Ranged Attack Class Theoretical DPM
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thread starter Knight5n1p3r May 02 2010 + PM | QUOTE | PERMALINK | REPORT
If you found this information useful, how about subscribing for future reference? Ranged Attack Class Theoretical DPM This series of calculation tables compares the "Average Theoretical DPM" of the 4 major ranged attack classes in the game during their 4th job. I have done my very best to purge this ctable of mistakes, but is very possible (and more likely than not) that they still exist, whether it be formula errors, or simple calculation errors. If you spot anything incorrect, feel free to shout it out, or PM me, as I always do my best to be as precise as possible in anything math related. The only way for a collection of information this large to ever become error free, is with the contribution and input from many people. This ctable is a result of A LOT of hard work (this really did take me a long time) and crunching numbers, feel free to use any of my work, but out of courtesy, please cite any data you have used here to me. Foreword Before I begin, I would like to first make clear the actual goal of this ctable. The goal here is to compare the average theoretical DPM (damage per minute) of each respective class while they spam their main 1 vs 1 attack skill, and any other buff that may aid them in 1 vs 1 damage. Should you decide to delve into the calculations, I will explain briefly what has been done to clear up any initial misunderstandings. Unfortunately, theoretical DPM is contingent on MANY different factors outside of the skill being used and how much weapon attack the character has. One must take into account AP build, SP build, attack speed, mastery level, stat multiplier, summons, party skills, potions-- the list is much more extensive that you may have initially imagined. Although one may initially find that the DPM calulation of a single character in a single scenario under given circumstances is relatively straightforward, the comparison of DPM from class to class is extremely difficult due to these differentiating variables. As such, the easiest way to get around this problem, and simultaneously make these calulations slighly comprehensible, is to assign each of these variables, well...a variable! This will let use create an equation that does, in fact, represent the exact theoretical DPM of a class--that is the first step. Here is a reference of variables you will see in these equations: M1 = Primary Stat (This will be STR/DEX/INT/LUK depending on the character's primary stat) M2 = Secondary Stat (This will be STR/DEX/INT/LUK depending on the character's secondary stat) MA = Mastery (This is the current level of character mastery which is a percentage value; 60% = 0.6, 90% = 0.9, etc.) WM = Weapon Multiplier (These are set values that differentiate depending on the weapon equipped) SC = Skill Constant (The multiplier derived from the percentage damage increase due to skills and buffs) WA = Weapon Attack (Total weapon attack) SA = Summon Attack (Basic Attack of summon) APM = Attacks Per Minute (Number of attacks casted per minu
My Characters: fuyoo - 164 Scania I/L Arch Mage
munkeez 05/02/10 + PM | QUOTE | PERMALINK | REPORT
Hold on basilers! Links are soon on the way~
My Characters: faithD - 162 Scania Bishop
AlwaysBowman 05/02/10 + PM | QUOTE | PERMALINK | REPORT
Great thread. I hope this will (at least slightly) reduce the underratedness of the Marksman.
My Characters: Dragonaddict - 34 Bellocan Evan 3rd Growth
spineshankd 05/02/10 + PM | QUOTE | PERMALINK | REPORT
wow thank you. This is awesome.
My Characters: Vividshot - 152 DemethosGMS Corsair
zhao11111 05/02/10 + PM | QUOTE | PERMALINK | REPORT
Hold on O>o;; i think i got lost when reading this. but the conclusions are very accurate :D
My Characters: zhaoran11111 - 110 Scania Hermit
XSparkSpearX 05/02/10 + PM | QUOTE | PERMALINK | REPORT
Nice thread. The conclusions are great.
My Characters: Fortuyn - 129 Windia Corsair
ingem 05/02/10 + PM | QUOTE | PERMALINK | REPORT
This makes me want to become a marksman that much more. D:
My Characters: Momatose - 113 Bera Sniper
akablackthug 05/02/10 + PM | QUOTE | PERMALINK | REPORT
marksman and night lord surprised me so much. i never imaged NL's were so weak, probably because i see them doing 50k's with a single star at zak speed runs and i never imaged MM's would outdamage BM's. can u post corsair's rapid fire DPM after the balance patch (200% RF damage)
My Characters: c0sairs - 70 Broa Outlaw
givmealik 05/03/10 + PM | QUOTE | PERMALINK | REPORT
oh em gee. go NL =DD
My Characters: zxd3xl3ssxz - 111 Bera Hermit
craplord 05/03/10 + PM | QUOTE | PERMALINK | REPORT
generally, MMs dpm is controlled by Nexon xD dmg cap raise pl0x
My Characters: R�vager - 78 KradiaEMS Chief Bandit
karmamayne 05/03/10 + PM | QUOTE | PERMALINK | REPORT
As expected from you. Not biased at all and fairly accurate. Seriously needs to be stickied so no more pointless flame threads appear.
My Characters: KarmaMayne - 171 Scania Night Lord
A707Beast 05/03/10 + PM | QUOTE | PERMALINK | REPORT
TS, you are now my idol :D
My Characters: NLfromTheBay - 121 Broa Night Lord
Blackmanrific 05/03/10 + PM | QUOTE | PERMALINK | REPORT
Sticky please :D
My Characters: iCantAimz - 138 Windia Marksman
Pyrogetta 05/03/10 + PM | QUOTE | PERMALINK | REPORT
Conclusion: Become a bandit.
My Characters: Pyrogetta - 52 Galicia Blaze Wizard
c0sa 05/03/10 + PM | QUOTE | PERMALINK | REPORT
NONONO The classes aren't balanced WTFHAX! OT: Awesome guide, man!
My Characters: C0SA - 127 Scania Bow Master
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