Complete Maplestory Revamp in KMST
thread starter kruimel0 Jun 17 2010
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| KMST got an emtire revamp for ... well... mostly everything. This is most probably done because players can hit unnormal amounts of damage in KMS now with % equips. Something along this line: Yea, this is what I mean Instead of nerfing those items, they decided to raise everything else. So yea, here it comes: Things like: Exp needed to levelup is nerfed beyond recognition. More then 50% of the exp is cut off. The exact exp to level up for each level remains unknown to me, as it's not just -x% for each level. For level 199-200, f.e., the exp compared to GMS's exp is less (or if you take lv 152, in GMS it's 131m, in KMST it's 66m), but for lv 10-11 it's actually 100 exp more (1244 instead of 1144). New formulas for EVERYTHING (min/max hit, avoid, def, accuracy etc, etc, It makes mages need LUK most probabaly) I do NOT think these formulas make it to KMS. Why? Here's why. A lv 101 WILD HUNTER that COMPLETELY misses on jr newts (who are lv 144ish now, with today's acc formula, he would hit at least 50%...) and only 5xx dmg, but 5k+ dmg for some other attack? All skills have a built-in critical rate. They are not shown in descriptions. All of the attack skills for mages now no longer have a basic attack value and instead have a % that will be used with the new magic damage formula. So also mages now can really SEE their min/max hit. Things like gene hit 1100% ^__^ NEW max hit: 999k instead of 199k (ZOMGPROZORZ) Picture =D Lots of other skills are removed too, like HP increase. However, nexon made it so that warriors get more HP from leveling up. Result: same HP (more or less) at level 200. Level of some monsters is drastically changed (Coolie/Miner zombies at level 130, Skeles at level 153) Max level for all PQs is level 200 (not competetive PQs like CPQ/CPQ2, sorry forgot to add this =P) Resolution change (a new widescreen option is added. Pic: Pic of resolution change New UI: Pic of new UI / gene cooldown Victoria island has a new world map: Picture of it Monster cards are here to stay, they're just removed from KMST untill the new monster's stats are placed on the monster cards. Very good signs of the mechenical job: Picture =D Exp reduction Okay, this is what I've found out from all the screenie's i saw from KMST. Level | GMS exp | exp without EXP curve | KMST exp | % exp of what it's now in GMS | % exp of what it's now in versions without EXP curve | Source 10 | 1144 | 1716 | 1244 | 109% | 72% | Source 52 | 631k | 789k | 129k | 21% | 16% | Source ( WTFFFFFFFFFFFFFFFFFF ) 91 | 5,06m | 6,32m | 1,51m | 30% | 24% | Source 152 | 131m | 163m | 66,9m | 51% | 40% | Source 162 | 223m | 279m | 127m | 57% | 46% | Source Skill Changes Okay, these are the skill changes as it looks like now: NOTE: It looks like CKs got most of these changes too, some with up/downgrades for their unique skills. Warrior [quote] Warriors : All masteries now give 60 accuracy at max level. Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with |
My Characters: TurneDnuorA - 100 KradiaEMS Dawn Warrior
Nvraday 06/18/10
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| [quote] OnpuChibiHikari : no changes for Evan? [/quote] Maybe Evan is already perfect ? XD Well, nexon thinks that way :3 |
My Characters: Lionn - 20 Broa Aran Awakened
MidnightDark 06/18/10
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| [quote] misonerdy : lol i didnt read this, may as well quit my Aran ._. 3rd job skills is weaker than 2nd job skill LOLWUT XDDD Fenrir < Smash hmm i will remember not to max it [/quote] The 3rd job skill attacks twice, just so you know. If we get that debuff, I'll quit too, the "Legend" would only be in the name, not in the abilities, they're gonna suck without 60% BP, or with Tempest 600% ( what the fudge? from 1500% to 600%? Smash right now is stronger than the future Tempest). And, as a finisher, they are also debuffing Dual Bladers, I was gonna create one, not anymore, I think that, after this happens, I'll do one of these two: 1. Quit Maple; 2. P izza S lices. |
My Characters: LegendHx - 77 Windia Aran in Misery
Superficiality 06/18/10
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| [quote] IamL37 : silence mage. im tired of being ks'd by some 13 year old who thinks its cool to follow me around spamming gen. [/quote] silence idiot. i'm tired of being ks'd by some dark knight when i was training at galloperas who think they are better than us. |
My Characters: Aeroments - 27 Windia Pirate
Travazz 06/18/10
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My Characters: BakeCakez - 54 Khaini Night Walker
iAndykins 06/18/10
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| [quote] rh55052 : there ya go bishops hear that, new damage cap 999k happy? [/quote] How the hell do both of them relate? THEY DONT. They get their gene effed up and sure, obviously they'll be happy about a dmg cap that wont affect them. |
My Characters: Jyhentic - 110 Galicia Sniper
LolMagenta 06/18/10
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| ... Why did Night Lords get such a big increase? Not needed... |
My Characters: ShiftIess - 145 Bera Shadower
countcookie 06/18/10
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| First couple vids, i jus found these vids of the new patch. There isnt much, but i think u can see tht the dmg has been improved, bc he is lvl 91 w/o good equips and he is doing nice dmg. Also it looks like there is a new % stat in the ap window crit perhaps? http://www.youtube.com/watch?v=Cmi3ebEg-VU http://www.youtube.com/watch?v=BWXcClWOaYM This one shows the new perion and rangers, did they remove the min range for shooting? http://www.youtube.com/watch?v=7txGzsEtKEI |
My Characters: xlfabolousIx - 105 Bellocan Ranger
k2by 06/18/10
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| Lol. Vibe's guide tells me you stole from him. Don't be a d0uche. -_-; Nice way to ruin someone's hard work~ |
My Characters: Kennilicious - 43 Galicia Cleric
dogthedog 06/18/10
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| the accuracy jobs get now is cool and the attack rage and dragon blood gives now. |
My Characters: DevilxCleric - 93 Khaini Priest
KhristianKid 06/18/10
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| My faith is restored in Nexon (points to Aran and DB section) |
My Characters: KhristianKid - 80 Bera White Knight
Lemurs 06/18/10
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| Omgah, 999k every 4 seconds with snipe? |
My Characters: Taquante - 132 Windia Marksman
LoveDocABC 06/18/10
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| Most Mages/Bishops were asses who ksed/helped leech noobs/ helped noobs ks. A cooldown on ultimates was the best thing to happen. They can do something other than spamming attacks now. Also, their is a 100% chance that sp will be resetted for those that are currently past the level. Sword + Axe mastery was combined, so now Warrior class can switch between weapons and use their skills whenever they feel like. Ima alittle bummed at PG since Pot consumption is huge for many warriors. Each warrior class is very distinct and stay to their true nature. |
My Characters: NineBladeZ - 100 Broa Crusader
Dirty 06/18/10
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| HOLY BAJEEBUS! This update is INCREDIBLE! |
My Characters: Wybr - 77 Bellocan Sniper
cookie4mesos 06/18/10
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| [quote] countcookie : http://www.youtube.com/watch?v=7txGzsEtKEI [/quote] Oh my God, NOOOOOO! MY BELOVED PERION! |
My Characters: CookieSeIIer - 10 Windia Warrior
IbanezOwner 06/18/10
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| [quote] Lemurs : Omgah, 999k every 4 seconds with snipe? [/quote] that plus the dmg they can deal with strafe/pierce while w8ing for snipes cooldown |
My Characters: Riverchicken - 122 Broa Dark Knight
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