question about Final attack for dawn warriors
thread starter pokemon08 Aug 06 2009
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| would someone please show some math for it activating with/without brandish? please D: i have to know if it decreases or increases |
Bountyan 08/06/09
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| I don't have math/proof, but everyone I've seen who actually knows something said it increases your DPM with Brandish by about 2-3%? |
Fyren 08/06/09
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| It is said to improve DPM by 2%. |
taleko 08/06/09
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| Bountyan : I don't have math/proof, but everyone I've seen who actually knows something said it increases your DPM with Brandish by about 2-3%? i like to think i know something, and i'm on the other side of the fence. give me a little time and i'll do some math. |
Fyren 08/06/09
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| I was thinking about when FA would actually be useful, and I realised that even though most say it is most useful in second job, many people leave it to the end, and its not worth it just for those few levels. Then quickly in 3rd job people get the Soul Drive skill, which doesnt work with FA, the only time you will need it would be if you are bossing before you get brandish, and use PS other than that it seems useless. |
pokemon08 08/06/09
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| ok thanks guys because all i know is it increases power strikes dpm by like 12%? somewhere around that but right now all i care about is the endgame skill so i dont want to waste sp just for the early levels |
taleko 08/06/09
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| ok since i cant find valid Combo and AC numbers i'll remove that out of the equation since it will be the same on both sides. brandish is 230% x 2 hits. fast 4 is 115 hit per minute with FA and 100 without fast 5 is 106 HPM with FA and 90 without fast 6 is 96 HPM with FA and 82 without FA has 60% activtion rate for 250% damage. (speed reference) any disagreements with these numbers so far anyone? (will wait for approval before continuing) |
pokemon08 08/07/09
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| i think the maximum combo is 190% for warriors from what i heard |
taleko Aug 07 2009
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| pokemon08 : i think the maximum combo is 190% for warriors from what i heard 140% for adventurer combo and 190% for adventurer AC, but i cannot find consistent numbers for CK |
pokemon08 08/07/09
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| o-o i meant for dawn warriors arent heroes AC 240%? or soething around that number? oh yeah we havent factored in soul charge, i have my sources to find this :D |
taleko Aug 07 2009
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| pokemon08 : o-o i meant for dawn warriors arent heroes AC 240%? or soething around that number? oh yeah we havent factored in soul charge, i have my sources to find this :D trust me that 240% is WAY off in maple, the tags are way off, the skill description for adventurer combo says 220% and yet in game it says 140%, most sites still list it incorrectly. anyway can somone confirm my previous post? especially the brandish numbers. instead of trying to factor in SC and combo/AC i'll just remove it from both sides. |
pokemon08 Aug 07 2009
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| i would still like to factor it in you dont have to but if i get the numbers it would be supah helpful if you calculaated it :D oh yeah soul charge has 120% bonus and 145% if holy weak (your right now thinking back adventurer AC is 190% my bad)i dont remember but i think dawn warrior AC is 140%? and with brandish percents... we are on the same page i guess EDIT: ok i found some brandish pervents its 230%x2 :D and i have confirmed it is AC that is 140% |
tugboats 08/07/09
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| taleko : ok since i cant find valid Combo and AC numbers i'll remove that out of the equation since it will be the same on both sides. brandish is 230% x 2 hits. fast 4 is 115 hit per minute with FA and 100 without fast 5 is 106 HPM with FA and 90 without fast 6 is 96 HPM with FA and 82 without FA has 60% activtion rate for 250% damage. (speed reference) any disagreements with these numbers so far anyone? (will wait for approval before continuing) First.. your info is wrong: speed(2) fast 4+booster// brandish = 95.238/min speed(3) fast 5+booster// brandish = 86.9565/min speed(4) normal 6+booster// brandish = 80/min Second, this is why FA is better: Data: • speed(4) normal 6+booster// brandish = 80/min • speed(4) normal 6+booster// brandish+FA = 52.63158/min • brandish(no FA) = 230x2 • brandish(+FA) = 230x2+250 calc: (230*2)(80) = 36800 ((230*2)+250)(52.63158) = 37368.4218 FA is 3.04% better. |
taleko Aug 07 2009
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| ok time for some basic math.we'll assume the warrior is some crazy kind of uber dex warrior with a range of 1000-1000. why? it makes my life easier. and anyone who has a problem with that needs to understand math better, using ANY numbers for a damage range will still result in the same % result at the end. i'm dong the math for each weapon speed. why? if you look at the numbers that have been tested many times (and are accepted for calcs within the warrior forum) the # of hits is increased by 15% for fast 4, 17.777% for fast 5 and 1.707% for normal 6. This means the results will be different for each speed setup. Case1: Fast 4 (RK, Lionheart, Jap Map) No FA: 100 hits x 230%x2 x damage= 460,000 damage FA: 72 hits Brandish 43 hits FA (on average) (72x230%x2xdamage)+(43x250%xdamage) 438,700 damage Result: 4.85% in favour of no FA case 2: Fast 5 (most 1h swords, NRW and ST) No FA: 90 hits x230%x2 x damage = 414000 damage FA: 106 hits = 66 hits brandish + 40FA (on Average) (66x230%x2 x damage)+(40x250% x damage) = 403600 damage Result: 2.57% in favour of no FA. case 3: Normal 6 (most 2h swords) No FA: 82 hits * 230%*2 * damage = 377200 damage FA: 96 hits: 60 hits brandish, 36 hits Fa= (60x 230%*2 * damage)+(36*250% * damage) = 366000 damage Result: 3.06% in favour of no FA. @tugboats: i already added booster into my speeds. and your figures with brandish are off. Please Note: this is purely theoretical, it doesnt take into account Orb charging or training situations where one side or the other may have the advantage. also take into account that lower lvl'd brandish's damage should be increased by FA on a SINGLE target, there's probably some magical lvl of brandish where FA becomes redundant for each speed lvl, but TBH i couldn't really be bothered to work it out right now |
tugboats 08/07/09
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| taleko : @tugboats: i already added booster into my speeds. and your figures with brandish are off. No, yours are off. Look at a site(basil blocks me from posting a direct link) called sp.net, and find a thread called "Attack Speed Reference". These values were retrieved from packet tick counts. There is no possible way for these to be incorrect since they are obtained directly from packets sent to the server. Either way, you still concluded that FA improves 2h sword damage by ~3%, which is what I have already said. Also, your numbers don't really make sense because you said FA=366000, noFA=377200, but you still agreed that FA is a 3% improvement? You might be right about speed 5/4 weapons; I only tested speed 6 since that is what I use. However, yours still might be wrong since you used incorrect speed values, so I will test speed 5/4 as well. |
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