thread starter poke1024 Jul 31 2009
+ PM | QUOTE | PERMALINK | REPORT
| Due to requests, I have remade this topic into a build guide and have changed it a bit. Hai, so this is my first guide, and I do see that no one has created a NightWalker guide, so I decided to go ahead and create one. Sorry if this is confusing, cause I am just making this a quick one. SO of course, get to Level 10, go talk to the NightWalker job advancer. Make sure you have DEX at 25 and the rest on LUK when you talk to him. Note: This guide is not meant for Dexless NightWalkers. Put the first SP on Lucky 7. Lv.10: 1 Lucky 7 Lv.11: 2 Lucky 7, 1 Darkness, 1 Disorder Lv.12: 3 Lucky 7, 1 Darkness, 3 Disorder Lv.13: 5 Lucky 7, 1 Darkness, 3 Disorder, 1 Nimble Body At Lv.20 you should have: 19 Lucky 7, 1 Darkness, 3 Disorder, 8 Nimble Body Lv.21: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body Lv.22: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 2 Keen Eyes, 1 Dark Sight Lv.23: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 4 Keen Eyes, 2 Dark Sight At Lv.26 you should have: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, 8 Dark Sight Lv.27: (Max) Lucky 7, 2 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight At Lv.30 you should have: (Max) Lucky 7, 11 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight Or follow this build provided by SilverStrato 10: +1 Darkness 11: +1 Lucky Seven, +2 Nimble Body 12: +1 Nimble Body (3), + 2 Keen Eyes 13: +3 Keen Eyes (5) 14: +3 Keen Eyes (8) 15: +3 Lucky Seven (4) 16: +3 Lucky Seven (7) 17: +3 Lucky Seven (10) 18: +3 Lucky Seven (13) 19: +3 Lucky Seven (16) 20: +3 Lucky Seven (19) 21: +1 Lucky Seven (20), +2 Disorder 22: +1 Disorder (3), +2 Dark Sight 23: +3 Dark Sight (5) 24: +3 Dark Sight (8) 25: +2 Dark Sight (10), +1 Nimble Body (4) 26: +3 Nimble Body (7) 27: +3 Nimble Body (10) 28: +3 Darkness (4) 29: +3 Darkness (7) 30: +3 Darkness (10) Max Nimble Body Max Keen Eyes 3 Disorder Max Dark Sight Max Lucky Seven 10 Darkness Then of Course, you go take your 2nd Job Adv. at Lv.30. Here is the 2nd Job Build. Lv.30: 1 Flash Jump Lv.31: 1 Flash Jump, 3 Claw Mastery Keep putting skill points onto Critical Throw. At Lv.41 you shold have: 1 Flash Jump, 3 Claw Mastery, (Max) Critical Throw Lv.42: 1 Flash Jump, 5 Claw Mastery, (Max) Critical Throw, 1 Vampire Lv.43: 1 Flash Jump, 7 Claw Mastery, (Max) Critical Throw, 1 Vampire, 1 Haste LV.44: 1 Flash Jump, 9 Claw Mastery, (Max) Critical Throw, 1 Vampire, 2 Haste Lv.45: 1 Flash Jump, 11 Claw Mastery, (Max) Critical Throw, 1 Vampire, 3 Haste By Lv.50 you should have: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 8 Haste, 1 Booster Lv.51: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 10 Haste, 2 Booster Lv.52: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 3 Vampire, 10 Haste, 3 Booster Lv.53: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 5 Vampire, 10 Haste, 4 Booster Lv.54: 1 Flash Jump, (Max) Claw Mastery, (Max |