Hero or Paladin?
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Warrior
| 16 posts archived
thread starter MSBusiness Feb 24 2010
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| So, who is better and why? And if you choose a Hero or Paladin should it be an 1-h axe/mace or an 1-h sword? I know the speed of an 1-h axe/mace is normal and the speed of an 1-h sword is fast, but does that really matters? Btw, don't pay attention to my name. Thanks in advance. |
My Characters: UsingAxe - 20 Scania Warrior
VinnSword 02/24/10
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| [quote] mastaseller : Paladins are just noob all they do is *stab* *stab* *stab* *stab* some more. -.- and they are very weak Overall they are weak, they got crap skills, no party skills, not wanted in boss runs, not wanted in partys when training so they have to solo train which they suck so they trian super slow in. and they are noob [/quote] you do realize that on bosses such as pink bean, sacr, targa, etc that are weak to elements or need high KB usually have more pallys right? OT: if you care about damage, its easier to make a awesome damage hero, but if not, then make a hero anyways because fighters train faster |
My Characters: VinnSword - 51 Scania Page
valerian 02/24/10
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| Paladin cheaper and stronger :O Lvl 150 3~8 min BF. |
My Characters: Valeriansin1 - 113 Bera Hermit
aeropriest 02/24/10
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| I'll lay down some facts and you can decide which is better. Heroes: Brandish- Best DPM (damage per minute) out of the two... FOR NOW 1h sword- Crazy brandish speed, need to be RICH 2h sword- Stable/high damage, semi-RICH will work 1h axe- Fast brandish speed, CHEAP 2h axe- Slowest/strongest/unstable, CHEAP Paladins: Blast- Lower DPM then Brandish... FOR NOW ::Balance Patch will allow Paladins to stack Lightning/Thunder Charge with any other charge... what does this mean? ::It means Paladins will beat Heroes in single target DPM 1h sword- Fastest blast speed, need to be RICH 2h sword- Stable/high damage, semi-RICH will work 1h BW- Fast speed, CHEAP but hard to find 2h BW- Slowest speed/Highest damage, CHEAP but hard to find As for a deeper insight on Brandish vs Blast (with single charges and with dual charges) Mobbing before Balance Patch: Brandish- Hits 3 monsters 2 times each Blast- Hits 1 monster... once ::Brandish wins Single Target: ... to lazy to explain- Brandish wins Mobbing after Balance Patch: Brandish still wins Single Target: BLAST WINS! Your choice =] |
My Characters: LilVietAran - 123 Windia Aran in Hope
CorsairKen
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| [quote] aeropriest : I'll lay down some facts and you can decide which is better. Heroes: Brandish- Best DPM (damage per minute) out of the two... FOR NOW 1h sword- Crazy brandish speed, need to be RICH 2h sword- Stable/high damage, semi-RICH will work 1h axe- Fast brandish speed, CHEAP 2h axe- Slowest/strongest/unstable, CHEAP Paladins: Blast- Lower DPM then Brandish... FOR NOW ::Balance Patch will allow Paladins to stack Lightning/Thunder Charge with any other charge... what does this mean? ::It means Paladins will beat Heroes in single target DPM 1h sword- Fastest blast speed, need to be RICH 2h sword- Stable/high damage, semi-RICH will work 1h BW- Fast speed, CHEAP but hard to find 2h BW- Slowest speed/Highest damage, CHEAP but hard to find As for a deeper insight on Brandish vs Blast (with single charges and with dual charges) Mobbing before Balance Patch: Brandish- Hits 3 monsters 2 times each Blast- Hits 1 monster... once ::Brandish wins Single Target: ... to lazy to explain- Brandish wins Mobbing after Balance Patch: Brandish still wins Single Target: BLAST WINS! Your choice =] [/quote] I like how you completely ignored advance charge blow when it comes to mobbing. 820.3125% (holy/thunder) after the balance patch (735% Holy before patch) on six monsters with uninteruptable stun mean nothing to you? |
My Characters: RuneDefender - 129 Mardia Paladin
twilly1234 02/24/10
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My Characters: StarMourn - 92 Scania White Knight
HowDidILose 02/24/10
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| Go hero. No paladin for you. |
My Characters: Rafurion - 50 Windia Aran in Memory
groundonrage 02/24/10
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My Characters: LazyVista - 90 KradiaGMS Sniper
c0sa 02/24/10
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| [quote] groundonrage : Spear Hero [/quote] BW Hero. |
My Characters: C0SA - 114 Scania Ranger
mastaseller 02/24/10
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| lol i just said that to see what people would say... I dont think paladins suck altough you cant arque that Paladins are stronger than heros |
My Characters: K1ash3r - 135 Bera Bow Master
itarik 02/24/10
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| make a hero since the balance patch many people make paly's |
My Characters: iFightMax - 46 KradiaEMS Fighter
aeropriest 02/24/10
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| [quote] CorsairKen : I like how you completely ignored advance charge blow when it comes to mobbing. 820.3125% (holy/thunder) after the balance patch (735% Holy before patch) on six monsters with uninteruptable stun mean nothing to you? [/quote] I intentionally left out advance charge blow due to the fact that charge blow increases your weapon attack % not your damage %. Correct me if I'm wrong but when doing damage multiplication, having 250% weapon att isn't the same as having 250% damage. And I don't know where you got the idea that ACB hits 820% because then what would be the point of Blast? Again, correct me if I'm wrong PS: I dont have a favorite on either of the classes. My main ATM is a Hero-in-progress and I like it a lot. Although sometimes I do wish I was a Pally~ |
My Characters: LilVietAran - 123 Windia Aran in Hope
CorsairKen
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| [quote] aeropriest : I intentionally left out advance charge blow due to the fact that charge blow increases your weapon attack % not your damage %. Correct me if I'm wrong but when doing damage multiplication, having 250% weapon att isn't the same as having 250% damage. And I don't know where you got the idea that ACB hits 820% because then what would be the point of Blast? Again, correct me if I'm wrong PS: I dont have a favorite on either of the classes. My main ATM is a Hero-in-progress and I like it a lot. Although sometimes I do wish I was a Pally~ [/quote] Advance charge blow makes charge blow as fast and spammable as slash blast (without the FA) and has a 90% stun rate that cant be cancelled out by a normal attack. Assuming we have balance patch already and element advantage is 125% boost instead of 150% we have currently, multipliers for Blast and ACB looks like this : Blast on Neutral - (hits 1 monster) Fire/Thunder = 1015% Ice/Thunder = 797.5% Holy/Thunder = 1087.5% Blast on Ele Weak - (hits 1 monster) Fire/Thunder = 1268.75% Ice/Thunder = 996.875% Holy/Thunder = 1359.375% Adv. Charge Blow on Neutral - (hits 6 monsters) Fire/Thunder = 612.5% Ice/Thunder = 481.25% Holy/Thunder = 656.25% Adv. Charge Blow on Ele Weak - (hits 6 monsters) Fire/Thunder = 765.625% Ice/Thunder = 601.5625% Holy/Thunder = 820.3125% Hero's Brandish = 988% on 3 monsters (with 5 red orbs and adv combo maxed) ACB is mostly used for training or multiple bosses (cwkpq) and Blast is used for single bosses or killing off a single monster. We don't depend on blast and slash blast to train in 4th job you know -_-. |
My Characters: RuneDefender - 129 Mardia Paladin
gamefreakNL 02/24/10
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| [quote] Quillroy : I would say.. One handed sword hero, no one handed axes are as fast as a katana(?). And i believe that the brandish formula supports swords? Anyways, if you compare unfunded to unfunded i think axe heroes win, but what do i know? [/quote] Yes, Sword brandish hits 100%/100%, axe is 75%/100%, so its 12,5% weaker. OT: Go for sword, be 2h till u got enough funding for a decent 1h sword (120+) and a 15+ shield. Also go for pally, much more fun, hero is kinda boring ;) (trust me :P) |
My Characters: FocusHero - 140 Scania Hero
kyuubi 02/24/10
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| @CorsairKen...well said! (even though i suck @ ms math lol) |
My Characters: Kyuubicleave - 78 Scania White Knight
MapleGirl888 02/24/10
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| [quote] FaceDesk : Paladins. We need more of those. [/quote] no. keep them rare. |
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