Dont you think wild hunter is weak?
thread starter thlim940913 May 30 2010
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| Dont you think wild hunter is weak? Well especially when compared tkthe other member of resistance "battle mage" i have seen all the videos on you tube about wildhunter so far but i think they suck maybe they become exponentially stronger when they get to the 4 th job but so far thry suck i want to hear your opinions |
My Characters: jarben4 - 52 Windia Night Walker
ImSmexier 05/30/10
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 | A repeat of Corsair, perhaps? |
My Characters: IvanTerribIe - 41 Windia Aran in Memory
thlim940913 05/30/10
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My Characters: jarben4 - 52 Windia Night Walker
Ravordyn 05/30/10
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| I think the new classes cannot be called weak/strong/anything yet as they are still in the test server and will continue to be tweaked until their actual release. |
My Characters: Ravordyn - 135 Bellocan Shadower
cLearLybaD 05/30/10
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| Are we getting these Wild Hunters and Battle Mages in GMS? O_O |
My Characters: OutlawsPride - 71 Khaini Marauder
AoAoAVEX 05/30/10
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| [quote] thlim940913 : Dont you think wild hunter is weak? Well especially when compared tkthe other member of resistance "battle mage" i have seen all the videos on you tube about wildhunter so far but i think they suck maybe they become exponentially stronger when they get to the 4 th job but so far thry suck i want to hear your opinions [/quote] Consider it like this. The videos you've seen are rather flawed. Why? I do more damage than him at level 30 with Iron Arrow at level 1. He is level 65. Now if you look at the percentages that the moves has, the only way his damage can be that much lower than mine is if his equips suck. I use an Xbow, he uses an Xbow, the ratio of attackpower to damage is the same. If I input my damage range into the percentages given and then take the number of shots per minute he is able to execute, it is one hell of a strong job. As for Battle Mage, they are indeed powerful, but they are yet another "HP wash or die" job. They are not as strong as the other "HP wash or die" jobs, so their usefulness will fall. They will be good trainers though. |
My Characters: AoiAVEX - 48 Windia Crossbow Man
Takeback3r
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| [quote] Ravordyn : I think the new classes cannot be called weak/strong/anything yet as they are still in the test server and will continue to be tweaked until their actual release. [/quote] KMST currently has equipments far better than those in GMS due to the potential system. Ever seen anything in GMS that can beat +15% dex and +6% HP earrings? And yes, resistance classes are extremely underpowered. Says the guy who has played both. |
My Characters: BrickwaIker - 162 Khaini Buccaneer
Ravordyn 05/30/10
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| [quote] cLearLybaD : Are we getting these Wild Hunters and Battle Mages in GMS? O_O [/quote] More than likely, yes. Leaving out 2 classes in a version of maple would be quite odd. Obviously we don't know for sure they'll be released here, but I would be willing to bet a large sum of money that they will be. |
My Characters: Ravordyn - 135 Bellocan Shadower
EmpireSun
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 | The battlemage at lvl 120 can 1hit skeles...BS (I know the skill is 1min CD, but dam..even at lvl 1 it deals 75k+) |
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Takeback3r 05/30/10
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| [quote] EmpireSun : The battlemage at lvl 120 can 1hit skeles...BS [/quote] Justified considering DG has a 60 sec cooldown. |
My Characters: BrickwaIker - 162 Khaini Buccaneer
Chiryuo 05/30/10
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| The video I saw they looked pretty weak if you ask me, but they had some really good moves to make up for it. And I believe they can attack even when on their mount too. Another question: Do they use bows or crossbows? I've heard they use bows, but recently I heard they use crossbows and not bows. I'm confused. |
My Characters: xXAranCarlXx - 71 Bera Aran in Misery
Takeback3r 05/30/10
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| [quote] Chiryuo : The video I saw they looked pretty weak if you ask me, but they had some really good moves to make up for it. And I believe they can attack even when on their mount too. Another question: Do they use bows or crossbows? I've heard they use bows, but recently I heard they use crossbows and not bows. I'm confused. [/quote] Crossbows. What "good moves" are you talking about? |
My Characters: BrickwaIker - 162 Khaini Buccaneer
Ravordyn 05/30/10
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| [quote] Takeback3r : KMST currently has equipments far better than those in GMS due to the potential system. Ever seen anything in GMS that can beat +15% dex and +6% HP earrings? And yes, resistance classes are extremely underpowered. Says the guy who has played both. [/quote] Yes, I understand their equips now due to the potential system are above anything we've even imagined here, but I don't see how that pertains to what I was saying. Unless you were implying something about how even with these new items they still suck or something to that extent. And my point was that what they have now will obviously be similar to what is eventually released, but I was just pointing out that it is possible that there will changes done to % values or mobbing potential of attacks and the like which can drastically change a classes standing on the awesome->suck scale. Even though they are under-powered as of now, how do you like them in terms of game-play/fun value? |
My Characters: Ravordyn - 135 Bellocan Shadower
ZackIsPwn 05/30/10
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| He gets a mount at lvl 10. |
My Characters: ZackGuy2 - 84 Bellocan Hermit
Takeback3r
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| [quote] Ravordyn : Yes, I understand their equips now due to the potential system are above anything we've even imagined here, but I don't see how that pertains to what I was saying. Unless you were implying something about how even with these new items they still suck or something to that extent. [/quote] Mentioning the fact that they're in the test server implies that they're weaker than they would be in official servers. This is the opposite due to the potential system. And yes, they are still weak even with ridiculous potential system equipments. [quote] Ravordyn : And my point was that what they have now will obviously be similar to what is eventually released, but I was just pointing out that it is possible that there will changes done to % values or mobbing potential of attacks and the like which can drastically change a classes standing on the awesome->suck scale. [/quote] Agreed. My point was that they are currently underpowered. [quote] Ravordyn : Even though they are under-powered as of now, how do you like them in terms of game-play/fun value? [/quote] Wild hunter is extremely boring on top of having lower base HP than NLs and archers, while having a hitbox that is 5 times as big. The panther skills are useless because crossbow skills out-damage them, and the ultimate is useless in all situations because of a massive 6 second cast time. Battle mages are ok. They get some really nice benefits (auras, conversion, etc) but are off-set by the fact that their DPS is extremely low by weapon class standards and even compared to evans and F/P mages, which is stupidly ironic considering they are "battle" mages. |
My Characters: BrickwaIker - 162 Khaini Buccaneer
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