My Warrior Ideas *Updated*
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Warrior
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thread starter AltairHawk May 02 2010
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| Alright, I had a thread about the update ideas I had for warriors a while ago. Now, I am making a new thead to repeat some of them, update some others, introduce some new ones, and give some comments on other ideas that I have heard in these forums. So, without further ado: The Balance Patch Most people know about the changes that will happen with this patch, which has already been in effect in KMS since January. Basically, WK Fire and Holy charges got % boosts, Lightning was made stackable with other charges, Threaten was majorly boosted, Beholder's Buffs wouldn't override more powerful ones, and some more trivial things, like a Rush distance upgrade. Clearly, the only ones who really benefited were Paladins, and while it was somewhat deserved, they now have too much over the other classes, particularly DrKs. It is my opinion that Pallys should always lose out on Neutrals, and perhaps be equal to Heroes on Neutral 1 vs 1 while beating them at any ele-weak monster. Meanwhile, DrKs should have lower DPS as they have HB, but should be equal to the other Warriors while in Berserk. So, I will propose a few different balancing mechanisms that do their job a lot better, without hiding the Lightning animations, giving Pallys an unfair advantage, and leaving DrKs in the dust. For more info on the Balance Patch, look at some other threads or go do some research. Warrior -The Warrior is a pretty solid first job; not much needs to be changed. -Personally, I despise these new animations; it isn't so much the pink that bothers me as the ugly PS animation. In another thread today I read up on a good idea: Give an option to choose the colour and animation of these skills; more colours are unlocked through leveling. I would also be fine if they just reverted them back, however. Fighter -Again, the Fighter is pretty solid throughout. -Quite a few people support FA being a buff that can be turned off, like a DW's FA. THIS IS A BAD IDEA! FA shuld have a negative side; it makes things more interesting and offers build variety and choice. If this was changed to a buff, any 3rd job WK who didn't have FA would basically suck at many places, particularly bosses. And assuming that they would quickly make it to Pally anyways is a dumb assumption; most people don't, and even if they would, it is a lot more fun knowing that you aren't "subpar" because you made a choice to save your mobbing by reducing 1 vs 1. -Rage is also fine; while Warrior Elixirs exist, Rage is a lot more convenient, can be used in all PQs, buffs your whole party, and saves you some Use slots. However, with the new Threaten and awesome HB, it may seem bleak in comparison, so it wouldn't be unfair to make it a 15 Attack Boost. Page -Same deal as the Fighter, FA should NOT be changed. -With the Threaten boost, they no longer need anything else to help them, and are a pretty good class. Spearman -Their tough 2nd job is balanced out by their amazing 3rd job, and they DO get HB. -Changes aren't really requir |
My Characters: AltairHawk - 90 Bera Ranger
infferrno 05/02/10
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| I love the Dark Knight section (Especially the Color changes) |
My Characters: LordPhantur - 86 Bera Dragon Knight
Bello 05/02/10
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| I love your ideas for the WK/Pally updates very nice :DD I hope this gets stickie� |
My Characters: jFist6 - 64 Windia Page
coolsmiley1
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| Correction on Dark Knight having the best mastery with 30% mastery bonus. They are tied with archers. Interesting ideas btw. |
My Characters: zOmGiTzJaCkY - 130 Broa Marksman
AltairHawk
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| Thanks for the positive responses guys! I very much doubt this will get stickied, as none of it will be implemented, but it would be nice. =P @Above: Ack, I though Archers only had 80%! Oh well, then DrKs would be tied for best Mastery. =P |
My Characters: AltairHawk - 90 Bera Ranger
coolsmiley1
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| For the color scheme, I think I'd rather have the purple than the red so I'll never go berserk... I still like the blue animation very much. @ above: Wind archers only have 80% mastery. I also forgot the legends have 90% mastery. They also get critical... Those copy cats. |
My Characters: zOmGiTzJaCkY - 130 Broa Marksman
AltairHawk
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| Purple may be better than Red for some people, but a mix is always better. =P And I think most people would prefer red anyways. Also, Blue is fine, but it doesn't fit the DARK Knight image....A change is both fun and nice. Also, comments about the new skills? |
My Characters: AltairHawk - 90 Bera Ranger
gmharri 05/02/10
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| [quote] coolsmiley1 : Correction on Dark Knight having the best mastery with 30% mastery bonus. They are tied with archers. [/quote] +Arans. Achilles should not be made into a 25% reduction, Warriors are the best HP class in the game, they don't need more protection. Brandish is already a brilliant skill, it has no need to have an even better version added. 'Shield Mastery' should be changed to 'Defense Mastery' it should give +200% of your current W.Def + M.Def. Adding status to elemental charges is a good idea, as long as its not overpowered, Ice = x chance to freeze (doesn't work on bosses/ice immune), Fire = x chance to burn (10% of enemies health per 3 seconds (doesn't work on bosses or fire immune, fire weak = 15% of enemies health, fire resist = 5% of enemies health)), Lightning = x chance to stun for for 1 second (doesn't work on bosses/lightning immune) ( x = skill level (1-30)). Berserk should be changed to +2% damage for every 1% health lost. (ie. when at 27% health, you do +146% damage (246% total)). *can't remember what else you posted' |
My Characters: UnluckySeer - 168 Windia I/L Arch Mage
cyms9 05/02/10
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| Paladin's Protection Aura= Ragnarok's Crusader/Paladin's Devotion |
My Characters: IH4VEN0LUK - 71 Broa Priest
ColdLite 05/02/10
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| [quote] AltairHawk : Alright, I had a thread about the update ideas I had for warriors a while ago. Now, I am making a new thead to repeat some of them, update some others, introduce some new ones, and give some comments on other ideas that I have heard in these forums. So, without further ado: The Balance Patch Most people know about the changes that will happen with this patch, which has already been in effect in KMS since January. Basically, WK Fire and Holy charges got % boosts, Lightning was made stackable with other charges, Threaten was majorly boosted, Beholder's Buffs wouldn't override more powerful ones, and some more trivial things, like a Rush distance upgrade. Clearly, the only ones who really benefited were Paladins, and while it was somewhat deserved, they now have too much over the other classes, particularly DrKs. It is my opinion that Pallys should always lose out on Neutrals, and perhaps be equal to Heroes on Neutral 1 vs 1 while beating them at any ele-weak monster. Meanwhile, DrKs should have lower DPS as they have HB, but should be equal to the other Warriors while in Berserk. So, I will propose a few different balancing mechanisms that do their job a lot better, without hiding the Lightning animations, giving Pallys an unfair advantage, and leaving DrKs in the dust. For more info on the Balance Patch, look at some other threads or go do some research. Warrior -The Warrior is a pretty solid first job; not much needs to be changed. -Personally, I despise these new animations; it isn't so much the pink that bothers me as the ugly PS animation. In another thread today I read up on a good idea: Give an option to choose the colour and animation of these skills; more colours are unlocked through leveling. I would also be fine if they just reverted them back, however. Fighter -Again, the Fighter is pretty solid throughout. -Quite a few people support FA being a buff that can be turned off, like a DW's FA. THIS IS A BAD IDEA! FA shuld have a negative side; it makes things more interesting and offers build variety and choice. If this was changed to a buff, any 3rd job WK who didn't have FA would basically suck at many places, particularly bosses. And assuming that they would quickly make it to Pally anyways is a dumb assumption; most people don't, and even if they would, it is a lot more fun knowing that you aren't "subpar" because you made a choice to save your mobbing by reducing 1 vs 1. -Rage is also fine; while Warrior Elixirs exist, Rage is a lot more convenient, can be used in all PQs, buffs your whole party, and saves you some Use slots. However, with the new Threaten and awesome HB, it may seem bleak in comparison, so it wouldn't be unfair to make it a 15 Attack Boost. Page -Same deal as the Fighter, FA should NOT be changed. -With the Threaten boost, they no longer need anything else to help them, and are a pretty good class. Spearman -Their tough 2nd job is balanced out by their amazing 3rd job, and they DO get HB. -Changes |
My Characters: iceydragon29 - 120 Windia Dark Knight
coolsmiley1 05/02/10
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| [quote] gmharri : +Arans. Berserk should be changed to +2% damage for every 1% health lost. (ie. when at 27% health, you do +146% damage (246% total)). [/quote] That'll make power hungry people die a lot and confusing. Also, I mentioned legends on my second post. |
My Characters: zOmGiTzJaCkY - 130 Broa Marksman
AltairHawk
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| [quote] gmharri : +Arans. Achilles should not be made into a 25% reduction, Warriors are the best HP class in the game, they don't need more protection. Brandish is already a brilliant skill, it has no need to have an even better version added. 'Shield Mastery' should be changed to 'Defense Mastery' it should give +200% of your current W.Def + M.Def. Adding status to elemental charges is a good idea, as long as its not overpowered, Ice = x chance to freeze (doesn't work on bosses/ice immune), Fire = x chance to burn (10% of enemies health per 3 seconds (doesn't work on bosses or fire immune, fire weak = 15% of enemies health, fire resist = 5% of enemies health)), Lightning = x chance to stun for for 1 second (doesn't work on bosses/lightning immune) ( x = skill level (1-30)). Berserk should be changed to +2% damage for every 1% health lost. (ie. when at 27% health, you do +146% damage (246% total)). *can't remember what else you posted' [/quote] Whatever, Legends are bull. =P Achilles SHOULD be boosted, especially to help DrKs Berserk properly. And Clerics have Invincible in SECOND job while they are Mages....and it is still better... The whole point is that every 4th job class gets a new skill, and Wild Slash is not just a better version of it.....but a completely different skill. No, then everybody would get the defense. Warriors who use high level Shields should get SOME bonus unique to them.... If Lightning stunned, it would suck, as ACB already stuns. I prefer my "Shock" idea. I already thought of that Berserk idea but decided to scrap it. I don't know how the Speed Boost would work with that, and it IS a little too confusing. @Cyms: I have never played Ragnarok.....I actually got the idea from Dragonica Online, which I have been playing recently. But I've changed it quite a bit, and it isn't even useful in that game.... @ColdLite: Feel free to post this in your thread, as long as I am credited. =D |
My Characters: AltairHawk - 90 Bera Ranger
ColdLite
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| [quote] AltairHawk : Whatever, Legends are bull. =P Achilles SHOULD be boosted, especially to help DrKs Berserk properly. And Clerics have Invincible in SECOND job while they are Mages....and it is still better... The whole point is that every 4th job class gets a new skill, and Wild Slash is not just a better version of it.....but a completely different skill. No, then everybody would get the defense. Warriors who use high level Shields should get SOME bonus unique to them.... If Lightning stunned, it would suck, as ACB already stuns. I prefer my "Shock" idea. I already thought of that Berserk idea but decided to scrap it. I don't know how the Speed Boost would work with that, and it IS a little too confusing. @ColdLite: Fell free to post this in your thread, as long as I am credited. =D [/quote] Thanks for the permission, for the Shield Mastery, why not add Avoid Ability included onto the bonus? Also, may I post the link to my thread on your thread? |
My Characters: iceydragon29 - 120 Windia Dark Knight
yamiryu 05/02/10
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| some of these ideas sound fun and can be an alternate solution for warriors. i like the idea that heroes should have another atk to keeps things interesting, but maybe if it was tweaked down a bit (after all, with your proposition, there max potential of that move is to hit 200k 40 times within the time of 4 brandishes). one thing about the paladin patch thing though; i think the reason for the dual system wasn't because of the classes strengths themselves, but the monster proportionality of maplestory. there isn't enough situations that actually benifit paladins enough. the most common situation that happens when playing in maplestory is a 1-3 neutral mob. even after the patch, sure paladins will seem like they will win out in more situations, but the most favorable situation that sill occurs is still the 2-3 neutral mob in which heroes still win out on. the two options i can think of right now that nexon could have done to fix it was either to give paladins advantages in more situations (which is what they did) or to to a complete makeover of maplestory to create more situation in which paladins win in (which would take a huge amount of work) |
My Characters: YamiRyuu - 149 Broa Paladin
AltairHawk 05/02/10
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| [quote] yamiryu : some of these ideas sound fun and can be an alternate solution for warriors. i like the idea that heroes should have another atk to keeps things interesting, but maybe if it was tweaked down a bit (after all, with your proposition, there max potential of that move is to hit 200k 40 times within the time of 4 brandishes). one thing about the paladin patch thing though; i think the reason for the dual system wasn't because of the classes strengths themselves, but the monster proportionality of maplestory. there isn't enough situations that actually benifit paladins enough. the most common situation that happens when playing in maplestory is a 1-3 neutral mob. even after the patch, sure paladins will seem like they will win out in more situations, but the most favorable situation that sill occurs is still the 2-3 neutral mob in which heroes still win out on. the two options i can think of right now that nexon could have done to fix it was either to give paladins advantages in more situations (which is what they did) or to to a complete makeover of maplestory to create more situation in which paladins win in (which would take a huge amount of work) [/quote] Wild Slash isn't really OPed, as it can only be used once per minute. Helpful, yes. OPed, not really. I actually think Protection Aura is a lot closer to being OPed, but it has enough negative effects to make it alright. And although Nexon DID do something, it HAS made Pallys slightly OP, it hides Lightning Blast+ACB, and there are better solutions that I ahve posted. @ColdLite: Avoidability is something I associate with Thieves and Archers. Warriors don't avoid hits, they tank them! So a simple defense boost should suffice. Also, sure, you can post a link to your thread here. After all, I did the same in yours. =P |
My Characters: AltairHawk - 90 Bera Ranger
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