So turns out the "Resistance" job classes work for him
basilmarket.com forums : General Maple Story  |  16 posts archived
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thread starter Veni May 26 2010 + PM | QUOTE | PERMALINK | REPORT
Yup, Wild Hunters and Battle Mages work for the Black Magician. Surprising? Well, to me yeah. You'll probably have to fight off Evan and Aran on some sort of quest, but it's too soon to tell. This pretty much puts the whole "Resistance" thing into perspective, i was wondering what they were resisting, and turns out, they're resisting the Maplers, or whatever the justice system in this game is... the blahfluflaehfldsmrmypher. I thought this class was gonna be irrelevant to what's currently happening in MapleStory just as the Dual Bladers but these guys do have something to do with the Black Magician. Here's a link on skycombat's descriptive information about the Resistance. http://www.youtube.com/watch?v=g0Pd-xLXWR4&playnext_from=TL&videos=-2Ak1A_e8tE&feature=sub
My Characters: GuiItIess - 144 Bellocan Hero
thinkfast7 + PM | QUOTE | PERMALINK | REPORT
i agree with whoever said a 'knight' ish class and using the shield to attack. i mean besides faster swords whats the point of having a shield besides the attack.. i wanna be able to hit stuff with a shield as well as a sword. :[ also maybe adventurers will be able to pick a side.. kinda like cake vs pie.. but actually cool :]
My Characters: DeviIsLaugh - 50 Broa Fighter
MochaCapp 05/26/10 + PM | QUOTE | PERMALINK | REPORT
Well, I actually like where they're going, cos before maple was pretty much a grind it out game, which is pretty boring, but even a bad story line is better than no storyline.
My Characters: SunsetRay - 81 Windia Night Walker
blazi4ever 05/26/10 + PM | QUOTE | PERMALINK | REPORT
They can keep the storyline. I'll be satisfied if they removed the Wild Hunter's SE; their Wild Shot (works just like hurricane) and sniping are welcomed to be removed too.
My Characters: Harini - 141 Scania Marksman
Mclena 05/26/10 + PM | QUOTE | PERMALINK | REPORT
I knew it :D Planning to take down the legends before they all arrive...
My Characters: Mclena45 - 33 Windia I/L Wizard
Jovial 05/26/10 + PM | QUOTE | PERMALINK | REPORT
Now it makes more sense. Wild Hunter's skills are counterpart to archers skills, maybe the resistance can have access to these skills if they ever "fight" against adventurers, legends, etc. Still, would have been better if those skills were made to make the playing field more equal rather than just ripping off old skills in the first place. But, this is only my speculation.
My Characters: Sambra - 49 Windia Page
Hathelian 05/26/10 + PM | QUOTE | PERMALINK | REPORT
I'm sticking with the... uh... whatever the good guys are called as a whole. :D
My Characters: Hathelian - 72 Galicia Beginner
oxCrav3x 05/26/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Crovis : But wouldnt the party system be wierd? I mean, a Cygnus doing Pq with a Resistance O.o [/quote] The resistances comparison will be the adventurer not the Cygnus.
My Characters: PanHandIe - 30 Scania F/P Wizard
iRuro00 05/26/10 + PM | QUOTE | PERMALINK | REPORT
Well now they seem to be called bad guys, and battle mages have a min cool down doesn't sound so bad. But as said earlier in this thread, the idea of town fights sound epic. PQ in towns, Legends CKS vs resistance, battle for the town. xD
My Characters: RuroXD - 82 Windia Priest
VinnSword 05/26/10 + PM | QUOTE | PERMALINK | REPORT
ANd to make it better, in the battle against the black mage, the legends and CKS are the only ones who get to fight the Black Mage, The resistance can heal the Black Mage by attacking him, and the Black Mage made a like force-field thing where in order to get to the Black Mage, the Legends and CKs have to ask Adventurers to clear the force-field and and and and.......i got nothing else
My Characters: VinnSword - 51 Scania Page
BlackCatBurst 05/26/10 + PM | QUOTE | PERMALINK | REPORT
I think adventurers should have the choice of siding with or against the black mage
My Characters: xBlackCatxxx - 75 Khaini Outlaw
MrSquirrel13 05/26/10 + PM | QUOTE | PERMALINK | REPORT
ZOMG imma hate these classes making a DB tho xD i love thieves
My Characters: Grahmkracker - 75 Windia Marauder
MageKnight 05/26/10 + PM | QUOTE | PERMALINK | REPORT
Hmm... DBs should probably run the fault-line, since they're led by someone aside from the town leaders. They oughta be neuts/mercenaries for hire. =P
My Characters: BountyNutter - 61 Windia Bandit
MagesLights 05/26/10 + PM | QUOTE | PERMALINK | REPORT
i kinda knew it was going on this direction...seems like MS is going for a "Heroes Vs. Villains" theme don't you agree?
My Characters: TreasrSeekr - 53 Broa Brawler
iHuntPandas 05/26/10 + PM | QUOTE | PERMALINK | REPORT
i'd be interesting if resistance couldn't party with adventurers.. i'd go as far as to make sense
My Characters: PaperPunch - 129 Bera Buccaneer
Zeff 05/26/10 + PM | QUOTE | PERMALINK | REPORT
[quote] BlackCatBurst : I think adventurers should have the choice of siding with or against the black mage [/quote] Yeah, pretty much. I'd probably side with him on my adventurer for funsies. Always loved the dark elemental magic, and "Black Mage"? Yup. =D
My Characters: Rioun - 60 Bera Evan 6th Growth
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