Balance Patch - Changes to Bowman?
basilmarket.com forums : Bowman  |  15 posts archived
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thread starter CrusaderGame Apr 06 2010 + PM | QUOTE | PERMALINK | REPORT
Hey Guys Ive heard alot about this balance patch, something about it even making mortal blow useful to max? anyway...im just wonderingg, What are the Pros and Cons for Bowman (more Rangers/BMs) with this new balance patch coming? If someone could link me to a thread about it that would be great Thanks
My Characters: CrusaderGame - 80 Khaini Crusader
doepo 04/06/10 + PM | QUOTE | PERMALINK | REPORT
Rangers will get better inferno Inferno gives 7 secs burn and will decrease it�s target with 3,5% of his hp [Don't know this for sure] Arrow Bomb will get better too. Critical shots with AB will increase. Snipers 3% chance of 1HKO the opponent when it's freezed with blizzard
My Characters: Doepski - 120 Scania Ranger
Namless 04/06/10 + PM | QUOTE | PERMALINK | REPORT
What doepo said, plus i think piercing arrow charges up faster (for MarksMan)
MagicalTroll 04/06/10 + PM | QUOTE | PERMALINK | REPORT
http://www.sleepywood.net/forum/showthread.php?t=1636598 Remember this is not final. It may chip and change when implemented into GMS but gives a nice idea of what could happen. It basically affects; F/P and I/L Both Pirate Classes Dark Knights Pages(from 2nd, 3rd and 4th) Both Archer Classes Bandits (2nd, 3rd and 4th job)
My Characters: UKSniper - 43 Bellocan Crossbow Man
Gushxpro 04/06/10 + PM | QUOTE | PERMALINK | REPORT
Snipers get crappy improvments QQ
My Characters: iRGush - 143 Broa Marksman
baby2crazy 04/06/10 + PM | QUOTE | PERMALINK | REPORT
whats the improvement for siars?
My Characters: ImSailing - 171 Bellocan Corsair
ShiKage08 04/06/10 + PM | QUOTE | PERMALINK | REPORT
Ranger Arrow Bomb Arrow Bomb's damage was increased. Inferno Inferno's damage was increased. A chance of burn for up to 6 seconds was added. Crossbow Man Iron Arrow Iron Arrow's damage was increased. Sniper Strafe When Strafe is used on a frozen monster, a chance of instant kill was added. Crossbow Master Piercing Piercing's charge speed was increased. Sniping Sniping's cooldown time was decreased. If you think those are CRAPPY, I would LOVE to hear your idea of good. Please, enlighten me...
My Characters: KnuckHoar - 13 Bera Pirate
Kwetzl 04/06/10 + PM | QUOTE | PERMALINK | REPORT
Has anyone confirmed yet if Strafe's OHKO on frozen targets is 3% per Strafe or per arrow (i.e., 3% total or 12% total)? Or whether it reduces Exp per kill based on remaining HP, similar to MB?
My Characters: ColybGhost - 53 DemethosGMS Bandit
Shenrog 04/06/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Kwetzl : Has anyone confirmed yet if Strafe's OHKO on frozen targets is 3% per Strafe or per arrow (i.e., 3% total or 12% total)? Or whether it reduces Exp per kill based on remaining HP, similar to MB? [/quote] Someone said the other day that it was 12% (3 per arrow). Don't believe it will reduce exp.
My Characters: Sureshot11 - 100 Bera Ranger
Kwetzl 04/06/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Shenrog : Someone said the other day that it was 12% (3 per arrow). Don't believe it will reduce exp. [/quote] Wow, that actually might be handy for monsters with high HP. I doubt it would be efficient enough, but could that possibly make early Blizzard/Strafe training viable on those Snipable Neo City mobs? o.O If nothing else though, I could see this still being a nice little bonus when it goes off in normal training.
My Characters: ColybGhost - 53 DemethosGMS Bandit
Starbomba 04/06/10 + PM | QUOTE | PERMALINK | REPORT
[quote] ShiKage08 : Ranger Arrow Bomb Arrow Bomb's damage was increased. Inferno Inferno's damage was increased. A chance of burn for up to 6 seconds was added. Crossbow Man Iron Arrow Iron Arrow's damage was increased. Sniper Strafe When Strafe is used on a frozen monster, a chance of instant kill was added. Crossbow Master Piercing Piercing's charge speed was increased. Sniping Sniping's cooldown time was decreased. If you think those are CRAPPY, I would LOVE to hear your idea of good. Please, enlighten me... [/quote] the only upgrade that seems useful long-term is bomb's upgrade and Pierce's reduced charge-up time. No one knows about how inferno will work exactly, or how effective will be, IA gets replaced in 4th job by Pierce, and you can even stop using it at all after lvl 80 if you go AE build. No one knows how Strafe+Bliz OHKO chance will work, and Snipe only got reduced in time at lvl 1, the rest of lvls got the same timer. Most of those are not-so-important upgrades. Significant, yes, but not as important or good compared to what other classes get. But yea, we're pretty balanced already, so it balances out in the end.
My Characters: Krlox - 109 Bellocan Ranger
pillowpow992 04/06/10 + PM | QUOTE | PERMALINK | REPORT
I want to ask one question: Why is snipe time being reduced? Isn't 200k every 5 seconds+ normal attacks good enough?
My Characters: DeathPillowX - 50 Broa Hunter
Gnawliryc 04/06/10 + PM | QUOTE | PERMALINK | REPORT
for sairs, double shot's damage is increased to 110%, and you can shoot up close (like brawler range) not sure about the rest though
My Characters: GnawlirycXD - 57 Windia Aran in Memory
spiritrival 04/06/10 + PM | QUOTE | PERMALINK | REPORT
spiritrival[quote] pillowpow992 : I want to ask one question: Why is snipe time being reduced? Isn't 200k every 5 seconds+ normal attacks good enough? [/quote] It's the beginning levels where Snipe's cooldown is 300 seconds.
My Characters: EviiErk - 120 Khaini Marksman
drummeroy 04/06/10 + PM | QUOTE | PERMALINK | REPORT
ah i can't wait! =] wish there was more though for BM's =/ Like Booster helps hurricane! 0_o omg!
My Characters: sushidrum808 - 130 Scania Bow Master
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