new class -- Death Hands
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thread starter shagreenheart Jun 08 2010 + PM | QUOTE | PERMALINK | REPORT
i was training during the 2x on saturday and thinking how the resistance class could actually be really cool if they don't just jack every other classes skills like ALL these new classes have, and i thought of a new class, death hands, the anti-paladin. before you flame the resistance class, i actually think they could have a lot of potential, plus, they give the rest of us a reason to fight, so they are good in that aspect. Death Hands 1st job: dark disciple 2nd job: dark squire 3rd job: black knight 4th job: death hand 1st job: basically the exact same skills, different names, less SP, and a new skill that adds 10% extra damage when wielding hammers. 2nd job: also basically the same, except the skill threaten, is called terrorize, and also reduces party members defenses if they are Adventurers/CKs/Legends curse gaurd: works just like powerguard, but it has a 5% chance to completely block an attack, but consume all MP. 3rd job: much different than white knights. blood charge: deals an extra 120% to all monsters except undead (deals zero damage to undead). rasps a % of hp back to the user to heal the black knight, but if you attack an undead type monster, you will be damaged by the same % that you will be healed. stacks with all other charges. if the monster is also poisoned, you will be poisoned as well (but that's ok, keep reading) venom charge: drenches monsters in a powerful poison. any monsters that touch one another will also poison themselves. if you are poisoned, your weapon attack will increase while your poison charge is on. dark charge: i know most might think this should be in 4th job, but stay with me. has a 10% to blind all monsters, and deals 150% damage to all neutral monsters. revival intent: same as meditate charge blow shield mastery 4th job: death charge: just gives you a 2% chance to 1hko monsters, or deal 199k damage to boss monsters. if blood charge is stacked, you can fully heal. if you kill an undead with blood charge stacked though, you will be taken down to 1hp. can stack with other charges, but no more than two at once. pre-requisite: max death proof death proof: gives you a 10% chance to not be killed, but taken down to 1hp, and mp, and stunned for 1 second. an large cooldown (1 hour?) will begin until you can use the buff again. max level 10. death scythe: same as heaven's hammer with some downsides. has a 1:16.6 cooldown (66.6 seconds), and has a 66.6% chance to take your hp down to 1. consumes all of your MP. death threat!: pre-requisite: max terrorize. has the range of an ultimate, consumes all MP. lowers all non-boss monsters def by 40%, and m.def by 20%, and has a 50% chance to seal and slow mobs. has a 6 second cool down. blast adv. charge blow blocking MW awakening rush (no achilles or monster magnet) ~~~~~ that's all i really, have, didn't spend much time on it. i tried to counter their potential high-survivability with huge MP costs. i also think their normal attacks and buffs should cost more MP than a norm
My Characters: KooIer - 137 Bera Shadower
mrraman7 06/08/10 + PM | QUOTE | PERMALINK | REPORT
pretty good though they might miss out at training opportunities such as himes and a little to godly in some cases even though they are supposed to be the ''Ultimate defenders" but still OVERALL pretty good for a Job Idea but really maplestory doesnt need another class considering balance patch, wild hunters, battle mages, dual bladers etc etc. I also think you should add maybe an extended version of blunt weapon mastery to make them more stable so bw are more desireable and worst of all this class totally ruins one of the last safe weapons on maplestory blunt weapons(other than axes). If this class came up the prices would skyrocket(most Likely) KUDOS
My Characters: SaguraSuke - 53 DemethosGMS Brawler
Emenia 06/08/10 + PM | QUOTE | PERMALINK | REPORT
These guys won't even be able to train at skeles? Wow, ouch... :/
My Characters: Kappah - 83 Windia White Knight
shagreenheart 06/08/10 + PM | QUOTE | PERMALINK | REPORT
yeah i was thinking about that. death charge and venom charge will have to have some kind of attack multiplier. but they can move from newts to ToT also.
My Characters: KooIer - 137 Bera Shadower
abinelly12345 06/08/10 + PM | QUOTE | PERMALINK | REPORT
He will be able to train at skeles if he doesnt use blood charge. So kind of hard to level.
My Characters: sxqueen9753 - 80 Khaini Aran in Misery
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