EXP from hits, not kills?
thread starter JooBeeter Apr 18 2010
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| Maybe there's a specific reason why Wizet decided to allow players to gain experience from monsters killed, but just earlier I was thinking about how it would be if instead you earned experience based off the amount of times you hit a monster, not the finishing kill. If you attacked a monster until it reached 1 HP and left the map, then someone else came in to kill it, neither player gets experience. But what if it's a boss and you get disconnected from the server? Does all that time and effort really go in vain? Doesn't it make more sense that you should get experience from monsters fought, not necessarily monsters defeated? I mean, in a crappy comparison, a sandwich isn't not considered a sandwich just because it's not completely finished. Right? Also, I have this idea for a buff potion that combines two skills from different characters. Sharp Eyes and Holy Symbol, which will allow the user to momentarily hit critical damage and receive extra experience. It could last about ten minutes and be called POWERTHIRST. Discuss! EDIT : I just realized how well the initial idea may not work for players who can 1-hit KO their enemies. Maybe if they evenly distributed the total EXP among the amount of times hit... I don't know, it was just a thought. |
My Characters: Ver0025 - 120 Broa Bishop
Hathelian 04/18/10
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| I think that shouldn't apply to training, but it's a good idea for bosses. P.S. 400 babies. If you got that, you're awesome. |
My Characters: Hathelian - 70 Galicia Beginner
rangedanger9 04/18/10
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| [quote] Hathelian : I think that shouldn't apply to training, but it's a good idea for bosses. P.S. 400 babies. If you got that, you're awesome. [/quote] I lol'd. OT : This isn't Runescape. |
My Characters: BreakYurWind - 112 Broa Wind Archer
Jet956035
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| Then if you 1 hit ko it you get very little exp? |
My Characters: SaltSupreme - 33 Mardia Hunter
chichilzz 04/18/10
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| .. that can run as fast as kenyans. |
My Characters: mySAUCEPAN - 97 Scania Crusader
Dragonstrikers 04/18/10
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| [quote] rangedanger9 : I lol'd. OT : This isn't Runescape. [/quote] I was like that sounds like Runescape |
My Characters: punchoffurry - 80 Khaini Marauder
JooBeeter 04/18/10
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| Never played Runescape. Actually, the idea was from an xbox arcade game called Castle Crashers. I fixed the error behind my idea, that the total monster EXP could be evenly distributed among the amount of hits dealt. |
My Characters: Ver0025 - 120 Broa Bishop
IceyArcher
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| [quote] Jet956035 : Then if you 1 hit ko it you get very little hp? [/quote] Well, I was thinking there's a set amount of exp you can get from the monster per hp. Therefore, not really since you'd get the same exp as you would if you say, two hit it. I agree with Hathelian - not for training, but have that system for bossing. |
My Characters: SnatchPirate - 21 Bera Pirate
MomoSnipes 04/18/10
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| I dont agree with this too much Nexon would lose money. So they wouldnt do it. And no way on the buff potion idea. Someone would find a way to glitch it, like with the Onyx apple glitch, and abuse it. |
My Characters: MomoSnipes - 76 Galicia Sniper
JooBeeter
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My Characters: Ver0025 - 120 Broa Bishop
MomoSnipes 04/18/10
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| [quote] JooBeeter : My ideas are terrible. [/quote] Not terrible D: If this was a different game, it would make sense. But this is NaMS All about getting the money, with no customer service, you know? |
My Characters: MomoSnipes - 76 Galicia Sniper
Ravordyn 04/18/10
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| Will there be different flavors of POWERTHIRST? I vote Shockolate As to the original idea, it'd be interesting to test it out and see how it worked. Like some people said, it'd best be used on boss monsters methinks. And your ideas don't suck, they just need a tad bit of tweaking. Most ideas do. |
My Characters: Ravordyn - 132 Bellocan Shadower
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