Whoever thinks KoC are good are Wrong.
thread starter I3eowolf Jul 26 2009
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| All their spells have the mastery lvl of there spells go down from 30 to 20. Making spells like hurricane and meteo weak. |
lDeSul 07/26/09
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| That's just what you think, and KoC are made for people that isn't used to Level up so fast and matter fact they have ride skill's at lvl 50 with a awesome dragon. =) |
raymond10123 07/26/09
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| We know, there skills are nerfed for the soul reason that they dont become overpowered but if you look at the % oif metor for a f/p mage then look at if for a blaze wizard you will notice the difference is very small. |
newcleric1 07/26/09
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| LOL dude tell that to a lvl 110 f/p wizard trying to train when a lvl 110 blaze wizard is ksing them with 1 meteo |
Apathetic 07/26/09
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kirbyhyper Jul 26 2009
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| Not necessarily. Meteor level 20 for a Blaze Wizard has 500 base power and costs 3000 mp, while Meteor level 20 for an F/P Arch Mage has 520 power and costs 4000 mp (none of this counts Amp). That's an example when it's true, although that mp cost is painful. On the other hand, when F/P Meteor also costs 3000 mp (at level 10), it's base power is 420. That's an example when your idea is false. And not to mention that based on guides, a Blaze Wizard will IMMEDIATELY get Meteor to level 20 once they get it. Hurricane Level 20 for the Wind Archer has 90% damage, while Hurricane level 20 for the Bowmaster is 80%. There's another example proving that a bit false. |
TheUltimaSin 07/26/09
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| newcleric1 said: "LOL dude tell that to a lvl 110 f/p wizard trying to train when a lvl 110 blaze wizard is ksing them with 1 meteo" A level 8x f/p mage would beat a blaze wiz with meteo training wise. |
fanboy 07/26/09
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omgltzkenny 07/26/09
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| That doesn't make them not good. Some people determine "good" by how fun the character is, not their damage. I bet you your mage isn't "good" at Zakum compared to every other attack class. |
I3eowolf 07/26/09
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| kirbyhyper said: "Not necessarily. Meteor level 20 for a Blaze Wizard has 500 base power and costs 3000 mp, while Meteor level 20 for an F/P Arch Mage has 520 power and costs 4000 mp (none of this counts Amp). That's an example when it's true, although that mp cost is painful. On the other hand, when F/P Meteor also costs 3000 mp (at level 10), it's base power is 420. That's an example when your idea is false. And not to mention that based on guides, a Blaze Wizard will IMMEDIATELY get Meteor to level 20 once they get it. Hurricane Level 20 for the Wind Archer has 90% damage, while Hurricane level 20 for the Bowmaster is 80%. There's another example proving that a bit false." Im saying that normal jobs have more power cause they have 10 extra mastery lvls making them 10 skill points stronger. |
CorsairKen 07/26/09
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| I'm still making a Dawn Warrior... there is nothing you can do to stop me from getting 12 attack and accuracy Spirit blessing towards my level 130 Hero. |
Scomomage 07/26/09
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| Level 20 hurricane is 90% for a bowmaster too. And the real handicap is the level limit. You'll get killed by the damage reduction from your level and monster's level/def. |
mizukagexX 07/26/09
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| I3eowolf said: " Im saying that normal jobs have more power cause they have 10 extra mastery lvls making them 10 skill points stronger." that means absolutely nothing the differences are so minimal that you wont even be able to tell namely with funded people a CK could keep up with a lvl 15x adventurer if funded right.. you my sir phail.. |
powermax100 07/26/09
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| I3eowolf said: " Im saying that normal jobs have more power cause they have 10 extra mastery lvls making them 10 skill points stronger." Koc is getting 6 AP instead of 5 till lvl70,making them more balanced against adventurers. |
mizukagexX 07/26/09
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| powermax100 said: " Koc is getting 6 AP instead of 5 till lvl70,making them more balanced against adventurers." yes at 120 CK have the same amount of AP as a lvl 134 |
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