thread starter Knight5n1p3r May 02 2010
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| If you found this information useful, how about subscribing for future reference? Ranged Attack Class Theoretical DPM This series of calculation tables compares the "Average Theoretical DPM" of the 4 major ranged attack classes in the game during their 4th job. I have done my very best to purge this ctable of mistakes, but is very possible (and more likely than not) that they still exist, whether it be formula errors, or simple calculation errors. If you spot anything incorrect, feel free to shout it out, or PM me, as I always do my best to be as precise as possible in anything math related. The only way for a collection of information this large to ever become error free, is with the contribution and input from many people. This ctable is a result of A LOT of hard work (this really did take me a long time) and crunching numbers, feel free to use any of my work, but out of courtesy, please cite any data you have used here to me. Foreword Before I begin, I would like to first make clear the actual goal of this ctable. The goal here is to compare the average theoretical DPM (damage per minute) of each respective class while they spam their main 1 vs 1 attack skill, and any other buff that may aid them in 1 vs 1 damage. Should you decide to delve into the calculations, I will explain briefly what has been done to clear up any initial misunderstandings. Unfortunately, theoretical DPM is contingent on MANY different factors outside of the skill being used and how much weapon attack the character has. One must take into account AP build, SP build, attack speed, mastery level, stat multiplier, summons, party skills, potions-- the list is much more extensive that you may have initially imagined. Although one may initially find that the DPM calulation of a single character in a single scenario under given circumstances is relatively straightforward, the comparison of DPM from class to class is extremely difficult due to these differentiating variables. As such, the easiest way to get around this problem, and simultaneously make these calulations slighly comprehensible, is to assign each of these variables, well...a variable! This will let use create an equation that does, in fact, represent the exact theoretical DPM of a class--that is the first step. Here is a reference of variables you will see in these equations: M1 = Primary Stat (This will be STR/DEX/INT/LUK depending on the character's primary stat) M2 = Secondary Stat (This will be STR/DEX/INT/LUK depending on the character's secondary stat) MA = Mastery (This is the current level of character mastery which is a percentage value; 60% = 0.6, 90% = 0.9, etc.) WM = Weapon Multiplier (These are set values that differentiate depending on the weapon equipped) SC = Skill Constant (The multiplier derived from the percentage damage increase due to skills and buffs) WA = Weapon Attack (Total weapon attack) SA = Summon Attack (Basic Attack of summon) APM = Attacks Per Minute (Number of attacks casted per minu |
My Characters: fuyoo - 164 Scania I/L Arch Mage