlling the left arm of the robot while I control rockets and heal. Same for other parts. The other party tries to kill robot. |
My Characters: Kaojii - 85 Windia Chief Bandit
purestrladie 06/28/10
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| not gonna happen, btw how do u make those different sections for each class like that? |
My Characters: purebrawlady - 29 Scania Pirate
bballdragon5 06/28/10
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| Eh, the closest we are getting to pvp is cpq. |
My Characters: crzyazazin - 67 Bera Assassin
melykecheez 06/28/10
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| That's a cool idea but.. it could be extremely unfair. I'll give you a scenario: Marksman vs. Hero They start at different sides of the map. Ready.... FIGHT *BOOM* Headshot. |
My Characters: Cheez1sG00d - 82 Scania Chief Bandit
JustUseTape 06/28/10
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| Sorry, Maple is just not constructed for pvp. |
My Characters: TokyHoe - 85 Windia Outlaw
DarthMason 06/28/10
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| China MS has a PVP i think, but for GMS? no.. *takes out big letter with a NO printed* just no F1 |
My Characters: RedSkuIl - 185 Broa Bishop
UstinX 06/28/10
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| Yeah, close range, vs range jobs.. unfair. |
My Characters: FeverKiller - 105 Broa Outlaw
KajiReborn 06/28/10
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| It would be interesting to see how would PVP would actually be like in MS. I wouldn't like it, though. |
My Characters: KajiHideki - 50 Bera Bandit
Moobx 06/28/10
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| You guys shouldn't just shoot down this guys idea. Seems possible to me. Of course nerfs would be made, even further. But,... he'll be laughing when we get PVP while the rest of you are busy pissing your pants. (Hypothetically ) |
My Characters: MooBx - 96 Khaini Chief Bandit
Cowsonfire 06/28/10
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| Hrrm. Against any melee or close ranged class, I would simply need only to recoil shot away continuously. |
My Characters: xdTotorobx - 120 Scania Corsair
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