Thunder Breaker Confudled O_O
basilmarket.com forums : Cygnus Knight  |  7 posts archived
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thread starter Omega Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
I read a guide and it said max everything but Booster, which I should leave at 11. Should I really do this? If I did I would have to recast often but I think some ppl said you get a new sort of booster at 3rd job. What should I do? Another thing. I have a normal z-helm, a 7 dex cape and 30m extra. What should I cap my dex at?
GDragonxVip 08/12/09 + PM | QUOTE | PERMALINK | REPORT
60 end of story
Omega 08/12/09 + PM | QUOTE | PERMALINK | REPORT
Are you sure?
Arios 08/12/09 + PM | QUOTE | PERMALINK | REPORT
You finish off booster later on.
megabob10 08/12/09 + PM | QUOTE | PERMALINK | REPORT
Dex needed for your planned end game weapon - dex from equips you will most likely get/already have = Base dex
xXMikhailXx Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
max booster. you need it maxed to satisfy the requirement for wind booster in 3rd job, your only party skill. EDIT: nvm i just re-read the guide. max everything besides booster since you'll have extra points in 3rd job.
NotAwesome 08/12/09 + PM | QUOTE | PERMALINK | REPORT
I think you should do this. Booster is a short cast and not a problem to recast more often. Other skills can benefit you more. After you get Barrage at 100 you max Booster so you can get Speed Infusion. As for your dex, it really depends on what weapon you want.
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