Marksman DPM -
thread starter Knight5n1p3r May 02 2010
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| Marksman DPM - Knight5n1p3r This calculation table is part of a series, which calulates the DPM (Damage Per Minute) of a given class. To return to series head, go here . Appendix Variable Listing- M1 = Base Primary Stat (DEX for Marksmen) M2 = Base Secondary Stat (STR for Marksmen) MA = Mastery WM = Weapon Multiplier (3.6 for Crossbows) SC = Skill Constant WA = Weapon Attack SA = Summon Attack APM = Attacks Per Minute SAPM = Summon Attacks Per Minute DPM = Damage Per Minute Base AP Distribution- LV 130: 680 Total LV 140: 730 Total LV 150: 780 Total LV 160: 830 Total LV 170: 880 Total LV 180: 930 Total LV 190: 980 Total LV 200: 1030 Total Equipment- Low DPM Weapon: Reverse Black Beauty [108 WA] Helm: None Earring: None Overall: None Cape: None Gloves: None Shoes: None Pendant: None Belt: None Ring: None Medal: None Blessing of the Fairy: None 108 WA High DPM Weapon: Reverse Black Beauty [9 DEX, 153 WA] Helm: Zakum Helmet [15 STR, 15 DEX, 15 INT, 15 LUK] Earring: Glittering Altaire Earrings [2 STR, 17 DEX, 2 INT, 2 LUK] Overall: Reverse Evernew [6 STR, 53 DEX] Cape: Pink Adventurer Cape [15 WA] Gloves: Reverse Presto [5 STR, 6 DEX, 21 WA] Shoes: Reverse Rontano [3 STR, 5 DEX, 21 WA] Pendant: Mark of Naricain [5 STR, 5 DEX, 5 INT, 5 LUK, 10 WA] Belt: The Immortal Pharaoh Belt [10 WA] Ring: Lilin's Ring 3 [3 STR, 3 DEX, 3 INT, 3 LUK, 3 WA] Medal: Master Adventurer Medal [2 STR, 2 DEX, 2 INT, 2 LUK] Blessing of the Fairy: Level 20 [20 ATT] 41 STR, 115 DEX, 27 INT, 27 LUK, 253 WA Skills Used- Critical Shot [20] Frostprey [30] Marksman Boost [30] Sharp Eyes [30] Snipe [30] Attack Speed- Strafe + Booster = 720 ms = 83.33333333 APM Strafe + Booster + Speed Infusion = 630 ms = 95.2381 APM Snipe + Booster = 720 ms + 5000 ms cooldown = 10.4895 APM Snipe + Booster + Speed Infusion = 630 ms + 5000 ms cooldown = 10.4895 APM [Strafe] + Snipe + Booster = (60,000 ms / (720 ms + (((5000 ms / 720 ms) -> {round up}) * 720))) * ((5000 ms / 720 ms) -> {round up}) = 72.9167 APM Strafe + [Snipe] + Booster = 60,000 ms / (720 ms + (((5000 ms / 720 ms) -> {round up}) * 720)) = 10.4167 APM [Strafe] + Snipe + Booster + Speed Infusion = (60,000 ms / (630 ms + (((5000 ms / 630 ms) -> {round up}) * 630))) * ((5000 ms / 630 ms) -> {round up}) = 84.656 APM Strafe + [Snipe] + Booster + Speed Infusion = 60,000 ms / (630 ms + (((5000 ms / 630 ms) -> {round up}) * 630)) = 10.582 APM Frostrprey = 3030 ms = 19.802 APM Note: To clear up any misunderstandings, the issue here is that we want to know how many Strafes we can cast before the Snipe cooldown ends. There is no way you can cast 6.94 Strafes in a period of 5 seconds, so we must round the number either down or up to the nearest integer. Rounding up would be the most beneficial, beucase rounding down would mean that there is a period of time where no attacks are being fired. And yes, I know it says you can cast 83.33 Strafes in a minute, which may contradict what I said above, but this is different from the problem Snipe + Strafe po |
My Characters: fuyoo - 164 Scania I/L Arch Mage
ytrewq1248
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| Congratz on doing all of this! Anyway, a couple things: 1. Snipe takes time to fire, so you have to take out some time. 2. Marksman can get your (average) equips for around 1/2 of how much it costs a bowmaster. So you might want to weight marksman averages closer to say, 2/3 high and 1/3 low? Because if you have a bowmaster/nl with (Average) equips, you could buy MUCH better equips on a marksman then a bowmaster. IE, instead of a, say 115 attack bow, get a 130 attack crossbow for the same amount. Edit: In addition, I know this is a pure DPM chart, but you should consider a section with all the dpms on different defence levels like on monsters with 1000 defence. Also, you might want to put in a factor that all those classes dpm on cancul weapon attack will = like 600, while marksman will still do like.. 2.2mill dpm. |
My Characters: ytrewq8421 - 102 Windia Sniper
yazf 05/03/10
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| There is a problem with this. Snipe does not do max dmg of 199,999. The skill is an auto-kill to all non boss monsters. The number which is shown is only an effect to make the player go "wow." Snipe auto kills the new Neo City monsters which have 9.4 MILLION hp each, but it still shows the dmg as 199,999. If snipe is used against a boss monsters however it does 199,999 dmg. |
My Characters: YAZF - 158 Broa Hero
Andyxxisgod
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| ok, maybe i just didnt read this right but, why no SI+Apple? |
My Characters: MeMakeCombo - 70 Bera Aran in Memory
ChibiCross 05/03/10
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| [quote] yazf : There is a problem with this. Snipe does not do max dmg of 199,999. The skill is an auto-kill to all non boss monsters. The number which is shown is only an effect to make the player go "wow." Snipe auto kills the new Neo City monsters which have 9.4 MILLION hp each, but it still shows the dmg as 199,999. If snipe is used against a boss monsters however it does 199,999 dmg. [/quote] That's irrelevant since it's a pure dpm chart. [quote] ytrewq1248 : Congratz on doing all of this! Anyway, a couple things: 1. Snipe takes time to fire, so you have to take out some time. 2. Marksman can get your (average) equips for around 1/2 of how much it costs a bowmaster. So you might want to weight marksman averages closer to say, 2/3 high and 1/3 low? Because if you have a bowmaster/nl with (Average) equips, you could buy MUCH better equips on a marksman then a bowmaster. IE, instead of a, say 115 attack bow, get a 130 attack crossbow for the same amount. Edit: In addition, I know this is a pure DPM chart, but you should consider a section with all the dpms on different defence levels like on monsters with 1000 defence. Also, you might want to put in a factor that all those classes dpm on cancul weapon attack will = like 600, while marksman will still do like.. 2.2mill dpm. [/quote] Since it's a pure dpm chart, counting actual fundings is also irrelevant. It's a heck a lot easier to get standard equips, rather then putting some classes at an advantage and others to a disadvantage. And since it's a pure dpm chart, you wouldn't include cancel wep attack, since that's just bias to a class. Those are merely pros to a class, not something you would want to include in a dpm chart. |
My Characters: HunterChibi - 143 Scania Marksman
ytrewq1248 05/03/10
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| Ok, can you put in the numbers with 1000 defence? or something? |
My Characters: ytrewq8421 - 102 Windia Sniper
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