B-Patch part 2?
thread starter KhristianKid Jun 10 2010
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| http://maplestory.nexon.net/News/News.aspx?boardNo=100&contentNo=007xK&pageIndex=1 (Official Site) At the bottom, it says that there's more. Fun What do you guys think? |
My Characters: KhristianKid - 80 Bera White Knight
Broluigi 06/10/10
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| I think you should look at the other 100s of posts being made about this. great! everyone knows. |
My Characters: broluigi - 120 Khaini Buccaneer
MistaChow 06/10/10
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| umm new items? new places? something new for adventurers only? |
My Characters: bigb0i318 - 84 Bera Hermit
Kalovale 06/10/10
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| Warriors Hero - Rush - Damage increased by 10%. Range increased by 20 pixels horizontally. Page - Threaten - MP cost raised slightly. Duration decreased from 120 seconds to 80 seconds. New variables added --> (z = 20, subTime = 8, prop = 50). Threaten is now percentage based and affects enemy attack, defense, and accuracy. White Knight - Charged Blow - Range increased to 180 from 150. Stun duration increased from 4 to 6 - Fire Charge : Sword - Damage increased to 140% from 120%. - Flame Charge : BW - Damage increased to 140% from 120%. - Lightning Charge : Sword - Can now use in conjunction with other charges - Thunder Charge : BW - Can now use in conjunction with other charges Paladin - Rush - Damage increased from 130% to 140%. Range increased by 20 pixels horizontally. - Blast - Damage increased from 550% to 580%. - Holy Charge : Sword - Damage increased from 140% to 150%. - Divine Charge : BW - Damage increased from 140% to 150%. Dark Knight - Rush - Damage increased from 130% to 140%. Range increased by 20 pixels horizontally. - Beholder's Buff - Can now smart detect if the buff that Beholder is giving is better than the already applied buff. If Beholder's buff is better, then Beholder's buff is applied. If Beholder's buff is worse, then Beholder's buff is not applied Mages F/P Mage (II) - Fire Arrow - Hits three mobs instead of one. Fire Arrow is now an AoE attack with 350% range. Added new skill animations for when you reach levels 40 and 50. F/P Mage (III) - Magic Amplification - Damage boost increased to 150% from 140%. - Explosion - Delays reduced by about 30%. Basic attack increased to 130 from 120. F/P Mage (IV) - Meteo - MP cost reduced from 3500 to 2900. Basic Attack increased to 620 from 570. - Paralyze - Basic attack increased to 240 from 210. - Fire Demon - Basic Attack increased to 140 from 120 I/L Mage (III) - Magic Amplification - Damage boost increased to 150% from 140%. I/L Mage (IV) - Blizzard - MP cost reduced from 3500 to 2900. Basic Attack increased to 600 from 570 (not a typo, it's 600) - Ice Demon - Basic Attack increased to 120 from 100 - Chain Lightning - Basic Attack increased to 210 from 180 Bowman Hunter - Arrow Bomb : Bow - Damage increased to 150% from 130% Ranger - Inferno - Inflicts burn damage for 6 seconds. Damage increased to 160% from 150%. Crossbowman - Iron Arrow - Damage increased to 200% from 180% Sniper - Strafe - Can now instant kill with a 3% probability to mobs affected by Sniper's Blizzard Marksman - Snipe - Cooldown time reduced slightly in the lower levels. Level 1's cooldown time reduced from 240 to 235 - Pierce - Charge up time reduced. Thieves Rogues: - Dark Sight - No delay Bandit: - Endure - HP/MP regen increased to 100/60 from 60/20. - Steal - Changed to be an AoE mob move. Damage increased from 100% to 130%. Hits 4 mobs with a good sized range (colored in black in the picture). Skill now stuns for 4 seconds. Chief Bandit: - Assaulter - Range increased by 50 pixels horizontally. Damage inc |
My Characters: Kalovale - 148 Windia Dark Knight
Broluigi 06/10/10
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| one thing im not sure of... does the balance patch with f/p work with blaze wizards? (the AMP and Meteor and yadda.) |
My Characters: broluigi - 120 Khaini Buccaneer
Lop 06/10/10
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| screw this, nothing for hermits? really? |
My Characters: LuLuNorris - 86 Scania Hermit
KhristianKid 06/10/10
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| [quote] Broluigi : I think you should look at the other 100s of posts being made about this. great! everyone knows. [/quote] I didn't know there was more to what they listed. They pretty much got the general idea of the changes. I was kind of referring to what the second poster said. New quests and stuff for Adventurers and such |
My Characters: KhristianKid - 80 Bera White Knight
SinL0rdz 06/10/10
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| [quote] Broluigi : one thing im not sure of... does the balance patch with f/p work with blaze wizards? (the AMP and Meteor and yadda.) [/quote] its for adventurers |
My Characters: SinL0rdz - 110 Scania Hermit
ClricSakura 06/10/10
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| The 2nd part is probably gonna talk about the changes to monsters such as how Oblivion Monsters are gonna be weak to ice now |
My Characters: xFrznSakurax - 129 Windia I/L Arch Mage
PichuSin 06/10/10
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My Characters: xPiCHUx3 - 68 Scania Assassin
GeoTang 06/10/10
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| I honestly thought part II was just the update on Adventurer Rings. Other updates aren't really regarding Adventurers directly |
My Characters: MyHugeRod - 71 Scania Aran in Misery
Deviles 06/10/10
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| The adventurer rings will probably come with it because i don't see anything about rings in this one. |
My Characters: KazeTaihou - 47 Galicia Gunslinger
RyanIsSmexii 06/10/10
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| [quote] Lop : screw this, nothing for hermits? really? [/quote] There isn't anything for Brawlers either, it's probably going to be later on. Besides, Hermits are good enough as it is. |
My Characters: How2Punch - 53 Yellonde Brawler
coalman4444 06/10/10
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| The 3rd part is going to talk about the actual balance to classes |
My Characters: LastRespect - 97 Windia White Knight
Kalovale 06/10/10
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| [quote] ClricSakura : The 2nd part is probably gonna talk about the changes to monsters such as ... [/quote] You probably would want NOT to spread that piece of info too widely in the case that no such official announcement is made. |
My Characters: Kalovale - 148 Windia Dark Knight
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