Dauls VS wolfspiders
basilmarket.com forums : Warrior  |  11 posts archived
« prev list next » thread 984 of 1,741  (arrow keys work)
thread starter bradster1099 Aug 25 2009 + PM | QUOTE | PERMALINK | REPORT
Well ima lv86 Sader At Wolf spiders i have lv18 coma and maxed combo I've seen guides saying to go to Daul ghost pirates at lv85, But iom wondering if its actually better than WS. Thanx in advace
OMGitisEThan 08/25/09 + PM | QUOTE | PERMALINK | REPORT
Bad call on maxing Combo before Coma. Duals is easier on the pots.
bradster1099 Aug 25 2009 + PM | QUOTE | PERMALINK | REPORT
OMGitisEThan : Bad call on maxing Combo before Coma. Duals is easier on the pots. U cant evevn do coma w/o Combo tho =( PS.it still does 14k Dmg so im happy =D
Lild 08/25/09 + PM | QUOTE | PERMALINK | REPORT
LildOMGitisEThan : Bad call on maxing Combo before Coma. Duals is easier on the pots. Combo is supposed to be max first. Don't worry thread starter, your build is fine. This person has no idea what he's talking about. And Dual's can be better if you learn how to work the map.
lolGopo 08/25/09 + PM | QUOTE | PERMALINK | REPORT
a dyslexic man walks into a bra
p4u1L33 08/25/09 + PM | QUOTE | PERMALINK | REPORT
uhm you're supposed to do combo up to lv 21 because thats the lowest level that you get 5 orbs. and then you do max coma and then max combo. o_O
OMGitisEThan Aug 25 2009 + PM | QUOTE | PERMALINK | REPORT
bradster1099 : U cant evevn do coma w/o Combo tho =( PS.it still does 14k Dmg so im happy =D The fastest training build would be 21 combo then max coma. After maxing coma you then finish combo. Lild : Combo is supposed to be max first. Don't worry thread starter, your build is fine. This person has no idea what he's talking about. And Dual's can be better if you learn how to work the map. Notce how i said MAXING and not GETTING idiot read a guide. Combo is not supposed to be maxed first. The current suggested build is 21 combo, 30 coma, 9 combo or panic. Are you sure it is not you who doesn't know what their talking about swine?
bradster1099 08/25/09 + PM | QUOTE | PERMALINK | REPORT
Oh so im messed up arent I? Well i guess its fine I'll just Use lv18 coma which is fine for Dmg. BTW guys can we talk about Dauls VS WS and not my build please? Thank you
OMGitisEThan 08/25/09 + PM | QUOTE | PERMALINK | REPORT
bradster1099 : Oh so im messed up arent I? Well i guess its fine I'll just Use lv18 coma which is fine for Dmg. BTW guys can we talk about Dauls VS WS and not my build please? Thank you Its not that bad u will just train slower and less effiecently untill lvl 90. Taken from the guide you could/should have read. Unbalanced Time (youtube): 80-120 Classes: White Knights, Crusaders Any WK will tell you that once you hit Duals, you're in WK heaven. By the time you're level 79-81 your Fire Charge should be maxed, or almost maxed. Duals are the best experience for a WK at this time. When using this map you want to clear the Duals at the topmost platform, move to the next, then slowly make your way down the platforms. Clear a platform and then go to the next. As you get lower the mobs thicken. When you get to the bottom you'll have a mob thats anywhere from 10-25 strong. Mob them up and enjoy. And the best part is: once you clear the bottom, all you do is CC to the next channel and then CC back to your channel, and you're back at the top (You can also enter and leave Cash Shop)! You can clear an entire map several times without ever climbing a ladder! But remember, just like normal Ghost Pirates, THEIR MAGIC ATTACK WILL NOT HIT YOU IF YOU DO NOT JUMP. Use power strike on 1-2 Duals. Only use Slash Blast if the mob is 3 or more. Essentially, Duals are the same as normal Ghost Pirates but the ACC required to hit them and the damage required to KB is higher. You might find steelies here if you're lucky =D
bradster1099 08/25/09 + PM | QUOTE | PERMALINK | REPORT
OMGitisEThan : Its not that bad u will just train slower and less effiecently untill lvl 90. Taken from the guide you could/should have read. Unbalanced Time (youtube): 80-120 Classes: White Knights, Crusaders Any WK will tell you that once you hit Duals, you're in WK heaven. By the time you're level 79-81 your Fire Charge should be maxed, or almost maxed. Duals are the best experience for a WK at this time. When using this map you want to clear the Duals at the topmost platform, move to the next, then slowly make your way down the platforms. Clear a platform and then go to the next. As you get lower the mobs thicken. When you get to the bottom you'll have a mob thats anywhere from 10-25 strong. Mob them up and enjoy. And the best part is: once you clear the bottom, all you do is CC to the next channel and then CC back to your channel, and you're back at the top (You can also enter and leave Cash Shop)! You can clear an entire map several times without ever climbing a ladder! But remember, just like normal Ghost Pirates, THEIR MAGIC ATTACK WILL NOT HIT YOU IF YOU DO NOT JUMP. Use power strike on 1-2 Duals. Only use Slash Blast if the mob is 3 or more. Essentially, Duals are the same as normal Ghost Pirates but the ACC required to hit them and the damage required to KB is higher. You might find steelies here if you're lucky =D Lolz i read that guide.. There where 2 builds.. i took the first one b/c it made more sense to me =P
OMGitisEThan 08/25/09 + PM | QUOTE | PERMALINK | REPORT
That's the training guide there is no warrior builds in there... Have fun at duals i luv them.
« prev list next » thread 984 of 1,741  (arrow keys work)