Corsair Battleship after Balance patch?
basilmarket.com forums : Gunslinger to Corsair  |  15 posts archived
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thread starter PreciseShot Apr 09 2010 + PM | QUOTE | PERMALINK | REPORT
So, I have a question about battleship.. I know that the higher lvl the more hp it has, but then I'm curious about the balance patch.. I heard it effects battleship in some way. And I heard people keep it at one because of the cool down or something, and something to do with the battleship going with % of your hp. I'm really confused about it. I'll be Corsair soon. So yeah. Sorry for my horrible punctuation. Okay so once i'm 120-130~ what should I be putting up?
My Characters: PlercedFate - 93 Khaini Outlaw
NoHomo 04/10/10 + PM | QUOTE | PERMALINK | REPORT
k your information is very out of date. the balance patch you're talking about happened months ago. Ship cooldown is no longer determined by level and has a 90 second cooldown for all, it is very beneficial to max ship. The damage your ship takes is the same as the damage you take when you're on it. For example, if you take 3000 damage when you're on ship, then you take 3000 damage and your ship takes 3000 damage. Lets say you're hb'd and you get 1/1'd and take 8999 damage, this means your ship also takes 8999 damage. I dont completely recall the next balance patch update for sairs but i do remember flamethrower damage and rapidfire damage is increased by 30%. Also you will no longer "gun whack". i do not recall anything about ship.
My Characters: BohBeauBo - 163 Windia Corsair
rdab10 04/10/10 + PM | QUOTE | PERMALINK | REPORT
[quote] NoHomo : k your information is very out of date. the balance patch you're talking about happened months ago. Ship cooldown is no longer determined by level and has a 90 second cooldown for all, it is very beneficial to max ship. The damage your ship takes is the same as the damage you take when you're on it. For example, if you take 3000 damage when you're on ship, then you take 3000 damage and your ship takes 3000 damage. Lets say you're hb'd and you get 1/1'd and take 8999 damage, this means your ship also takes 8999 damage. I dont completely recall the next balance patch update for sairs but i do remember flamethrower damage and rapidfire damage is increased by 30%. Also you will no longer "gun whack". i do not recall anything about ship. [/quote] Battleships durability will be increased atleast thats what they say :O
My Characters: VipxPirate - 113 Khaini Outlaw
NoHomo 04/10/10 + PM | QUOTE | PERMALINK | REPORT
[quote] rdab10 : Battleships durability will be increased atleast thats what they say :O [/quote] yep just looked it up :D its gonna- increase RF, FT, and IS dmg by 30%. increase effect of element boost increase range and damage of double shot reduce cooldown of recoil shot and increase ship durability
My Characters: BohBeauBo - 163 Windia Corsair
PonyArcade 04/10/10 + PM | QUOTE | PERMALINK | REPORT
[quote] NoHomo : and increase ship durability [/quote] Wow, the ship lasts long enough as it is already really <_<
My Characters: HorseScary - 145 Windia Corsair
rdab10 04/10/10 + PM | QUOTE | PERMALINK | REPORT
[quote] PonyArcade : Wow, the ship lasts long enough as it is already really <_< [/quote] I find it funny that corsairs are getting boosted by balance patch while NLs get nothing :D
My Characters: VipxPirate - 113 Khaini Outlaw
NoHomo 04/10/10 + PM | QUOTE | PERMALINK | REPORT
[quote] rdab10 : I find it funny that corsairs are getting boosted by balance patch while NLs get nothing :D [/quote] the crit ring is more than enough of a boost with their ridiculous damage multiplier imo :x
My Characters: BohBeauBo - 163 Windia Corsair
PreciseShot 04/10/10 + PM | QUOTE | PERMALINK | REPORT
Okay so once i'm 120-130~ what should I be putting up?
My Characters: PlercedFate - 93 Khaini Outlaw
darthvader29 04/11/10 + PM | QUOTE | PERMALINK | REPORT
[quote] PreciseShot : Okay so once i'm 120-130~ what should I be putting up? [/quote] Cannon
My Characters: YouCantAim - 152 Khaini Corsair
rdab10 04/11/10 + PM | QUOTE | PERMALINK | REPORT
[quote] PreciseShot : Okay so once i'm 120-130~ what should I be putting up? [/quote] I did (well doing atm) 11 torp and now maxing canon :D *watches Aim call me a nib f3*
My Characters: VipxPirate - 113 Khaini Outlaw
ukn0wme96 04/12/10 + PM | QUOTE | PERMALINK | REPORT
mayb u should try getting cannon high enough to where u 2-3 shot the monsters where your training at, as soon as u do that 100% i guess u can go for t0rp 11 so it hits 5 monsters. thancontinue maxing cannon.
My Characters: andrewro2 - 150 Bera Corsair
NoHomo 04/12/10 + PM | QUOTE | PERMALINK | REPORT
[quote] PreciseShot : Okay so once i'm 120-130~ what should I be putting up? [/quote] get cannon to 11 before you decide on anything. at lvl 11, it starts hitting four times and has a larger damage boost. then you can either continue and finish lvling cannon or go with torpedo (lvl 21 is when it mobs 6)
My Characters: BohBeauBo - 163 Windia Corsair
Phallos 04/17/10 + PM | QUOTE | PERMALINK | REPORT
I sincerely wish they'd add the ability to jump while using Rapid Fire with the balance patch. Srsly, it's not even as good as Burst Fire until you have several points to spend on it due to the fact that each round does substantially less damage than a single Burst Fire round, taking away any ability you might have to knockback.
My Characters: MaxKaliber - 104 Scania Outlaw
moocow2001 04/17/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Phallos : I sincerely wish they'd add the ability to jump while using Rapid Fire with the balance patch. Srsly, it's not even as good as Burst Fire until you have several points to spend on it due to the fact that each round does substantially less damage than a single Burst Fire round, taking away any ability you might have to knockback. [/quote] You know, you can do a kind of "jump attack" with Rapid Fire now...
My Characters: moocow2009 - 148 Bera Corsair
Pathological 04/17/10 + PM | QUOTE | PERMALINK | REPORT
I sincerely wish they'd add the ability to jump while using Rapid Fire with the balance patch. Srsly, it's not even as good as Burst Fire until you have several points to spend on it due to the fact that each round does substantially less damage than a single Burst Fire round, taking away any ability you might have to knockback. I honestly didn't even use RF actively until it was at 21 points. ): But it looks pro so it's all good.
My Characters: Eagerly - 148 Bellocan Corsair
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