Archmage 1v1 damage
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thread starter AnasF Feb 01 2010 + PM | QUOTE | PERMALINK | REPORT
AnasFArchmages only have crap 1v1 damage because of Onyx Apples. Onyx Apples amplify a normal attacker's damage by 170%, whereas for an Archmage it only amplifies damage by 110%. And this is why gMS is unfair. o.o Nexon should release 700m.atk, 10 minute potions, that increase MP usage by 400%. This'd disable Ultimates from being used (unless the Archmage was very high leveled, with Hyper Body). We'd be able to boss decently, and if the above conditions are met, we could train at 190k HP monsters. :3
My Characters: AnasF - 191 Bera I/L Arch Mage
KaRnAgE926 02/01/10 + PM | QUOTE | PERMALINK | REPORT
I agree with this idea.
My Characters: Neokins - 122 Windia Bow Master
Beggy + PM | QUOTE | PERMALINK | REPORT
MSEA has apples too, they aren't gMS exclusive. But even without apples an Archmages 1v1 damages lags behind other classes (as a comparison, my shadower takes 12-13 minutes for a pap solo at 162, my archmage at level 164 with an Estaff 8 + summon takes 17-19 minutes. I've spent more on equips for AM than I have on shadower). Like it matters though. Archmages were designed to be mobbers, not our fault Nexon hasn't released enough decent bosses with multiple parts/elemental weaknesses and instead released tons of bosses where 1v1 damage is of utmost importance. EDIT: Is that 400% on top of Amp resulting in 800% MP cost or just flat 400%? Also if such pots were to exist, a break of the 1999 magic limit would be nice.
My Characters: Gobbins - 164 Scania I/L Arch Mage
dota88 02/01/10 + PM | QUOTE | PERMALINK | REPORT
Should melee classes start a thread on why we we cant hit who screen and 1hko everything no, your ment for aoe dmg, if you had great 1v1 and 1vmultiple mobs, every1 would just choose the class.
My Characters: DrakexWolF - 131 Galicia Hero
KaRnAgE926 02/01/10 + PM | QUOTE | PERMALINK | REPORT
but I do think if they create some item lets say (Merlin's Potion) gives 700% magic att boost for 10 mins and drops from APQ's. That would balance of the classes a Lot. And to compensate reduce Blizz damage by 40%. I would really say -thumbs up- for that. ^^
My Characters: Neokins - 122 Windia Bow Master
AnasF 02/01/10 + PM | QUOTE | PERMALINK | REPORT
AnasFGobbins, you're not soloing Papulatus properly. (At least, I have reason to believe so, considering your equipment is godly). Also, yes, it's 400% on top of Amplification, so yes, it'd be 28k MP per Blizzard. Like I said, the cost needs to be high to prevent Ultimate abuse. Dota, we'd still be behind. Just not 1/4th damage. -.-
My Characters: AnasF - 191 Bera I/L Arch Mage
StanBert 02/01/10 + PM | QUOTE | PERMALINK | REPORT
Meh. I find apples aren`t even really necessary for most bosses anymore. If you have enough decent attackers the lesser bosses like zak/scarlion and lower go down easy without apples. The last zrun i was on we had 5-6 attackers and we killed it appleless in 25 minutes?
My Characters: BlowSniper - 169 Bera Marksman
Beggy 02/01/10 + PM | QUOTE | PERMALINK | REPORT
It's not something I do often at all so I'm not surprised. What's the better method? Usually I cast summon/buffs beforehand, when Pap is summoned I slow and just CL away until it dies, periodically keeping up slow. I don't cast MW again if it gets dispelled until he's hiding. I do this on the floor. Is it better to be on the platforms? On my shadower it mattered little whether I was up top or on the floor so I assumed it'd be the same for AMs. :x
My Characters: Gobbins - 164 Scania I/L Arch Mage
ImKafei 02/01/10 + PM | QUOTE | PERMALINK | REPORT
Dude.. No. Magic users = mobbers. Just deal with it.
My Characters: Kaafeii - 135 Broa I/L Arch Mage
Crayola555 + PM | QUOTE | PERMALINK | REPORT
[quote] Beggy : It's not something I do often at all so I'm not surprised. What's the better method? Usually I cast summon/buffs beforehand, when Pap is summoned I slow and just CL away until it dies, periodically keeping up slow. I don't cast MW again if it gets dispelled until he's hiding. I do this on the floor. Is it better to be on the platforms? On my shadower it mattered little whether I was up top or on the floor so I assumed it'd be the same for AMs. :x [/quote] If you can withstand 8 k damage from bombs, go top. At top, Pap cannot dispel you. Also, Ifrit helps A LOT. So stay near his body. And lol. @TS, you're overpowering the A/M class. Arch mages train the fastest out of all other jobs. And you want them to have equal amount of DPS as NL/BM? Everyone would make a A/M then cause it would be flawless.
My Characters: Breatherll - 120 Bera Aran in Hope
blaze201 02/01/10 + PM | QUOTE | PERMALINK | REPORT
i agree with this
My Characters: Blaze2o1 - 124 Scania F/P Arch Mage
taotapp 02/01/10 + PM | QUOTE | PERMALINK | REPORT
If the right conditions are met, this thread could explode. brb, getting lawn chair.
My Characters: Avoidant - 148 Windia F/P Arch Mage
Emenia 02/01/10 + PM | QUOTE | PERMALINK | REPORT
I agree with this, it's a nice idea~
My Characters: Emenia - 71 Windia F/P Mage
Fuzzy93 02/01/10 + PM | QUOTE | PERMALINK | REPORT
No, mages were meant for AoE skills. NOT 1vs1.
My Characters: xRienHeart - 29 Bera Aran Awakened
FirstBandiTx 02/01/10 + PM | QUOTE | PERMALINK | REPORT
Nifty idea!
My Characters: BreakerCal - 80 Windia Thunder Breaker
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