Why do you leave Combo Critical at level 1?
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Aran
| 11 posts archived
thread starter ISellBerries Jun 09 2010
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| According to the main Aran guide here on basil, at level 71 you're supposed to add one point into Full swing(Making it level 2), one point into Final toss(Making it level 1), and one point into Combo Critical.What I don't understand is the need for it. With level 1 Combo critical you get a 1% chance of doing 1% extra damage when your Combo is 10+. On a 10K+ combo smash that would mean you have a 1% chance of doing 10100 hit. You may be saying "Well it's a free advantage." It's not free, however, you have to pay on of the oh-so-precious skill points than you've earned. Is it possible to just delay adding the Level 1 Crit until level 77~78? All help is appreciated. |
My Characters: Kidifer - 65 Windia Aran in Memory
Gnawliryc 06/09/10
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| well, even a small bit of crit helps. crit is what raised my highest single hit from 14k to 17k |
My Characters: GnawlirycXD - 78 Windia Aran in Misery
1337Platypus
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| Definitely put at least 1 point in critical, at level 1 it's +101% damage at a minimum 10% rate, and a +1% chance every 10 combo (I think it only goes up to 11% at lvl 1, not sure). |
My Characters: HellDeath - 133 Bera Night Lord
patrickpi666 06/09/10
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 | It's 101% damage and at a 11% rate. Don't forget to include the base. |
My Characters: ITrainSolo - 34 Khaini F/P Wizard
ISellBerries
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| [quote] Gnawliryc : well, even a small bit of crit helps. crit is what raised my highest single hit from 14k to 17k [/quote] And with what level crit did you hit that? Edit:OHHHHHH Now I actually read the skill. I guess I must have over looked the part about Base being 100/10%. Sweet. Now I'm totally adding crit. :P |
My Characters: Kidifer - 65 Windia Aran in Memory
1337Platypus 06/09/10
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| Lol so I guess you just add 1 point to get the base 11% rate of crit and 101% crit damage, after that it doesn't increase enough each level to warrant putting points into it over Full Swing. |
My Characters: HellDeath - 133 Bera Night Lord
panjoy 06/09/10
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| [quote] patrickpi666 : It's 101% damage and at a 11% rate. Don't forget to include the base. [/quote] I believe this guy is correct. Either way, you level so fast those point allocations hardly matter. |
My Characters: deshmeXD - 107 Bera Aran in Misery
alexnieska 06/09/10
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| I did the Full Swing build and im fine. I think is better than maxing critical first. |
My Characters: NotFreeHB - 53 Broa Spearman
scorp989 06/09/10
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| So when did we have to fallow a guide 100%? I would recomend 3 crit since you will be using 30 combo more often due to smash. |
My Characters: IcexScorpio - 123 Scania Aran in Hope
Gnawliryc 06/09/10
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| [quote] ISellBerries : And with what level crit did you hit that? Edit:OHHHHHH Now I actually read the skill. I guess I must have over looked the part about Base being 100/10%. Sweet. Now I'm totally adding crit. :P [/quote] level 1 lol. i think i was level 73 or 74 (doesnt matter, i was adding points to full swing anyway XD) |
My Characters: GnawlirycXD - 78 Windia Aran in Misery
4thJobSeries1 06/10/10
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| The guide is for fun really. To do damage the most efficiently u would max full swing, then max critical. But 1 critical makes u see red numbers (exciting), toss makes 3rd job more fun, I would also add 1 Fenrir. You'll be 1 level behind skillwise but u won't get bored as easily imo. |
My Characters: 4thJobSeries - 138 Scania Aran in Hope
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