Who else can't wait for the balance patch? =D
thread starter JustiniansCode Mar 04 2010
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| So I did the math... my blizz does up to 55k to neutral monsters, so after the balance patch I should be able to 100% 2hko oblivion chief guardians @ 7,060 exp per kill (the balance patch will make oblivion monsters in the time temple weak to ice like they SHOULD be >:O. On 2x, they give 14,120 exp per kill. One full mob of 15 monsters would give me 211,800 exp =P Is it wrong of me not to want to train until this patch comes out? I've been training my Aran lately for a better BoF, he's currently 25% to level 79. I just wish the hunter's luck cards would still be here then... I'd get to level 150 in a day xD Anyone else looking forward to this patch? Do you think Nexon will be stupid and nerf the bonuses we get? Discuss |
My Characters: BorutoRaikou - 142 Khaini I/L Arch Mage
ThatPirateGuy 03/04/10
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| I'm "meh" over it. I'm looking forward to faster DS..but that's about it. |
My Characters: M00giwara - 140 Mardia Buccaneer
staytru 03/04/10
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| [quote] JustiniansCode : So I did the math... my blizz does up to 55k to neutral monsters, so after the balance patch I should be able to 100% 2hko oblivion chief guardians @ 7,060 exp per kill (the balance patch will make oblivion monsters in the time temple weak to ice like they SHOULD be >:O. On 2x, they give 14,120 exp per kill. One full mob of 15 monsters would give me 211,800 exp =P Is it wrong of me not to want to train until this patch comes out? I've been training my Aran lately for a better BoF, he's currently 25% to level 79. I just wish the hunter's luck cards would still be here then... I'd get to level 150 in a day xD Anyone else looking forward to this patch? Do you think Nexon will be stupid and nerf the bonuses we get? Discuss [/quote] Where did it say that oblivion monsters would become to ice? RoR is weak to fire which is BS but whatever. I use to PoT hunt like a beast on my i/l, hitting 90ks @ 15x. I'll be able to 1hit ko 100% and if this is the case, I'll have to PoT hunt again. Make some pescas for my shad then some premade killics for Dual Blades =0 And Shadowers are getting a tremendous upgrade. It's all good ^^ |
My Characters: StayTruCB - 120 Yellonde Shadower
BanditHelper 03/04/10
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| I can wait, mainly because I have 4 in steal on my CB, I'm stuck at 73, and if I can't get out of level hell then I'll be stuck there forever because of "better" CBs. |
My Characters: HyperProxy - 55 Broa Dawn Warrior
WkRequiem 03/04/10
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| im hoping the regret monsters retain their double weakness. if i can stack fire and lightning charge i will pwn there. |
My Characters: WkRequiem - 120 Bellocan Paladin
franchioni 03/04/10
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| I've never had any complaints for the years that I have had my Paladin. I love it to death and every single skill we get and the gift of mastery over the 4 elements I never thought that my class needed fixing, besides, I've yet to meet another warrior my level range in Khaini that can outdmg my paladin on an elementally weak boss...yeah the masive boosts we are gonna get are pretty darn cool (I'm not gonna complain haha) since it will nothing but just vastly improve my already fine dpm, but i'm really more afraid of the masive bandwagon of people thinking "omg pallys do more dmg than heroes on neutral now? wow i have to make one now ONLY because they are better now and not because of their unique ability to harness the 4 elements !11!1!1" blah blah~ -.- Arc~ |
My Characters: pwrofthearc - 172 Khaini Paladin
CorsairKen
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| [quote] staytru : Where did it say that oblivion monsters would become to ice? RoR is weak to fire which is BS but whatever. I use to PoT hunt like a beast on my i/l, hitting 90ks @ 15x. I'll be able to 1hit ko 100% and if this is the case, I'll have to PoT hunt again. Make some pescas for my shad then some premade killics for Dual Blades =0 And Shadowers are getting a tremendous upgrade. It's all good ^^ [/quote] Along with the balance patch they are making all oblivion monsters weak to Ice and Thunder (like how Qualm are weak to Fire and Thunder) so with the Element stacking Paladins will get (Holy + Thunder), I can grind on them more effectively than skeles (without heaven's hammer). |
My Characters: RuneDefender - 139 Mardia Paladin
brayden2k9 03/04/10
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| I am.. SO pumped. XD! Shads will be awesome, IMO. |
My Characters: ImFerdie - 95 Khaini Chief Bandit
njzlilkilla 03/04/10
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| [quote] franchioni : I've never had any complaints for the years that I have had my Paladin. I love it to death and every single skill we get and the gift of mastery over the 4 elements I never thought that my class needed fixing, besides, I've yet to meet another warrior my level range in Khaini that can outdmg my paladin on an elementally weak boss...yeah the masive boosts we are gonna get are pretty darn cool (I'm not gonna complain haha) since it will nothing but just vastly improve my already fine dpm, but i'm really more afraid of the masive bandwagon of people thinking "omg pallys do more dmg than heroes on neutral now? wow i have to make one now ONLY because they are better now and not because of their unique ability to harness the 4 elements !11!1!1" blah blah~ -.- Arc~ [/quote] i always though they needed to make paladins better but i think what they did was overkill. makes no sense for paladins to outdamage heroes on neutral and then just blow them away on anything thats elementally weak |
My Characters: Expelling - 120 Broa Bow Master
aaronthecow 03/04/10
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| Mhmm I would take advantage of the 2x cards you do get now, Im excited for it but I can wait. |
My Characters: xtxoxmx - 142 Bera Shadower
Ichimurai 03/04/10
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| meh i plan on making a Sair for the Balance patch simply because: 1. Gunz r cool! 2. it becomes soooo easier to lvl -_-;; 3. Gunz r cool! 4.No more gun-smacking f3 5. Gunz r cool! and did i mention gunz r cool? |
My Characters: Ruitada - 101 Khaini Thunder Breaker
CorsairKen 03/04/10
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| [quote] njzlilkilla : i always though they needed to make paladins better but i think what they did was overkill. makes no sense for paladins to outdamage heroes on neutral and then just blow them away on anything thats elementally weak [/quote] Heroes (AND Drks) will still outdo us at cwkpq, zakum arms, killing both scar and targa at the same time, etc. |
My Characters: RuneDefender - 139 Mardia Paladin
brayden2k9 03/04/10
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| [quote] Ichimurai : meh i plan on making a Sair for the Balance patch simply because: 1. Gunz r cool! 2. it becomes soooo easier to lvl -_-;; 3. Gunz r cool! 4.No more gun-smacking f3 5. Gunz r cool! and did i mention gunz r cool? [/quote] RUITADA ;D |
My Characters: ImFerdie - 95 Khaini Chief Bandit
WkRequiem 03/04/10
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| [quote] njzlilkilla : i always though they needed to make paladins better but i think what they did was overkill. makes no sense for paladins to outdamage heroes on neutral and then just blow them away on anything thats elementally weak [/quote] honestly I dont think we needed anything. I waas happy being the the special cousin of the warrior class no one talked about. Now we're the mage of the warrior class |
My Characters: WkRequiem - 120 Bellocan Paladin
SplashingPee 03/04/10
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| I, Level 122 I/L would go to oblivion monsters to 3hko them for those excellent exp, if they were ice weak. |
My Characters: SplashingPee - 122 Scania I/L Arch Mage
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