What classes are affected by SI?
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thread starter MastaSella Apr 11 2010
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My Characters: Mandaragit - 85 Windia Marauder
YumAlfredo 04/11/10
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| [quote] AltairHawk : @Takebacker: What kind of lame-ass bowman wouldn't be using Hurricane..... [/quote] Strafe + SI + Booster does more dpm than Hurricane, doesn't it? |
My Characters: Eserine - 116 Scania Marauder
AltairHawk 04/11/10
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| [quote] YumAlfredo : Strafe + SI + Booster does more dpm than Hurricane, doesn't it? [/quote] o.0 Not at all? Hurricane fires 8.3333 arrows per second....There is just no way in heck that Strafe can match that speed; it would need to do an attack every 5 milliseconds, which is simply impossible. |
My Characters: AltairHawk - 90 Bera Ranger
YumAlfredo 04/11/10
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| [quote] AltairHawk : o.0 Not at all? Hurricane fires 8.3333 arrows per second....There is just no way in heck that Strafe can match that speed; it would need to do an attack every 5 milliseconds, which is simply impossible. [/quote] 8.3333 arrows per second vs. 4 arrows per strafe, faster than half a second per Strafe with SI. How do you figure 5 milliseconds? It only needs to be every half second to shoot 8 arrows per second. |
My Characters: Eserine - 116 Scania Marauder
MastaSella 04/11/10
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| [quote] AltairHawk : @Takebacker: What kind of lame-ass bowman wouldn't be using Hurricane..... [/quote] Hurricane isn't always the best move to use in every situation. |
My Characters: Mandaragit - 85 Windia Marauder
t0ky0mike
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 | [quote] Takeback3r : And the only fast (5) dagger that i know of is a shinkita. [/quote] Also the dagger "Kebob" is a fast(5). Edit : was ninja'd and yeah I agree neither of them should be used as "end game weapons". |
My Characters: Luccicare - 90 Windia Chief Bandit
Takeback3r
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| [quote] AltairHawk : @Takebacker: What kind of lame-ass bowman wouldn't be using Hurricane..... [/quote] I wasn't aware that good bowmen don't use rain or bomb or any other skill that is indeed made faster by SI. Strafe with SE does NOT out damage hurricane. Low leveled hurricane is out damaged by SI + strafe, but not when it has more than a few points. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
AltairHawk 04/12/10
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| [quote] YumAlfredo : 8.3333 arrows per second vs. 4 arrows per strafe, faster than half a second per Strafe with SI. How do you figure 5 milliseconds? It only needs to be every half second to shoot 8 arrows per second. [/quote] Use yo' head bra! "It only needs to be every half second to shoot 8 arrows per second"......and every half second is? 5 MILLISECONDS! Exactly! I figure 5 milliseconds because there are 10 milleseconds per second (which a kindergarten kid should know), and 10/2 is 5 (which they should also know). Sorry for being mean, but it was really obvious.....Contrary to popular belief there are NOT 60 milliseconds per second..... @Takebacker: Those other skills aren't really used for damage purposes, I'll have you know. AR is only worth it in a mob of 6, which are really rare, and not really worth a lot of effort to gather. Inferno WILL be useful as an occassional DoT skill, but will only be cast once per mob. Strafe is used far and in between, mostly for laughs, MP saving, and a change in animation.... Arrow Bomb is again only really used on large mobs (5-6) which are also rare, and is mostly used for occassional stunning when necessary. None of those is used close to enough to really benefit from SI. First of all, a Speed Upgrade of 1 isn't exactly the most visible and important thing in the world. Second, casting a skill maginally faster once per mob isn't going to do ANYTHING! One saves a lot more time by even getting 1 or 2 extra Speed or Jump, which is also not that great. Better control yields far better results than either. And anyways, in bossing (which is where SI can be available sometimes) BMs just use Hurricane for their attack skill, and none of the aforementioned ones, so SI is totally useless there. So now you are aware that BMs don't benefit from SI, or at least not enough to count! Yay! |
My Characters: AltairHawk - 90 Bera Ranger
Takeback3r
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| [quote] AltairHawk : -the obvious- [/quote] Just because they don't use the skills that benefit from the speed boost (even though it's pretty obvious that BMs don't just spam hurricane in some situations) doesn't mean they should be excluded from the affected list. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
oppopoop
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| @altairhawk I always thought there were 100 milliseconds per second Edit: 1000 |
My Characters: vurious - 101 Mardia White Knight
Takeback3r 04/12/10
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| http://en.wikipedia.org/wiki/Millisecond There's 1000 ms in a second, lmfao. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
oppopoop 04/12/10
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| [quote] Takeback3r : http://en.wikipedia.org/wiki/Millisecond There's 1000 ms in a second, lmfao. [/quote] Sorry D: typo |
My Characters: vurious - 101 Mardia White Knight
TheLolSniper
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| [quote] AltairHawk : Use yo' head bra! "It only needs to be every half second to shoot 8 arrows per second"......and every half second is? 5 MILLISECONDS! Exactly! I figure 5 milliseconds because there are 10 milleseconds per second (which a kindergarten kid should know), and 10/2 is 5 (which they should also know). Sorry for being mean, but it was really obvious.....Contrary to popular belief there are NOT 60 milliseconds per second..... @Takebacker: Those other skills aren't really used for damage purposes, I'll have you know. AR is only worth it in a mob of 6, which are really rare, and not really worth a lot of effort to gather. Inferno WILL be useful as an occassional DoT skill, but will only be cast once per mob. Strafe is used far and in between, mostly for laughs, MP saving, and a change in animation.... Arrow Bomb is again only really used on large mobs (5-6) which are also rare, and is mostly used for occassional stunning when necessary. None of those is used close to enough to really benefit from SI. First of all, a Speed Upgrade of 1 isn't exactly the most visible and important thing in the world. Second, casting a skill maginally faster once per mob isn't going to do ANYTHING! One saves a lot more time by even getting 1 or 2 extra Speed or Jump, which is also not that great. Better control yields far better results than either. And anyways, in bossing (which is where SI can be available sometimes) BMs just use Hurricane for their attack skill, and none of the aforementioned ones, so SI is totally useless there. So now you are aware that BMs don't benefit from SI, or at least not enough to count! Yay! [/quote] Thanks for the laugh. Have fun in 4th. By the way, you're right, one second isn't 60 milliseconds, it's 1000 milliseconds. If you're going to post bull, then don't post at all. Edit: ninja'd |
My Characters: Tilevan - 41 Windia Aran in Memory
Takeback3r 04/12/10
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| [quote] oppopoop : Sorry D: typo [/quote] Oh that was response to altair, not you. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
moocow2001 04/12/10
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| [quote] AltairHawk : @Takebacker: What kind of lame-ass bowman wouldn't be using Hurricane..... [/quote] A Marksman, possibly? |
My Characters: moocow2009 - 148 Bera Corsair
UnrealXP 04/12/10
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| [quote] AltairHawk : Use yo' head bra! "It only needs to be every half second to shoot 8 arrows per second"......and every half second is? 5 MILLISECONDS! Exactly! I figure 5 milliseconds because there are 10 milleseconds per second (which a kindergarten kid should know), and 10/2 is 5 (which they should also know). Sorry for being mean, but it was really obvious.....Contrary to popular belief there are NOT 60 milliseconds per second..... @Takebacker: Those other skills aren't really used for damage purposes, I'll have you know. AR is only worth it in a mob of 6, which are really rare, and not really worth a lot of effort to gather. Inferno WILL be useful as an occassional DoT skill, but will only be cast once per mob. Strafe is used far and in between, mostly for laughs, MP saving, and a change in animation.... Arrow Bomb is again only really used on large mobs (5-6) which are also rare, and is mostly used for occassional stunning when necessary. None of those is used close to enough to really benefit from SI. First of all, a Speed Upgrade of 1 isn't exactly the most visible and important thing in the world. Second, casting a skill maginally faster once per mob isn't going to do ANYTHING! One saves a lot more time by even getting 1 or 2 extra Speed or Jump, which is also not that great. Better control yields far better results than either. And anyways, in bossing (which is where SI can be available sometimes) BMs just use Hurricane for their attack skill, and none of the aforementioned ones, so SI is totally useless there. So now you are aware that BMs don't benefit from SI, or at least not enough to count! Yay! [/quote] - You're going to occasionally use AR/Infero at Zakum - AR/Inferno at training, and Inferno even more after the Balance Patch - Strafe for rebuffing, and soloing BF Definition of benefit : a helpful or good effect, or something intended to help . (Cambridge Advanced Learner's Dictionary) The question of the thread is "What classes are affected by SI". Bowmen receive a helpful effect from it: Bowmen are affected. |
My Characters: iiUnreal - 123 Bera Buccaneer
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