What does this actually mean?
thread starter gandalf0213 Jun 23 2010
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| F/P (III) - Explosion increased by +30% at all levels - Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels - Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels F/P (IV) - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15 - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. Damage reduced to 460%. - Meteor Shower's damage increased to 1450% I really don't get the Poison Mist part. Great improvements to Paralyze Big Bang and Explosion. SKILLS: - All weapon damage formulas are changed. Magic Attack now works similarly to Weapon Attack. Both INT and LUK are factored into magic damage. All magic damage on skills are based on a percentage and not on "basic attack" anymore. - Hurrah for a W. Atk like formula! Boohoo for luk being factored. - All jobs receive a new skill in every job. Some older unused skills were removed. - Jobs which had two masteries and two boosters had one mastery and one booster removed. Now there is one mastery skill which affects both weapon classes. For example, Pages had BW mastery and BW booster removed. However, putting points into Sword Mastery also affects BW mastery. - Ranged characters now no longer have minimum range. So there is no more bow/gun whacking or claw punching. - All classes now have an innate ability to do critical damage. - Yahoo! CALCULATIONS: - Accuracy formulas are changed. - I hope it doesn't affect poisoning. - Base mastery is now 15%. Mastery is a multiplier on the overall max damage. - All classes now have greatly increased HP compared to before. Conservative estimates are about a 30% increase. - Yay more HP. - All mobs levels are greatly increased and HP values also increased. For example, chief oblivions are now 15x. Major boss levels (Zak, HT, PB) did not change. - Experience to next level greatly reduced (almost by 50 - 60%) - Starting to look like a PS. Credits to Basil and SP.net Edit: New updates: - MP Eater now requires level 5 Spell Mastery - Explosion's damage increased by +110% at all levels - Poison Mist's damage increased by +40% at all levels - Elemental Composition's damage increased to 400% Even more updates: F/P: - Poison Breath's damage over time now lasts for 10 seconds (up from 6) - Element Amplification damage increased from 130% to 150%. - Explosion's damage increased by +20% at all levels - Poison Mist's damage over time increased from 120 to 160. Damage over time increased by +7 seconds at all levels. - Element Composition damage over time increased to 10 seconds. - Teleport Mastery changed from passive to active. Here's how I'm THINKING it works --> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs |
My Characters: AniquiIator - 97 Scania Ranger
mnmini
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| If I'm not mistaken, Paralyze and Fire Demon got a good boost, so we shouldn't be TOO bad on bossing..and mana reflection is killer! If zak did 2 damage we reflect 200..and we know Zak does several thousand! I'm not excited about CDs on ultis, but then again..who is? Not to mention Big Bang seems like a amped up Explosion now. |
My Characters: Dark2011 - 101 Bellocan F/P Mage
gamerdude292 06/25/10
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 | One quick comment on Mana Reflection, from someone who has it maxed: the best I've ever seen it do is around 8k damage, and that's at Pianus reflecting 200% of a 4k hit. In other words, 2x a 4k hit. 1000% Mana Reflection only means we'll be reflection 10x the damage, so instead of 8ks that's 40k at Pianus. Think that's a big deal? Think again. While the damage is nice, most high leveled LOLFPs who have the skill maxed can easily hit over 40k+ per Paralyze on mobs like Pianus. And the boss doesn't use that 4k hit skill very often. On top of that, Mana Reflection carries a 60% success rate. So 6/10 of those already infrequent 4k hits are reflected, not 100%. Sorry to be a bit of a Debbie Downer, but I just want people to be aware of the truth. A 200% -> 1000% increase was definitely needed to make it somewhat useful, but it's not AS great as people are making it out to be (ie. it's NOT a bossing skill xD). |
My Characters: FrozNlite - 200 Khaini F/P Arch Mage
gandalf0213 06/25/10
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| To add onto gamerdude, with the BM's, MM's, Heros, NL's, Arans etc. etc. reflecting millions of millions of DPM, the 20k you'll hit Zak with is practically nothing. |
My Characters: AniquiIator - 97 Scania Ranger
Peechyboy69 06/25/10
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| They should make it reduce all magic damage to you at a 60% rate and reflect back at the boss, much like PG. |
My Characters: Methphisto - 57 Scania F/P Wizard
dvdstealer 06/26/10
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| [quote] gamerdude292 : Yes. We've lost every edge we've had to I/Ls (aside from mobbing, most likely, but they're still extremely close to us in that). It really disappoints me that we're currently the weakest Magician class in 1v1 DPS, so let's hope things change. Also there's no point to multi-channel mist anymore if you can reduce a monsters HP to 1 in 8 seconds (assuming that's how the new DoT system works for Poison, though things are very unknown at the moment). If that is indeed the case what one could do now would be to simply cycle one map, and when you're done misting the first monster would be at 1 HP, so you just kill and remist from there. The whole reason multi channel misting was created in the first place was so that F/Ps could do something while the 40 second poison took its toll. [/quote] Hmm tbh i think that the new mist formula since it says it was nerfed, is 90% of your damage range and then DoT (damage over time) would be each tick the poison hits for as 40%(?) of your damage range. Maybe so that people aren't able to get amazing exp such as misting skeles at lvl80. This is all of course under the assumption that we have damage ranges. |
My Characters: Dvdsteaier - 84 Bellocan Dual Master
lostguardian 06/26/10
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| >.> wait since we're still geting all of these updates do we still lose Elequins? Also can someone provide me the place where ur getting the info at Please? :D srry i just wanted to take a look for my self ALso i know im slow havnt played in 2 weeks O.o but when is it comeing out this new patch that is... |
My Characters: Boiyangsta - 144 Windia F/P Arch Mage
gandalf0213 06/26/10
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| Hope I don't get banend for this- http :// www. south *asdasdasd* perry.net / forumdisplay . php?f = 18& prefixid = KMST Take out *asdasdasd*. |
My Characters: AniquiIator - 97 Scania Ranger
gamerdude292 06/26/10
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 | Lol gandalf. You should be fine. We won't tell ;D. queries in the past few posts: 1. Yes, we're getting damage ranges. I know the new damage formula. We're (finally) on the same formula as everyone else. 2. The patch is estimated to arrive here December 2010/early 2011, based off predictions with how long it usually takes KMST material to arrive here. |
My Characters: FrozNlite - 200 Khaini F/P Arch Mage
Chisel 06/27/10
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| I'm gonna miss Elquines, I really will. D: |
My Characters: TIMMMEH - 127 Bera F/P Arch Mage
Emenia 06/27/10
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| [quote] Chisel : I'm gonna miss Elquines, I really will. D: [/quote] Same He was like my best friend, and now he's.. *sob* GONE! I hate ifrit so much :/ so ugly ... |
My Characters: Emenia - 150 Windia F/P Arch Mage
Chisel 06/27/10
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| Are they at least gonna make Fire Demon make monsters fire weak? Cuz that'd be dumbtarded if they don't. |
My Characters: TIMMMEH - 127 Bera F/P Arch Mage
Gridmonkey 06/27/10
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| Archmages were given an Elemental Reset skill in these updates. FDs effect isn't really necessary any more. |
My Characters: Gobbins - 182 Scania I/L Arch Mage
Chisel 06/27/10
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| I'd rather have an elemental boost than do neutral to everything. |
My Characters: TIMMMEH - 127 Bera F/P Arch Mage
GodOfSparks 06/27/10
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| i wish it doesnt come.. im luckless! |
My Characters: PurePoisonXD - 52 Windia F/P Wizard
Emenia 06/28/10
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| [quote] GodOfSparks : i wish it doesnt come.. im luckless! [/quote] Same here D8 must...get to..level cap..! |
My Characters: Emenia - 150 Windia F/P Arch Mage
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