rolling spin vs final charge
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thread starter bailed Apr 11 2010 + PM | QUOTE | PERMALINK | REPORT
first of all i know some one has asked some thing like this b4. Why not rolling spin isted of final charge? why is it usless? wouldnt it help if i am trying to kill bf to push it away. Final charge would just kill me.
My Characters: glacearan - 80 KradiaGMS Aran in Misery
Mythicknight + PM | QUOTE | PERMALINK | REPORT
1. Certain success rate to actually hit the monster... BTW, stun doesn't work on bosses 2. When training its useless to send the monsters right and left away from you... ie. x is you, y is a monster y<---- x ---->y I know people say its helpful if your going to die while being mobbed by several monsters but seriously... 1. REPOT! 2. Body pressure and drain FTW?
My Characters: ArcticGlaive - 80 Bera Aran in Misery
Traveler7410 04/11/10 + PM | QUOTE | PERMALINK | REPORT
Think of it this way. Training with rolling spin or final charge? I pick final charge.
My Characters: Indexpaper - 112 Bera Aran in Misery
xElevatex 04/11/10 + PM | QUOTE | PERMALINK | REPORT
With Final Charge, you can group your mob and attack much easier. Rofl Spin is just horrible. Why would you want to move the monsters away from you? Plus it can miss and it's kinda weak. You won't use it at all, unless you do it for lulz.
My Characters: FalseBounty - 95 Windia Aran in Misery
bailed 04/11/10 + PM | QUOTE | PERMALINK | REPORT
but i have final charge on 21 and rolling spin will help not die at bf and other places i see what you are geting at
My Characters: glacearan - 80 KradiaGMS Aran in Misery
Mythicknight + PM | QUOTE | PERMALINK | REPORT
[quote] bailed : but i have final charge on 21 and rolling spin will help not die at bf and other places i see what you are geting at [/quote] When you said final charge would kill you, that's opinion based. I rushed crog away in Dojo and I didn't die. If you react quickly enough, you should be able to rush and attack immediately *coughSmartKnockBackcough*. As for rolling spin... What if you missed? Besides, even if (correct me if i'm wrong), rolling spin has a 100% success rate at lv 30, its a huge waste of points considering final charge already does the job for you.
My Characters: ArcticGlaive - 80 Bera Aran in Misery
bailed 04/11/10 + PM | QUOTE | PERMALINK | REPORT
but what about bf
My Characters: glacearan - 80 KradiaGMS Aran in Misery
Mythicknight + PM | QUOTE | PERMALINK | REPORT
I can't give you actual proof nor my word that it works the same way. However, in videos of Arans killing BF, they didn't use Rolling Spin because they recognized the disadvantage it creates. Your asking whether Rolling Spin helps you survive bf right? Either way, you can only use Final Charge or Rolling Spin after the triple swing in Overswing, and if you read what I said above, Final Charge does the same thing as you need it to. Besides, i'm pretty sure all you have to do is pin BF, than spam your attacks on it...
My Characters: ArcticGlaive - 80 Bera Aran in Misery
SilverFoxR 04/11/10 + PM | QUOTE | PERMALINK | REPORT
SilverFoxRFinal Charge's use is less for pushing monsters away, but more for carrying them around with you. Remember, you can larger mobs than most classes... 10 with Smash/Fenrir alone and 12 with some of your other attacks. At lv 21, Final Charge throws 10 monsters into a cluster, making mobbing MUCH easier. Heck, it even sets up to unleash a blast of Smash/Fenrir right after! Rolling Spin is your "in case of emergencies, get away from me" move... but why would you ever really need that? Bigfoot? If you're worried about getting hit by Bigfoot, Combat Step away, turn around and strike again! If you're really worried about dying, then why are you there?
My Characters: SilverFoxR - 142 Bera Hero
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