The Pirate Hero - Welcome the Mechanic Prediction :
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thread starter Zhuang May 04 2010 + PM | QUOTE | PERMALINK | REPORT
Pirate Hero - Welcome the Mechanic My prediction has some things you should know about. Mechanics will have a different level range between each advancement (having 6 advancements), and they will wield Auto-guns, a gun that attacks at rapid speed (but keep in mind they will home minimal damage), and wrenches (the pole-arm of the Mechanics). Natural bullets will be used, but a skill for the Auto-gunners will supply a better recharging amount. SKILLS (Active) A skill that when used, improves player's stats. (Passive) A skill that when leveled by at least 1, it automatically adds it's specified boost. (Offensive) A skill that when used, attacks a mob. (Summoning) A skill that when used, summons a creature. May require an item. (x) When a number is surrounded by parenthesis, it shows the max mastery. (Skill x) When a skill name and number is surrounded by parenthesis, it shows the pre-requestie. First Job (15 - 30) Full Swing (20) (Offensive) Swings wrench to hit all surrounding enemies. Rapid Shot (20) (Offensive) Rapidly shoots at supersonic speed. Shoots minimal damage. Bullet Supply (20) (Passive) Increase amount of bullets received when recharging. Wrench Attack Booster (20) (Active) When used, improves weapon attack for wrenches. Mine (10) (Offensive) Plants a mine into the ground, attacking any mob who steps on it. After level 7, it may attack up to 6 mobs. If a duration of time has passed or another mine is planted from the same player, the mine is self-destructed. Second Job (30 - 50) Tornado Spin (30) (Offensive) With great power, you twirl and hit any mob caught up to three times. Double Engage (20) (Active) For a small duration of time, another of the current auto-gun used will be equipped. During this time you do double damage and be able to do certain skills. Dual Hander (30) (Offensive) (Double Engage 1) Hits enemy with two bursts of bullets with 2 guns, then flips and lands a finishing blow. Stunning Blow (20) (Active) (Tornado Spin 1) When activated, gives a slight chance for wrench attacks and wrench skills to stun the enemy. Mech Bot v1 (20) (Summon) Summons a small propeller powered mech bot that fights alongside you. Requires 1 gear. Third Job (50 - 70) Hurricane Spin (20) (Passive) (Tornado Spin 5) When using Tornado Spin, sucks enemies in and blows back when the skill is done. Hand Gun (30) (Offensive) (Dual Hander 5) Draws a hand gun and shoots a slow moving projectile. Does great damage on impact. Thor Slammer (30) (Offensive) Slams wrench on the ground to stun and make all enemies jump in the air. Does not effect airborne enemies. Rocket Speed (20) (Active) When attacking, auto-gun damage increases. Detonate (20) (Offensive) Throws mech-bot and detonates on enemy impact, attacking up to 8 mobs. Wether if it hits or not, mech-bot will be unsummoned. Fourth Job (70 - 90) Bazooka (30) (Offensive) Shoots a bomb that explodes up to 12 mobs. To activate, use skill key immediately before Hand Gun. This is a chargeable attack, where
My Characters: Dorieku - 54 Galicia Evan 5th Growth
Creamphilly 05/04/10 + PM | QUOTE | PERMALINK | REPORT
cool neat prediction
My Characters: creamfilly - 23 Bera Thunder Breaker
Valtorec 05/04/10 + PM | QUOTE | PERMALINK | REPORT
uhhhhh i think its kinda lame no offense
My Characters: Valtorec - 80 Scania Aran in Misery
liyanggu 05/04/10 + PM | QUOTE | PERMALINK | REPORT
Can u die from stepping on ur own mine? o_o
My Characters: ZaRanger - 151 Scania Bow Master
JonWei 05/04/10 + PM | QUOTE | PERMALINK | REPORT
spy sappin my sentry
My Characters: CombooJon - 51 Galicia Aran in Memory
BlAzn 05/04/10 + PM | QUOTE | PERMALINK | REPORT
"cough" dark cloud "cough
qqtan36 05/04/10 + PM | QUOTE | PERMALINK | REPORT
Wheres the proof that the next character is going to be a pirate? And if its gonna be a hero?
My Characters: Azimuthul - 70 Broa Aran in Misery
Luster117 05/04/10 + PM | QUOTE | PERMALINK | REPORT
The wrench seems kinda corny >_>
My Characters: SnapDagger - 50 Windia Bandit
lolphillip 05/04/10 + PM | QUOTE | PERMALINK | REPORT
what happened to lvl 10-15? o.o what weapon does the tornado use? are the gears like the original snail shell, so you have to kill chronos for them? isnt bazooka gonna be hard to use if u have to press it RIGHT before hand gun? and to finish my annoying questions, will the wrench go into the shield slot? thank you for taking the time to answer my questions :P and really, nice class, i just like exploiting+helping the class idea come along =P
My Characters: godrocker - 56 Khaini Gunslinger
Zhuang + PM | QUOTE | PERMALINK | REPORT
[quote] lolphillip : what happened to lvl 10-15? o.o what weapon does the tornado use? are the gears like the original snail shell, so you have to kill chronos for them? isnt bazooka gonna be hard to use if u have to press it RIGHT before hand gun? and to finish my annoying questions, will the wrench go into the shield slot? thank you for taking the time to answer my questions :P and really, nice class, i just like exploiting+helping the class idea come along =P [/quote] Thanks for asking, I really appreciate it Levels 10-15 may be out of the question, but they will acquire development skills between those levels where they may use those before level 15. Keep in mind they are not Mechanics yet. The tornado uses Wrench, since the other offensive skills will use an Auto-Gun. Gears should be generally from a repeatable quest from Fuelin (who is mentioned in the Storyline) It depends really on which two keys it's on. Try quickly tapping 'P' and 'S', that may be what it would react as. Wrenches are weapons, and to fit this question, wrenches cannot be equipped with shields, for they are "the pole-arm of Mechanics". Thanks for all the positivite comments guys, I enjoy that you think this is a good class!
My Characters: Dorieku - 54 Galicia Evan 5th Growth
lolphillip 05/04/10 + PM | QUOTE | PERMALINK | REPORT
won't it be kind of annoying to go back and forth with this quest? and also, I meant where would the wrench go(slot) and where would the gun go (slot)? this is pretty awesome racking your brains like this =P
My Characters: godrocker - 56 Khaini Gunslinger
Zhuang 05/04/10 + PM | QUOTE | PERMALINK | REPORT
[quote] lolphillip : won't it be kind of annoying to go back and forth with this quest? and also, I meant where would the wrench go(slot) and where would the gun go (slot)? this is pretty awesome racking your brains like this =P [/quote] As they are weapons, they would go in the weapons slot. Basil Market glitched up on my edit, so I'll get cracking maybe tomorrow.
My Characters: Dorieku - 54 Galicia Evan 5th Growth
iSmashBugs 05/04/10 + PM | QUOTE | PERMALINK | REPORT
you have TOO MANY SKILLS for the Level Range of Those Job Advancements. with that amount, you will only be a le to max 2 or three outa 6. make it standered 4 advancements
My Characters: EragonParody - 37 Khaini Evan 3rd Growth
Zhuang 05/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] iSmashBugs : you have TOO MANY SKILLS for the Level Range of Those Job Advancements. with that amount, you will only be a le to max 2 or three outa 6. make it standered 4 advancements [/quote] Each level gets 3 skill points, and between levels 15-30, you will get 45 skill points. You'll only need half the skills, because you'll choose between wrenches and auto-guns. On the other point considering you'll only need half your skills, you will only not max one skill.
My Characters: Dorieku - 54 Galicia Evan 5th Growth
DeadNames 05/05/10 + PM | QUOTE | PERMALINK | REPORT
Didn't you read the skills on Spadow's blog? Idk about the supersonic speed one... Seems like a total waste of bullets and mesos.
My Characters: Neox12 - 49 Scania Gunslinger
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