FJ, Tele or Combat Step
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Warrior
| 15 posts archived
thread starter Sigyle Feb 25 2010
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| Which would you rather have warriors? |
My Characters: Sigyle - 43 Khaini F/P Wizard
hotsauce226 02/25/10
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| Hard to choose, but maybe Combat step o.O |
My Characters: ChunkaySoup - 44 Windia Fighter
Sigyle 02/25/10
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My Characters: Sigyle - 43 Khaini F/P Wizard
bloodyhunter 02/25/10
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My Characters: o0Believe0o - 90 Bera White Knight
germy300 02/25/10
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| I think Warriors would want Teleport. Not a lot of Arans use Combat Step in regular training, so... why would Warriors? |
My Characters: EmoIsBest - 78 Windia Chief Bandit
kennyLeung 02/25/10
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| flash jump without haste, is near useless. teleport is lame. combat step- fly alll oveeeer the map |
My Characters: KennyCygnus - 120 Broa Blaze Wizard
icewr 02/25/10
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| I use CS a lot in reg training o.O |
My Characters: WolfBitex - 103 Scania Aran in Misery
Hiraku
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| I'd take FJ for sure, a lot of high leveled warriors have near max base speed and jump. |
My Characters: WingedSpearX - 138 Scania Dark Knight
GoldGriffin5 02/25/10
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| you forget my soul rush. lol. |
My Characters: R3cki355 - 69 Broa Dawn Warrior
lord3vader 02/25/10
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My Characters: EatsKoreans - 50 Bera Page
DivineKYO 02/25/10
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| Well, tele gives vertical movement too. FJ is pretty good when you have decent jump/speed, and combat step is good when you're jumping off ledges. |
My Characters: InfighterKyo - 25 Broa Pirate
Sigyle 02/25/10
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| [quote] kennyLeung : teleport is lame. [/quote] Imagine Telecasting.. except you're using Brandish, so it's a teleBrandish |
My Characters: Sigyle - 43 Khaini F/P Wizard
Tempest 02/25/10
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| It would be really fun using rush and teleport or HH and teleport. Teleport is like the only skill palys need to be as close as possible for another class to be magelike. |
My Characters: TempistBlade - 55 Bera Page
Senyain 02/25/10
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 | I wouldn't consider CS a serious competitor with the other two from what I've heard about it. Warriors already have uber damage, and through Rush, an attack that boosts mobility. Why bother with CS? Between FJ and Teleport, that's not even a contest. Teleport wins, if we assume MP is a nonfactor. Vertical mobility, uses for dodging both magic and touch, no jumping requirement... all FJ ever was in the end to me, particularly in GMS, is a move that made me think "lol 8 year old Narutards" every time I saw someone use it (typically a dopey sin who would end up jumping into a monster), and a nearly useless mobility tool outside of towns. It could get you away from touch damage sometimes... under the condition that there wasn't another monster on the other side that you'd just be jumping into... and... that's it, actually. |
My Characters: Senyain - 23 KradiaGMS Beginner
Sigyle
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| Okay, so, it would seem that teleport wins.... Meh, nvm Oh, and I mentioned combat step because it seems fun. So, teleport is neat.. but what skills will it go against next? |
My Characters: Sigyle - 43 Khaini F/P Wizard
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