Dawn Warror: Combo Attack and Soul Charge Questions
basilmarket.com forums : Cygnus Knight  |  10 posts archived
« prev list next » thread 1,632 of 2,053  (arrow keys work)
thread starter Desiderata03 Jul 28 2009 + PM | QUOTE | PERMALINK | REPORT
Looking around the interwebs I've seen plenty of conflicting data on the effects of these skills and what they do at various levels, and I'm trying to plan my build, so I have several questions and if anyone can point me to what they think are reliable sources, that would help a lot. What is the % modifier Combo Attack gives to damage? I've seen 1% per level for 120% total, I've seen 5% per level for 200% total, I've seen things in between where it curves for 120% at lv15 and 133% at max lv. Is Soul Charge holy elemental or not? I've seen sources say it's holy, and I've seen sources emphasize to death that it's NOT holy. Also, is Soul Charge 120% at max? That appears to be consistent, but I'd like to make sure. Also, correct me if I'm wrong, but Panic is a regular 1 monster attack with combo, and Coma is a 6 monster stun attack with combo, right?
mcflurry4 07/28/09 + PM | QUOTE | PERMALINK | REPORT
Soul Charge increases the Holy attack of Soul Blade or Soul Drive making them stronger
iAreWOOT 07/28/09 + PM | QUOTE | PERMALINK | REPORT
I know South Perry said it's NOT holy elemental. BUT, it does do 1.25x more damage to holy-weak monsters. That's why it'll be great for us dawn warriors to train at himes from 100-120. And yes coma stuns, panic is for one monster. Quite lame skills if you ask me. Although the stun rate on coma is nice.
hin90 07/28/09 + PM | QUOTE | PERMALINK | REPORT
yea i wish they replaced panic for stance or sth.. no1 will max or hav enough skill point to max panic lol sucks on how lvl 30 fighter skill is is used as lvl 70 dawn warrior skill ( combo/coma/panic)
msyrupftw 07/28/09 + PM | QUOTE | PERMALINK | REPORT
i am pretty sure that soul charge doesnt add a holy element to ur wep, but it does increase the holy element in your soul drive/blade, so combo atk + soul charge + soul drive + priest = total domination @ himes
Bountyan 07/28/09 + PM | QUOTE | PERMALINK | REPORT
I don't really see Soul Charge as a holy element, but just a bonus against holy-weak monsters. For example, you'd do extra on Skeles or Himes, but you'd still be able to do normal damage on something like Bigfoot (since it's holy-resistant)
PyritsNoSwiping 07/28/09 + PM | QUOTE | PERMALINK | REPORT
i wished we had a rush sort of skill
Bountyan 07/28/09 + PM | QUOTE | PERMALINK | REPORT
PyritsNoSwiping said: "i wished we had a rush sort of skill" If Dawn Warriors had Rush, it'd be pretty useless considering that every mobbing attack they have is ranged except for Slash Blast, which isn't used past 2nd job/mid 2nd job.
mroller 07/29/09 + PM | QUOTE | PERMALINK | REPORT
how do you become a wind archer
blargggg Jul 29 2009 + PM | QUOTE | PERMALINK | REPORT
Well, this was given to me from a PM by Senyain , I have no idea if the DW's modifiers are different in anyway Combo: Combo Level 0 1 2 3 4 5 1 100% 100% 105% 110% - - 2 100% 104% 109% 114% - - 3 100% 105% 110% 115% - - 4 100% 106% 111% 116% - - 5 100% 107% 112% 117% - - 6 100% 108% 113% 118% - - 7 100% 109% 114% 119% - - 8 100% 110% 115% 120% - - 9 100% 111% 116% 121% - - 10 100% 111% 116% 121% - - 11 100% 112% 117% 122% 127% - 12 100% 112% 117% 122% 127% - 13 100% 113% 118% 123% 128% - 14 100% 113% 118% 123% 128% - 15 100% 114% 119% 124% 129% - 16 100% 114% 119% 124% 129% - 17 100% 115% 120% 125% 130% - 18 100% 115% 120% 125% 130% - 19 100% 116% 121% 126% 131% - 20 100% 116% 121% 126% 131% - 21 100% 117% 122% 127% 132% 137% 22 100% 117% 122% 127% 132% 137% 23 100% 117% 122% 127% 132% 137% 24 100% 118% 123% 128% 133% 138% 25 100% 118% 123% 128% 133% 138% 26 100% 118% 123% 128% 133% 138% 27 100% 119% 124% 129% 134% 139% 28 100% 119% 124% 129% 134% 139% 29 100% 119% 124% 129% 134% 139% 30 100% 120% 125% 130% 135% 140% Adv Combo lvl 0 1 2 3 4 5 6 7 8 9 10 1 100% 121% 126% 131% 136% 141% 145% - - - - 2 100% 122% 127% 132% 137% 142% 146% - - - - 3 100% 123% 128% 133% 138% 143% 147% - - - - 4 100% 124% 129% 134% 139% 144% 148% - - - - 5 100% 125% 130% 135% 140% 145% 149% - - - - 6 100% 126% 131% 136% 141% 146% 150% - - - - 7 100% 127% 132% 137% 142% 147% 151% 155% - - - 8 100% 128% 133% 138% 143% 148% 152% 156% - - - 9 100% 129% 134% 139% 144% 149% 153% 157% - - - 10 100% 130% 135% 140% 145% 150% 154% 158% - - - 11 100% 131% 136% 141% 146% 151% 155% 159% - - - 12 100% 132% 137% 142% 147% 152% 156% 160% - - - 13 100% 133% 138% 143% 148% 153% 157% 161% 165% - - 14 100% 134% 139% 144% 149% 154% 158% 162% 166% - - 15 100% 135% 140% 145% 150% 155% 159% 163% 167% - - 16 100% 136% 141% 146% 151% 156% 160% 164% 168% - - 17 100% 137% 142% 147% 152% 157% 161% 165% 169% - - 18 100% 138% 143% 148% 153% 158% 162% 166% 170% - - 19 100% 139% 144% 149% 154% 159% 163% 167% 171% 175% - 20 100% 140% 145% 150% 155% 160% 164% 168% 172% 176% - 21 100% 141% 146% 151% 156% 161% 165% 169% 173% 177% - 22 100% 142% 147% 152% 157% 162% 166% 170% 174% 178% - 23 100% 143% 148% 153% 158% 163% 167% 171% 175% 179% - 24 100% 144% 149% 154% 159% 164% 168% 172% 176% 180% - 25 100% 145% 150% 155% 160% 165% 169% 173% 177% 181% 185% 26 100% 146% 151% 156% 161% 166% 170% 174% 178% 182% 186% 27 100% 147% 152% 157% 162% 167% 171% 175% 179% 183% 187% 28 100% 148% 153% 158% 163% 168% 172% 176% 180% 184% 188% 29 100% 149% 154% 159% 164% 169% 173% 177% 181% 185% 189% 30 100% 150% 155% 160% 165% 170% 174% 178% 182% 186% 190% And yes, Panic is 1 target and Coma is 6 with a stun rate. combo% * (listed coma/panic dmg/2) * # of orbs = Panic and Coma formula EDIT : apparently, a 10 orb panic/coma is calculated by 5 orbs
« prev list next » thread 1,632 of 2,053  (arrow keys work)