Aran lvl 91 at ToT
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Aran
| 16 posts archived
thread starter Harrison Mar 20 2010
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| The memory monks, will they be better than gallos, elder wraiths, or himes? thanks for reply |
My Characters: xHarrison - 151 Windia Bishop
xLabyrinth 03/22/10
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| Gallos, definitely. I wanna try skele's, but Maple has been too laggy for me to care to try. :o |
My Characters: Aeilis - 122 Khaini Aran in Hope
thunderbro 03/22/10
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| Stay at gallos until 110, then move on to skeles then (unless you can't stand enemies that can 2hit ko you) |
My Characters: Randomness93 - 50 Broa Beginner
Blackmanrific 03/22/10
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| memory guardians are better then those monks, the spawn is great, better exp then himes, and its empty. Its also a good alternative of gallos. |
My Characters: iCantAimz - 135 Windia Marksman
XeqeX 03/22/10
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| [quote] Blackmanrific : memory guardians are better then those monks, the spawn is great, better exp then himes, and its empty. Its also a good alternative of gallos. [/quote] Ced you h4x |
My Characters: XeqeX - 101 Windia Crusader
iDontKS
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| FYI, I DID wash, and yes I was quite funded. *Sign, sucks that I quit, Miss being the top 100 arans in GMS...so many noobs catching up harri ;( |
My Characters: 0neMoreLevel - 133 Windia Aran in Hope
LittleAznThief 03/22/10
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My Characters: OokamiUrufu - 90 Windia Aran in Misery
Dazeonae 03/22/10
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| I stuck at Gallos from 100-124. It's safest there since you can pretty much take over the whole map, aside from an Arch Mage or Bishop coming in. Momoery Monks just aren't worth it. |
My Characters: Lythryn - 130 Khaini Aran in Hope
Fizeh 03/22/10
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| [quote] Dazeonae : I stuck at Gallos from 100-124. It's safest there since you can pretty much take over the whole map, aside from an Arch Mage or Bishop coming in. Momoery Monks just aren't worth it. [/quote] I don't think that going 8x at Galloperas are faster than Skeles. Especially when there are 10 KSers per minute coming into your map. |
My Characters: FarAran - 114 Broa Aran in Misery
generaltsoji 03/22/10
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| memory monks are awful. the chief guardians are a decent alternative to gallops though, and eventually you'll want to train at Oblivion 4, so you should do those 999 quests whenever you get bored of gallops. |
My Characters: OneLegitDit - 107 DemethosGMS Chief Bandit
Dazeonae 03/22/10
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| [quote] Fizeh : I don't think that going 8x at Galloperas are faster than Skeles. Especially when there are 10 KSers per minute coming into your map. [/quote] Well when I was training I only had 4x. This was back in January during all of the 2x events. He could 8x at Wolf Spiders and be fantastic. Still, if there are THAT many KSers at Gallos, Elder Wraiths, Gobis and Himes are always an option. Personally, I couldn't take Skeles at level 100, that would've been ridiculous. |
My Characters: Lythryn - 130 Khaini Aran in Hope
Feeling 03/22/10
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| Stay at Gallos. You can go to Skeles at 120, but ToT won't be better overall until your well over level 130 and have reached Oblivion 3-5. I'm staying at Gallos until 130 but thats just because Im like broke atm and at Gallos I make money, so thats always a plus. The exp is still quite good too. Im going to Skeles at 130 becuase that's when I get Overswing to level 30 |
My Characters: Swirlled - 123 Bera Aran in Hope
AznRamen 03/22/10
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My Characters: Icecian - 75 Scania Aran in Misery
Jvlythical 03/22/10
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My Characters: Jvlythical - 112 Broa Hermit
libohi 03/22/10
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| i have a question which skill is better final charge or rolling spin? and can u describle it in details |
My Characters: TempestSweet - 85 Mardia Aran in Misery
FireStrike 03/22/10
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| mrme69 trained at skeles at 95, but that feker cheated and used like 15 mules, one for x2, one for hs, one for hb, one for revive, one for door, one for the luls |
My Characters: DKPiggy - 140 Broa Dark Knight
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