Damage Calculation Thread for Post-KMST Balance Patch
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter WorkOfArt Jun 18 2010 + PM | QUOTE | PERMALINK | REPORT
Disclaimer: All of this information is derived from the website we already know. Getting Started PLEASE READ THESE FIRST FOUR HEADERS BEFORE GOING ON, OR YOU MAY SEE SOME REALLY BIG CONTROVERSIAL FACTORS, SUCH AS A LOW DAMAGE RANGE. On June 17/2010, people playing KMST announced a giant skill revamp that essentially changes many skills for every single class. Most skills were changed, and almost all percent-damage skills were changed, for the better or for the worse. Due to these changes, the Dmg-Per-Minute for many jobs is now pretty vague. There are many arguments going back and forth about who's the new DPM king. Several Error Factors The Damage formula is being revamped entirely. However, no one knows how it's being revamped. Thus, all damage calculations will be based solely on how fast a job attacks with their highest DPM skill, or previous highest DPM skill. Damage range factors The Damage range will be calculated for every job as follows: Wearing no items. Level 200, stats applied for Stat-less only while wearing the level 64 Maple Item. Why? Because some classes have naturally lower damage range than others yet have similar DPMs. If we make a constant damage range for every job, the damages will be very off. Everything must be class-specific. All +attk skills will be implemented. If the job has no +attk skill, then a 12 W.attk Warrior Elixir (or +20M.attk Wizard Elixir) will be applied. No Maple Warrior applied. No Stat-increasing items or applied. 100% Mastery for all jobs. There will be a separate section for SE and thorns, if thorns applies. Steady Damage Range Factors The damage ranges seem wrong for the Damage range factors stated above but they are VERY right. However, just to make you guys happy, I'll do a damage range comparison if the damage range was 10000~10000. However, None of the +atk skills will apply. Table Of Contents Simply use Ctrl+F and type in the special "W.00##" in the find box in order to skip around, if you wish. Fourth job calculations only, unfortunately. W.0001...Hero W.0002...Paladin W.0003...Dark Knight W.0004...Aran W.0005...F/P Arch Mage W.0006...I/L Arch Mage W.0007...Bishop W.0008...Evan W.0009...Bowmaster W.0010...Marksman W.0011...Night Lord W.0012...Shadower W.0013...Dual Blader W.0014...Corsair W.0015...Buccaneer W.0016...With SE and Thorns (if thorns apply) W.0017...10000~10000 damage range calculations W.0018...Original Calculation Ranking for Highest to lowest DPM W.0019...10000~10000 damage ranking for highest to lowest dpm W.0020...Error Sources W.0021...Credits W.0001: Hero PLEASE NOTE THAT WE DO NOT KNOW THE SPEED OF BRAVE SLASH YET. SO IT IS ASSUMED THE SPEED IS THE SAME AS BRANDISH. Stats: Base Atk: 83 + 60 (166 + 120) (Soul Rohen), 1006+4 STR, 4 DEX. Buffs: Rage (20att), Enrage (40atk), Advanced Combo Attack (+30% Damage), Combo Attack (+200% att)***. Critical 10% chance 110% damage. Damage Range: 6650~6650 Brave Slash: 170%*3 x 81 times per minute DPM:6650(1.7x3)(1.3)(2)(1.1)(8.1) + 6650(1
My Characters: AWorkOfArt - 11 Windia Pirate
dtingles 06/18/10 + PM | QUOTE | PERMALINK | REPORT
This thread is going to get so much flame, whiners whining about how they dont do the most dpm anymore, and haters. :3
My Characters: MistahTingle - 75 Bera Crusader
AoAoAVEX 06/18/10 + PM | QUOTE | PERMALINK | REPORT
Dang! 1m Dmg for MMs snipe.. SEXYYYYYY and hells yea, dual bladers BETTER go down there
My Characters: AoiAVEX - 48 Windia Crossbow Man
Esse 06/18/10 + PM | QUOTE | PERMALINK | REPORT
Nice and useful post!
My Characters: Forcessence - 100 Bera Aran in Misery
WorkOfArt 06/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] dtingles : This thread is going to get so much flame, whiners whining about how they dont do the most dpm anymore, and haters. :3 [/quote] Flame or not, I simply too the raw numbers. If they flame, it's just them whining, just as you said they would :P
My Characters: AWorkOfArt - 11 Windia Pirate
jishere 06/18/10 + PM | QUOTE | PERMALINK | REPORT
Looks interesting, I will be curious to see how mages hold up in damage (can they boss more effectively now, etc? o.0
My Characters: HealGalicia - 101 Galicia Priest
AoAoAVEX 06/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] jishere : Looks interesting, I will be curious to see how mages hold up in damage (can they boss more effectively now, etc? o.0 [/quote] Perhaps, but i saw a lv15x bishop with only like a 4k max damage range... and the skill percentages arent exactly too amazingly sexy either compared with other jobs. they can boss efficiently for sure now though.
My Characters: AoiAVEX - 48 Windia Crossbow Man
DrkFireBlade 06/18/10 + PM | QUOTE | PERMALINK | REPORT
awesome, MM is ownage T__T
My Characters: PirateThreat - 161 Scania Corsair
Comradery 06/18/10 + PM | QUOTE | PERMALINK | REPORT
perhaps this is important... how are the KMST players reacting to this revamp?
My Characters: Comradery - 60 Scania Fighter
WorkOfArt 06/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Comradery : perhaps this is important... how are the KMST players reacting to this revamp? [/quote] They like it. I like it as well. Why? Because classes that can mob easily are lower in the DPM rankings. Classes that focus on one-monster-damage are higher on the DPM rankings. The fact that Arans and DBs were up there in the first place was just completely messed up.
My Characters: AWorkOfArt - 11 Windia Pirate
LoveExpired + PM | QUOTE | PERMALINK | REPORT
Wow, I'm surprised dual blades are actually 11th on the list. I actually thought they'd be first. So, are you saying that if you gave each class the same funding, Dual blades are 11th and Marksmen are 1st? Just to clarify / confirm. Thanks,
My Characters: LoveExpired - 50 KradiaGMS Wind Archer
Dirty 06/18/10 + PM | QUOTE | PERMALINK | REPORT
Here comes the whining children. I'm so happy my two favorite classes got huge boosts. Shads and Marksmen.
My Characters: Wybr - 77 Bellocan Sniper
ShiroHeart 06/18/10 + PM | QUOTE | PERMALINK | REPORT
shadowers!
My Characters: BandLtxnova - 131 Broa Shadower
Revenant + PM | QUOTE | PERMALINK | REPORT
I don't see the rationale for this at all. Marksmen are not supposed to be excellent with 1v1 dpm. We are on the top in mobbing compared to other jobs. Something is not right if we are number 1 on these charts. Edit: Thank you for taking the time for compiling this, this must have taken a while.
My Characters: Contagi0n - 158 Bera Marksman
LoveExpired 06/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Revenant : I don't see the rationale for this at all. Marksmen are not supposed to be excellent with 1v1 dpm. We are on the top in mobbing compared to other jobs. Something is not right if we are number 1 on these charts. [/quote] Actually, KMTS is releasing a new damage cap (1mill) Therefore, every 4 seconds, you guys dish out 1mill dmg. o.o;
My Characters: LoveExpired - 50 KradiaGMS Wind Archer
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