Ok, let us say you are a Fire KoC
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thread starter PoeticDemise Jul 25 2009 + PM | QUOTE | PERMALINK | REPORT
The mage, you may be stronger at early levels lukless or full luk, but think about it some of you say getting to 120 is the farthest you can get, but look into detail for a normal mage to level after 120 it is fairly easy versus other jobs, so if you can get to 120 then why not make a normal mage that will be more effective? :o JW not flaming fire mages
bluephoinex1 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Well you see most maplers can't get to 120 on a normal char. Training is too boring for them. Cygnus Knights give the player an easier time to get to lvl 120. In conclusion, casual players will be able to get to 120 on a blaze wiz but not a normal wiz (because the training and strength of a f/p wiz till 120 is not as great as a blaze wiz). Why make make a f/p wiz if you can't get to lvl 120 on it, when you can make a blaze wiz and actually get to 120 on it? If the player can't get past 120 then why even care what happens after 120?
x3Renn 07/25/09 + PM | QUOTE | PERMALINK | REPORT
If it's easy to get to 120 with a blaze wizard, they can sell leech to people maybe? Lol. Iono, I'm just saying. :]
XxShirotouxX 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Well I'm pretty sure 120 normal stat KoC= a normal stat circa 150 adventurer. SO a KoC would be better for people who don't want to go too far.
BioSuicide 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Fire Wizard FTW!
Falician 07/25/09 + PM | QUOTE | PERMALINK | REPORT
i plan to make a Blaze Wizard* to 120.. Since then I can leech all my other characters up (:
explicitfear 07/25/09 + PM | QUOTE | PERMALINK | REPORT
bluephoinex1 said: "Well you see most maplers can't get to 120 on a normal char. Training is too boring for them. Cygnus Knights give the player an easier time to get to lvl 120. In conclusion, casual players will be able to get to 120 on a blaze wiz but not a normal wiz (because the training and strength of a f/p wiz till 120 is not as great as a blaze wiz). Why make make a f/p wiz if you can't get to lvl 120 on it, when you can make a blaze wiz and actually get to 120 on it? If the player can't get past 120 then why even care what happens after 120?" This, and I laughed when reading the title.
ShadeOfDusk 07/25/09 + PM | QUOTE | PERMALINK | REPORT
explicitfear said: " This, and I laughed when reading the title." HAHAHA, thanks for pointing this out...It made my day
iguy 07/25/09 + PM | QUOTE | PERMALINK | REPORT
XxShirotouxX said: "Well I'm pretty sure 120 normal stat KoC= a normal stat circa 150 adventurer. SO a KoC would be better for people who don't want to go too far." Though statistics, yes. but in skills, no. in reality, a Blaze Wizard is like a F/P Arch Mage at level 134 but with level 10 Meteo.
PoeticDemise 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Also to conclude spamming ultimate makes leveling easier for mages after 120 thus making a normal mage powerful.
CallMeCy 07/25/09 + PM | QUOTE | PERMALINK | REPORT
CallMeCyPoeticDemise said: "Also to conclude spamming ultimate makes leveling easier for mages after 120 thus making a normal mage powerful." :D Yep. A Blaze sucks because you only use it for 10 levels. After 120, you might as well leech a priest to Bishop if you want damage because your Blaze won't get any stronger.
TehSniper 07/25/09 + PM | QUOTE | PERMALINK | REPORT
iguy said: " Though statistics, yes. but in skills, no. in reality, a Blaze Wizard is like a F/P Arch Mage at level 134 but with level 10 Meteo." *20 meteo, some level demon without the burning effect, and 20 ifrit. 'Cept our amp is nerfed, we have no eater or extra recovery, etc. And actually, a blaze should be easier to train from 10 up to when they both start training with their mist/curtain. Blazes are probably equal, if not a little lesser, until 100 when we get Ifrit (pretty minimal training boost, but it should speed us up). Then of course when Blazes hit 110 it's easy as pie. People will make Blazes most likely because: They get stronger faster They get to mob in 2nd job, meaning no real hell levels early on They get 20 meteo at level 110 (as opposed to 126) They can reset their element (take that, CG gold box farming) You can raise your main's Blessing of the Sprite level. The coolest mount ever at 120 (seriously) Probably some more reasons I couldn't think of, but that's a simple list.
iguy 07/26/09 + PM | QUOTE | PERMALINK | REPORT
TehSniper said: " *20 meteo, some level demon without the burning effect, and 20 ifrit. 'Cept our amp is nerfed, we have no eater or extra recovery, etc. And actually, a blaze should be easier to train from 10 up to when they both start training with their mist/curtain. Blazes are probably equal, if not a little lesser, until 100 when we get Ifrit (pretty minimal training boost, but it should speed us up). Then of course when Blazes hit 110 it's easy as pie. People will make Blazes most likely because: They get stronger faster They get to mob in 2nd job, meaning no real hell levels early on They get 20 meteo at level 110 (as opposed to 126) They can reset their element (take that, CG gold box farming) You can raise your main's Blessing of the Sprite level. The coolest mount ever at 120 (seriously) Probably some more reasons I couldn't think of, but that's a simple list." First of all, 30-50 are a Blaze Wizard's hell levels. I wanna see you actually be useful in CPQ. Most CPQ monsters are strong to Fire, or have insane Magic Defense. In MapleSEA, i had some OK funds(friends helped me out) and I was barely doing 200s on a mob at level 39. It's painful. Secondly, the level 120 mount is not at all good looking, it looks like a freaking white chicken/emu, wearing a mask and with steroids injected into it's wings.
PoeticDemise 07/26/09 + PM | QUOTE | PERMALINK | REPORT
That is the point, if you can reach 120 why not create an arch mage so you can have 4 jobs and reach about 120?
airyaxe 07/26/09 + PM | QUOTE | PERMALINK | REPORT
They level the fastest, therefore it'll be easier to get the parent character the +12 att buff.
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