thread starter poke1024 Jul 30 2009
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| Hai, so this is my first guide, and I do see that no one has created a NightWalker guide, so I decided to go ahead and create one. Sorry if this is confusing, cause I am just making this a quick one. SO of course, get to Level 10, go talk to the NightWalker job advancer. Make sure you have DEX at 25 and the rest on LUK when you talk to him. Note: This guide is not meant for Dexless NightWalkers. Put the first SP on Lucky 7. Lv.10: 1 Lucky 7 Lv.11: 2 Lucky 7, 1 Darkness, 1 Disorder Lv.12: 3 Lucky 7, 1 Darkness, 3 Disorder Lv.13: 5 Lucky 7, 1 Darkness, 3 Disorder, 1 Nimble Body At Lv.20 you should have: 19 Lucky 7, 1 Darkness, 3 Disorder, 8 Nimble Body Lv.21: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body Lv.22: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 2 Keen Eyes, 1 Dark Sight Lv.23: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, 4 Keen Eyes, 2 Dark Sight At Lv.26 you should have: (Max) Lucky 7, 1 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, 8 Dark Sight Lv.27: (Max) Lucky 7, 2 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight At Lv.30 you should have: (Max) Lucky 7, 11 Darkness, 3 Disorder, (Max) Nimble Body, (Max) Keen Eyes, (Max) Dark Sight Then of Course, you go take your 2nd Job Adv. at Lv.30. Here is the 2nd Job Build. Lv.30: 1 Flash Jump Lv.31: 1 Flash Jump, 3 Claw Mastery Keep putting skill points onto Critical Throw. At Lv.41 you shold have: 1 Flash Jump, 3 Claw Mastery, (Max) Critical Throw Lv.42: 1 Flash Jump, 5 Claw Mastery, (Max) Critical Throw, 1 Vampire Lv.43: 1 Flash Jump, 7 Claw Mastery, (Max) Critical Throw, 1 Vampire, 1 Haste LV.44: 1 Flash Jump, 9 Claw Mastery, (Max) Critical Throw, 1 Vampire, 2 Haste Lv.45: 1 Flash Jump, 11 Claw Mastery, (Max) Critical Throw, 1 Vampire, 3 Haste By Lv.50 you should have: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 8 Haste, 1 Booster Lv.51: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 1 Vampire, 10 Haste, 2 Booster Lv.52: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 3 Vampire, 10 Haste, 3 Booster Lv.53: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 5 Vampire, 10 Haste, 4 Booster Lv.54: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 7 Vampire, 10 Haste, 5 Booster Lv.55: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 9 Vampire, 12 Haste, 5 Booster Lv.56: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 11 Vampire, 14 Haste, 5 Booster By Lv.60 you should have: 1 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, 19 Vampire, 18 Haste, 5 Booster Lv.61: 3 Flash Jump, (Max) Claw Mastery, (Max) Critical Throw, (Max) Vampire, (Max) Haste, 6 Booster, Until Lv.70, now you can choose either to Max Flash Jump or Booster. Here is 3rd Job: Lv.70: 1 Shadow Partner Lv.71: 3 Shadow Partner, 1 Avenger Put all SP into Shadow Partner until maxed out. Lv.80: (Max) Shadow Partner, 1 Avenger Lv.81: (Max) Shadow Partner, 3 Avenger, 1 Alchemist Put all SP into Aven |