Shedding Light on The Resistance
thread starter KillaBryx May 27 2010
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| No worries I�m not here thinking I�m the first to introduce these classes. I�m just here to spread my opinion, some ideas, and little info. I have seen many topics about The Resistance and many people seem worried. Some already hate this addition which is no where near out in GMS yet. We still have DualBladers and a Balance Patch to go through so its ok keep a level head :P First off I know there are Battle Mages too but I don�t think they need to really be broken down skill by skill. They don�t share too many skills with other classes. They are pretty unique and really deserve to be given a chance. Beside the usual mage skills like Teleport, Mastery, Dark Genesis (their ultimate), and a different version of a Magic Guard they are pretty unique. Dark Genesis appears to have a dark element so I�d guess its basically the complete opposite of Genesis. Evil, more powerful, yet there is a weakness. It can�t be spammed because of its 1 min cooldown. Also because of this dark element I have a feeling there won�t be many things that will be super effected. Genesis puts a hurting on anything dead like Skeles or Galloperas. If Dark Genesis is the opposite then it won�t be very effective on them which puts it at a loss. Lots of monsters in this dam game appear to be dead after all lol. The crazy type of Magic Guard they get is called Conversion. At max lvl you sacrifice 2k MP to get 100% of the MP you lost as HP. So basically you�ll get a free 2k HP out of this. Now this could be pretty good but it all depends on the HP that Battle Mages get. Battle Mages also get an attack system similar to Arans. They have a staff attack they maxes out at 6 quick strikes all in one and you must mash the attack button 6 times to do it too. One thing I have noticed about them is their buffs though. Many people think their buffs are too powerful. These auras can�t be used all at once 24/7. There is a skill they learn later in the game that does allow them to use all their buffs at once but it has a 2 min cooldown time so its really not that bad. Now on to my main point the Wild Hunters. They appear to have stolen skills from nearly every class out there. So I�m going to compare the skills and see just how powerful they really are. I don�t believe this comparison is necessary for Battle Mages but I could make one later I guess. Archers vs. Wild Hunters Resistance is born (lvl 1-10 and 1st Job) Archer Skill (lvl 10-30)- Critical Shot-Master Level 20: 40% success rate, critical damage 200% Wild Hunter Skill (lvl 1-10)- Critical-Master Level 5: 50% success rate, critical damage 200% (Both of The Resistance get this skill not just the Wild Hunters. This basically means that Wild Hunters will have a better critical hit percentage then all other classes in game. A very quick move to max out) Archer Skill (lvl 10-30)- Double Shot-Master Level 20: MP -16; Damage 130% x 2 Hits Wild Hunter Skill (lvl 10-30)- Triple Shot-Master Level 20: MP -15; Damage 90% x 3 Hits (The combined power i |
My Characters: MagixAdept - 131 Scania I/L Arch Mage
La0boy 05/27/10
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My Characters: 1337HlTK0 - 55 Scania Aran in Memory
s0ulReaper13 05/27/10
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| New classes should be given a chance at least. The classes aren't even out and people complain about "overpowered" and all that. As for the resistance classes, I'm interested more with battlemage and will probably make one because of its style. (Dark Genesis sounds neat to have! I don't care if its not spammable) |
My Characters: s0ulReaper13 - 135 Mardia Shadower
Folkedahl 05/27/10
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| It seems like their attacks & buffs are a bit more overpowered, but last less long / longer cooldown. Sliiightly less tipped than i thought. |
My Characters: JustSwinging - 26 Khaini Beginner
lolatball 05/27/10
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| [quote] s0ulReaper13 : New classes should be given a chance at least. [/quote] I agree with this. Its just like me and my evan. At first I was hesitant to make one, and then I didn't like it enough to train it. Now its the only character that I play besides my cb. Easily the most fun I've had playing a magic class. All these new jobs are not trying to replace anything, they're just trying to offer new gameplay. I do think that they're coming out a little fast now, but they aren't really something that can be called overpowered or boring just from reading their skills, or watching a few youtube videos. Its something that you have to test out for yourself, and see whether or not you like playing it. |
Momijii 05/27/10
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| On the Battle Mage's HP: From the videos, what it looks like is that they have about a 1:1'ish HP:MP ratio with, as seen in the video, around 2.6k-ish HP and 2.3k-ish (from what I see) MP. |
My Characters: Wyvernesque - 43 Khaini Evan 4th Growth
vladk 05/27/10
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| I like being conservative. The most I would ever make is the pirate. Other than that, originals FTW. |
My Characters: BowsRnotUs - 51 Scania Crossbow Man
Momijii 05/27/10
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| Also, Conversion is not what I would call the Battle Mage's Magic Guard. It works like a Magic Guard, being their most important defensive skill, but unlike other Mages, I suppose Battle Mages can take a moderate beating before keeling over. |
My Characters: Wyvernesque - 43 Khaini Evan 4th Growth
FatalWeek 05/27/10
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| OMG, please can someone read what Sniping Says. >.> It's a 1% Chance of hitting +11% Damage (Last 10 Seconds) OMG, that's so much like snipe. Shut up. It's not snipe for the last time. |
My Characters: FatalMondays - 126 Scania Dark Knight
Trinityblast 05/27/10
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| [quote] FatalWeek : OMG, please can someone read what Sniping Says. >.> It's a 1% Chance of hitting +11% Damage (Last 10 Seconds) OMG, that's so much like snipe. Shut up. It's not snipe for the last time. [/quote] Spadow in his blog stated that the move was a "snipe" move. Pretty sure it just 1hk0's. |
My Characters: DivineAether - 101 Scania Priest
FatalWeek 05/27/10
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| [quote] Trinityblast : Spadow in his blog stated that the move was a "snipe" move. Pretty sure it just 1hk0's. [/quote] Spadow is wrong, it's a skill, not an attack. It has 1% Chance of hitting +11%. I read it in Korean and English. If you don't like it? Go make one and find out. |
My Characters: FatalMondays - 126 Scania Dark Knight
AnotherLowLif3 05/27/10
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My Characters: 76QQ309KO - 120 Scania Night Walker
Scheifen
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| couple things mate... so far (As of KMST 1.2.315, being patched to 1.2.99 tonight/today) the resistance doesnt have that critical skill unlocked, so they dont have crit... Wild Beast has a 180 sec cooldown... which means half the time its off, and thus pretty useless for bosses and training, since it will cut off mid-boss/training, and cant be recast right away. Then throw in bosses that dispel... Nerve gas is not a buff, its an attack, which means you have to use it on every monster before killing it, unlike HS, which just boosts exp outright. It's more related to Shad's and NL's taunt, which does the same, but is not a mob attack. Wild Hunter no longer have snipe at all Sprint Shot fires straight only, more like Iron Arrow than Arrow Bomb, but unlike Iron Arrow it doesn't suffer the damage decrease as it hits multiple targets. |
My Characters: Jerohkie - 141 Windia Aran in Hope
Trinityblast 05/27/10
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| [quote] FatalWeek : Spadow is wrong, it's a skill, not an attack. It has 1% Chance of hitting +11%. I read it in Korean and English. If you don't like it? Go make one and find out. [/quote] He's a direct data extractor and an actual player in KMST. I'm pretty sure he has a better idea of what is going on. |
My Characters: DivineAether - 101 Scania Priest
Momijii 05/27/10
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| And thus Wild Hunter's lose a lot of their power. Yay! :D |
My Characters: Wyvernesque - 43 Khaini Evan 4th Growth
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