poke1024's Guide For NightWalker (Non-Dexless)
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thread starter poke1024 Jul 30 2009 + PM | QUOTE | PERMALINK | REPORT
Hai, so this is my first guide, and I do see that no one has created a NightWalker guide, so I decided to go ahead and create one. Sorry if this is confusing, cause I am just making this a quick one. SO of course, get to Level 10, go talk to the NightWalker job advancer. Make sure you have DEX at 25 and the rest on LUK when you talk to him. Note: This guide is not meant for Dexless NightWalkers. Put the first SP on Lucky 7. Lv.10: 1 Lucky 7 Lv.11: 2 Lucky 7, 1 Darkness, 1 Disorder Lv.12: 3 Lucky 7, 1 Darkness, 3 Disorder Lv.13: 5 Lucky 7, 1 Darkness, 3 Disorder, 1 Nimble Body At Lv.20 you should have: 19 Lucky 7, 1 Darkness, 3 Disorder, 8 Nimble Body Lv.21: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body Lv.22: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 2 Keen Eyes, 1 Dark Sight Lv.23: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 4 Keen Eyes, 2 Dark Sight At Lv.26 you should have: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, 8 Dark Sight Lv.27: (Max) Lucky 7, 2 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight At Lv.30 you should have: (Max) Lucky 7, 11 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight Then of Course, you go take your 2nd Job Adv. at Lv.30. Here is the 2nd Job Build. Lv.30: 1 Flash Jump Lv.31: 1 Flash Jump, 3 Claw Mastery Keep putting skill points onto Critical Throw. At Lv.41 you shold have: 1 Flash Jump, 3 Claw Mastery, (Max) Critical Throw Lv.42: 1 Flash Jump, 5 Claw Mastery, (Max) Critical Throw, 1 Vampire Lv.43: 1 Flash Jump, 7 Claw Mastery, (Max) Critical Throw, 1 Vampire, 1 Haste LV.44: 1 Flash Jump, 9 Claw Mastery, (Max) Critical Throw, 1 Vampire, 2 Haste Lv.45: 1 Flash Jump, 11 Claw Mastery, (Max) Critical Throw, 1 Vampire, 3 Haste By Lv.50 you should have: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 8 Haste, 1 Booster Lv.51: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 10 Haste, 2 Booster Lv.52: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 3 Vampire, 10 Haste, 3 Booster Lv.53: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 5 Vampire, 10 Haste, 4 Booster Lv.54: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 7 Vampire, 10 Haste, 5 Booster Lv.55: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 9 Vampire, 12 Haste, 5 Booster Lv.56: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 11 Vampire, 14 Haste, 5 Booster By Lv.60 you should have: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 19 Vampire, 18 Haste, 5 Booster Lv.61: 3 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, (Max) Vampire, (Max) Haste, 6 Booster, Until Lv.70, now you can choose either to Max Flash Jump or Booster. Here is 3rd Job: Lv.70: 1 Shadow Partner Lv.71: 3 Shadow Partner, 1 Avenger Put all SP into Shadow Partner until maxed out. Lv.80: (Max) Shadow Partner, 1 Avenger Lv.81: (Max) Shadow Partner, 3 Avenger, 1 Alchemist Put all SP into Aven
totalnub1024 07/30/09 + PM | QUOTE | PERMALINK | REPORT
Nice guide, something to look at really quick to get a general idea.
Effectss 07/30/09 + PM | QUOTE | PERMALINK | REPORT
ah I kinda have 14 sp points on darkness what should I do?
MochaCapp 07/30/09 + PM | QUOTE | PERMALINK | REPORT
I think after you max critical, and 1 vamp, you should put up around 6 claw booster, and then max haste. I'm pretty sure mastery is not that important.
poke1024 07/30/09 + PM | QUOTE | PERMALINK | REPORT
well, i think it is for a NW @ Effectss: Then have Dark Sight at 7
Effectss 07/30/09 + PM | QUOTE | PERMALINK | REPORT
Ok but is it a bad idea to have claw booster at 16 so I can max my dark sight?
Torchic 07/31/09 + PM | QUOTE | PERMALINK | REPORT
Why would you put FJ at such an early level?
Mapledude22 07/31/09 + PM | QUOTE | PERMALINK | REPORT
your guide isn't very clear, why does it say at level 41 max critical throw? shouldn't you have said critical throw maxed at level 40?
poke1024 07/31/09 + PM | QUOTE | PERMALINK | REPORT
oh, ok, i will make it more clear @Torchic: Just Lv.1 at the beginning @Effects: sure, if you want to max dark sight
MisterCold 07/31/09 + PM | QUOTE | PERMALINK | REPORT
Why vampire at such a low lvl? it's like ... godly, for what lvl 20 booster >.>
poke1024 07/31/09 + PM | QUOTE | PERMALINK | REPORT
well, since all CK only go up to lv120, booster improves the DPM and Vampire, from what I have heard isnt too great
MisterCold 07/31/09 + PM | QUOTE | PERMALINK | REPORT
explain me how it's NOT good? you do 120% dmg on 1 monster w/o crit (which is slightly under L7s dmg) meaning you outdmg L7 when there is 2 monster and it attacks up to 6, it heals, it mobs (and everyone knows mob training>any other (training not leech)
Solar 07/31/09 + PM | QUOTE | PERMALINK | REPORT
Vampire > Booster
poke1024 07/31/09 + PM | QUOTE | PERMALINK | REPORT
i know, so i said you can choose either to max out vampire or FJ
Efemera 07/31/09 + PM | QUOTE | PERMALINK | REPORT
1. This isn't a guide, it's just a build. 2. Booster is trash until you have 4-6 points into it. It's also an early priority since you only need 4-6 points in it for a big damage boost. 3. I'd max Vampire and FJ, you can leave Booster at 11/10. I'd also stop Haste at an early level (5-10) and max Vampire and FJ first. Speed is easy to get. Damage + huge mobility boost is not. (FJ is pretty much unusable at 1, it costs 60 MP and barely goes anywhere). 4. Why wouldn't this build work for dexless? What does a skill build have to do with your stat allocation?
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