 | Vampire: Level 1: MP -10, Damage 11%, 3 monsters can be attacked, consume 1% of the damage Level 2: MP -10, Damage 12%, 3 monsters can be attacked, consume 1% of the damage Level 3: MP -10, Damage 13%, 3 monsters can be attacked, consume 1% of the damage Level 4: MP -10, Damage 14%, 3 monsters can be attacked, consume 1% of the damage Level 5: MP -10, Damage 15%, 3 monsters can be attacked, consume 1% of the damage Level 6: MP -16, Damage 16%, 4 monsters can be attacked, consume 2% of the damage Level 7: MP -16, Damage 17%, 4 monsters can be attacked, consume 2% of the damage Level 8: MP -16, Damage 18%, 4 monsters can be attacked, consume 2% of the damage Level 9: MP -16, Damage 19%, 4 monsters can be attacked, consume 2% of the damage Level 10: MP -16, Damage 20%, 4 monsters can be attacked, consume 2% of the damage Level 11: MP -22, Damage 21%, 5 monsters can be attacked, consume 3% of the damage Level 12: MP -22, Damage 22%, 5 monsters can be attacked, consume 3% of the damage Level 13: MP -22, Damage 23%, 5 monsters can be attacked, consume 3% of the damage Level 14: MP -22, Damage 24%, 5 monsters can be attacked, consume 3% of the damage Level 15: MP -22, Damage 25%, 5 monsters can be attacked, consume 3% of the damage Level 16: MP -28, Damage 26%, 6 monsters can be attacked, consume 4% of the damage Level 17: MP -28, Damage 27%, 6 monsters can be attacked, consume 4% of the damage Level 18: MP -28, Damage 28%, 6 monsters can be attacked, consume 4% of the damage Level 19: MP -28, Damage 29%, 6 monsters can be attacked, consume 4% of the damage Level 20: MP -28, Damage 30%, 6 monsters can be attacked, consume 4% of the damage Note: Pretty big MP drainer while spamming it. I recommend getting vampire to 16 then doing Mastery because that is when Vampire hits 6 monsters. Then after Mastery is 19 finish off vampire. Some builds don't pay attention to stuff like this. (Like the DK builds that don't note to save SP to jump crusher from 15 to 21 because it gets worse on those levels) This is how i did it. It's either 10% minimum damage increase or 4% maximum increase with those 4 SP's. (You should have 5 into Mastery at that point) The 10% is obviously better. Critical (The best skill ever for NWs IMO): Level 1: 21% success rate, critical damage 113% Level 2: 22% success rate, critical damage 116% Level 3: 23% success rate, critical damage 119% Level 4: 24% success rate, critical damage 122% Level 5: 25% success rate, critical damage 125% Level 6: 26% success rate, critical damage 128% Level 7: 27% success rate, critical damage 131% Level 8: 28% success rate, critical damage 134% Level 9: 29% success rate, critical damage 137% Level 10: 30% success rate, critical damage 140% Level 11: 31% success rate, critical damage 143% Level 12: 32% success rate, critical damage 146% Level 13: 33% success rate, critical damage 149% Level 14: 34% success rate, critical damage 152% Level 15: 35% success rate, critical damage 155% Level 16: 36% success rate, cri |