Balance Patch and Stun Mastery
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thread starter Lazer1337 Apr 05 2010 + PM | QUOTE | PERMALINK | REPORT
Well the Balance Patch should (hopefully) come soon. And I'm pretty sure Stun Mastery just got a nice boost (confirm?). Based on this, would it be smart to start putting points into Stun Mastery? I have an unused SP and I'm unsure what to use it on. Thanks in advance.
My Characters: XLPants - 84 Windia Marauder
Ratatosk 04/05/10 + PM | QUOTE | PERMALINK | REPORT
O_O Stun Mastery is a definite . Even without the new upgrade it got it is still necessary and manditory.
My Characters: VprFalcon - 132 Broa Buccaneer
putiiii 04/05/10 + PM | QUOTE | PERMALINK | REPORT
I heard that Blast is getting a 40% stun rate, so it'll go good with Stun Mastery.
My Characters: iLike2Brawi - 94 Bera Marauder
ShiKage08 04/05/10 + PM | QUOTE | PERMALINK | REPORT
I think this build might start to be more common than the others : [quote] ShiKage08 : Level 70: +1 Energy Charge Level 71: +3 Energy Charge Level 72: +2 Energy Blast, +1 Energy Drain Level 73: +2 Energy Blast, +1 Energy Charge Level 74: +2 Energy Blast, +1 Energy Charge Level 75: +2 Energy Blast, +1 Energy Charge Level 76: +2 Energy Blast, +1 Energy Charge Level 77: +2 Energy Blast, +1 Energy Charge Level 78: +2 Energy Blast, +1 Energy Charge Level 79: +2 Energy Blast, +1 Energy Charge Level 80: +2 Energy Blast, +1 Energy Charge Level 81: +2 Energy Blast, +1 Energy Charge Level 82: +1 Energy Blast (21), +2 Energy Charge Level 83: +2 Energy Charge, +1 Stun Mastery Level 84: +2 Energy Charge, +1 Stun Mastery Level 85: +2 Energy Charge, +1 Stun Mastery Level 86: +2 Energy Charge, +1 Stun Mastery Level 87: +2 Energy Charge, +1 Stun Mastery Level 88: +2 Energy Charge, +1 Stun Mastery Level 89: +2 Energy Charge, +1 Stun Mastery Level 90: +2 Energy Charge, +1 Stun Mastery Level 91: +2 Energy Charge, +1 Stun Mastery Level 92: +2 Energy Charge, +1 Stun Mastery Level 93: +2 Energy Charge, +1 Stun Mastery Level 94: +2 Energy Charge, +1 Stun Mastery Level 95: +1 Energy Charge (Max), +2 Stun Mastery Level 96: +2 Stun Mastery, +1 Energy Drain Level 97: +2 Stun Mastery, +1 Energy Drain Level 98: +2 Stun Mastery (Max), +1 Energy Drain Level 99: +2 Energy Drain, +1 Energy Blast Level 100: +2 Energy Drain, +1 Energy Blast Level 101: +2 Energy Drain, +1 Energy Blast Level 102: +2 Energy Drain, +1 Energy Blast Level 103: +2 Energy Drain, +1 Energy Blast Level 104: +2 Energy Drain, +1 Energy Blast Level 105: +2 Energy Drain, +1 Energy Blast Level 106: +2 Energy Drain (Max), +1 Energy Blast Level 107: +1 Energy Blast (Max), +1 Transform, +1 Shockwave Level 108: +2 Transform, +1 Shockwave Level 109: +2 Transform, +1 Shockwave Level 110: +2 Transform, +1 Shockwave Level 111: +2 Transform, +1 Shockwave Level 112: +2 Transform, +1 Shockwave Level 113: +2 Transform, +1 Shockwave Level 114: +2 Transform, +1 Shockwave Level 115: +2 Transform, +1 Shockwave Level 116: +2 Transform, +1 Shockwave Level 117: +1 Transform (Max), +2 Shockwave Level 118: +3 Shockwave Level 119: +3 Shockwave Level 120: +3 Shockwave (21) [/quote] Except, of course, most people would probably not get any Shockwave at all and go for Oak Barrel/MP recovery and whatever else they might want to add to instead of ShockWave. But the Stun Master + Blast combo would go great after the new updates.
My Characters: KnuckHoar - 13 Bera Pirate
Arghonot 04/05/10 + PM | QUOTE | PERMALINK | REPORT
I went straight for 21 blast after only level 4 charge. lol
My Characters: Arghonaut - 89 Broa Marauder
Lazer1337 + PM | QUOTE | PERMALINK | REPORT
[quote] Ratatosk : O_O Stun Mastery is a definite . Even without the new upgrade it got it is still necessary and manditory. [/quote] I know but, would it be better to put points in it earlier on? @Above: I got Blast to 21 at 82 or something.
My Characters: XLPants - 84 Windia Marauder
Takeback3r + PM | QUOTE | PERMALINK | REPORT
[quote] ShiKage08 : I think this build might start to be more common than the others : Except, of course, most people would probably not get any Shockwave at all and go for Oak Barrel/MP recovery and whatever else they might want to add to instead of ShockWave. But the Stun Master + Blast combo would go great after the new updates. [/quote] Stun mastery is already maxed after drain blast and charge. Stun mastery will contribute the least to your damage even if blast stuns or not. 50% chance to stun * 60% chance of landing crit = probability of critting after two blasts on one target = 30% Also, ew, +2 blast +1 charge build.
My Characters: BrickwaIker - 159 Khaini Buccaneer
AltairHawk 04/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Takeback3r : Stun mastery is already maxed after drain blast and charge. Stun mastery will contribute the least to your damage even if blast stuns or not. 50% chance to stun * 60% chance of landing crit = probability of critting after two blasts on one target = 30% Also, ew, +2 blast +1 charge build. [/quote] I thought the Crit was raised to +160% instead of +60%? Meaning that it is now a WAY larger part of one's damage? In which case it would be more prudent to just get Stun Mastery ASAP, especially if Blast stuns?
My Characters: AltairHawk - 87 Bera Ranger
Takeback3r + PM | QUOTE | PERMALINK | REPORT
[quote] AltairHawk : I thought the Crit was raised to +160% instead of +60%? Meaning that it is now a WAY larger part of one's damage? In which case it would be more prudent to just get Stun Mastery ASAP, especially if Blast stuns? [/quote] The damage is 160% now, yeah. In both JMS and GMS. Not really...420% -> 580% Not if charge and blast aren't maxed. At which point the choice comes down to drain vs SM. Obviously, drain wins since it does a whole lot more than what maxing SM will do.
My Characters: BrickwaIker - 159 Khaini Buccaneer
ShiKage08 04/05/10 + PM | QUOTE | PERMALINK | REPORT
I don't think Drain does "a whole lot more" than what the new Stun Mastery does. In fact, over time, Stun Mastery would be better, really. Drain is really only useful for healing your HP and with that, you have to stop and attack to heal. If you just keep going and keep attacking and use a potion instead, you do more damage over time and you kill mobs faster. I, personally, think Stun Mastery should now be at a higher priority than Drain. I mean, if anything... you can just get a few points in Drain if you need it. MAX Drain isn't really needed at all. I'm a level 160 Viper with 11 Drain and it heals more than I need already when I use it. lol
My Characters: KnuckHoar - 13 Bera Pirate
Lazer1337 04/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] ShiKage08 : I don't think Drain does "a whole lot more" than what the new Stun Mastery does. In fact, over time, Stun Mastery would be better, really. Drain is really only useful for healing your HP and with that, you have to stop and attack to heal. If you just keep going and keep attacking and use a potion instead, you do more damage over time and you kill mobs faster. I, personally, think Stun Mastery should now be at a higher priority than Drain. I mean, if anything... you can just get a few points in Drain if you need it. MAX Drain isn't really needed at all. I'm a level 160 Viper with 11 Drain and it heals more than I need already when I use it. lol [/quote] Just wondering, but what did you max instead of Drain?
My Characters: XLPants - 84 Windia Marauder
Zim5 04/05/10 + PM | QUOTE | PERMALINK | REPORT
ilove my crits now. All that left for them to change is passive crit.
My Characters: ElfTElf - 142 Broa Buccaneer
AltairHawk 04/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Takeback3r : The damage is 160% now, yeah. In both JMS and GMS. Not really...420% -> 580% Not if charge and blast aren't maxed. At which point the choice comes down to drain vs SM. Obviously, drain wins since it does a whole lot more than what maxing SM will do. [/quote] Thanks for confirming. That is a whopping 38.095% increase....People pay billions of mesos for just a little bit of attack. An almost 40% damage increase on a stunned monster is ridiculously good for training! It may even be so good as to justify leaving Blast and Charge at lower levels for a bit longer, or maybe even do SM first. Do Blast and Charge give such a crazy increase in damage? Perhaps, but they also require a lot more points invested in them than SM. And Drain doesn't really do that much at all in training.....I have a TB with it, and I can't imagine that it is too different. Sure, it heals, but I would use a potion and deal 40% extra damage over healing any day. The 1 vs 1 damage is also not too consequential.
My Characters: AltairHawk - 87 Bera Ranger
ShiKage08 04/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Lazer1337 : Just wondering, but what did you max instead of Drain? [/quote] Shockwave. But, mind you that I was the first English speaking fourth job Pirate, so this was before the whole "shockwave is useless" argument ever took place. In fact, even by the time I hit 4th, people still though Shockwave was pretty strong and useful.
My Characters: KnuckHoar - 13 Bera Pirate
xcrashxx 04/05/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Lazer1337 : ...And I'm pretty sure Stun Mastery just got a nice boost (confirm?).... [/quote] So you are sure about something, but still you doubt about it asking for some1 to confirm? O_O
My Characters: Abraxxaz - 127 Broa Buccaneer
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