5th Job Cleric
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thread starter SerenadeBass Jul 23 2009 + PM | QUOTE | PERMALINK | REPORT
Fifth Job Cleric: Disciple. Hypothetical class After Shassia made her thread on 5th Job Paladin , and unlike other gimmick threads, this one was well thought out and made sense. This influenced me to make a Fifth Job Cleric- The Disciple. The idea is that fifth jobs start at 180, and the level cap is raised to 250. HP and MP will then cap at 40000 More Late game maps and monsters will be added and bossing will be taken to a new level. Changes Fighting Spirit's effect changed Holy Shield has become a prerequisite for Divine Barrier [DarkAbyzz54] Magical Mastery Max Skill Level: 30 Prerequisite: Teleport 10, Magic Guard 10, Element Resistance 10, Mana Reflection 15 Description: This passive skill gives mastery for your attack skills, increasing minimum damage and at a % rate, reduce MP costs. Additonally gives a boost in magic attack Level 1: Mastery +1%, With a 1% chance, reduce MP cost of an attack by 2%, Magic Attack + 1 Level 2: Mastery +2%, With a 2% chance, reduce MP cost of an attack by 4%, Magic Attack + 2 Level 3: Mastery +3%, With a 3% chance, reduce MP cost of an attack by 6%, Magic Attack + 3 Level 4: Mastery +4%, With a 4% chance, reduce MP cost of an attack by 8%, Magic Attack + 4 Level 5: Mastery +5%, With a 5% chance, reduce MP cost of an attack by 10%, Magic Attack + 5 Level 6: Mastery +6%, With a 6% chance, reduce MP cost of an attack by 12%, Magic Attack + 6 Level 7: Mastery +7%, With a 7% chance, reduce MP cost of an attack by 14%, Magic Attack + 7 Level 8: Mastery +8%, With a 8% chance, reduce MP cost of an attack by 16%, Magic Attack + 8 Level 9: Mastery +9%, With a 9% chance, reduce MP cost of an attack by 18%, Magic Attack + 9 Level 10: Mastery +10%, With a 10% chance, reduce MP cost of an attack by 20%, Magic Attack + 10 Level 11: Mastery +11%, With a 11% chance, reduce MP cost of an attack by 22%, Magic Attack + 11 Level 12: Mastery +12%, With a 12% chance, reduce MP cost of an attack by 24%, Magic Attack + 12 Level 13: Mastery +13%, With a 13% chance, reduce MP cost of an attack by 26%, Magic Attack + 13 Level 14: Mastery +14%, With a 14% chance, reduce MP cost of an attack by 28%, Magic Attack + 14 Level 15: Mastery +15%, With a 15% chance, reduce MP cost of an attack by 30%, Magic Attack + 15 Level 16: Mastery +16%, With a 16% chance, reduce MP cost of an attack by 32%, Magic Attack + 16 Level 17: Mastery +17%, With a 17% chance, reduce MP cost of an attack by 34%, Magic Attack + 17 Level 18: Mastery +18%, With a 18% chance, reduce MP cost of an attack by 36%, Magic Attack + 18 Level 19: Mastery +19%, With a 19% chance, reduce MP cost of an attack by 38%, Magic Attack + 19 Level 20: Mastery +20%, With a 20% chance, reduce MP cost of an attack by 40%, Magic Attack + 20 Level 21: Mastery +21%, With a 21% chance, reduce MP cost of an attack by 42%, Magic Attack + 21 Level 22: Mastery +22%, With a 22% chance, reduce MP cost of an attack by 44%, Magic Attack + 22 Level 23: Mastery +23%, With a 23% chance, reduce MP cost of a
Chris9292 07/23/09 + PM | QUOTE | PERMALINK | REPORT
this sure isnt a broken class
lmanny Jul 23 2009 + PM | QUOTE | PERMALINK | REPORT
[/]I Love this[/Sarcasm]
hippiechanz 07/23/09 + PM | QUOTE | PERMALINK | REPORT
College of cardinals Summons the college of cardinals to elect you pope, giving you immunity over all monsters. Lasts until you die, after which you're canonized.
frostyrawr 07/23/09 + PM | QUOTE | PERMALINK | REPORT
I think that this class should be called Pope. F3
IloveDotA 07/23/09 + PM | QUOTE | PERMALINK | REPORT
Not bad... Missing some overpowered skills?
Arvician 07/23/09 + PM | QUOTE | PERMALINK | REPORT
ArvicianOh yay another Dragon
IVIapleB0ii 07/23/09 + PM | QUOTE | PERMALINK | REPORT
I know this has nothing to do with this but when does the server check finish basil time?
tamahomexd 07/23/09 + PM | QUOTE | PERMALINK | REPORT
nice Sanctuary is awesome 1 magic rock though hmmm, bosses only :P? magic mastery helps all mages, period
SerenadeBass 07/23/09 + PM | QUOTE | PERMALINK | REPORT
IloveDotA said: "Not bad... Missing some overpowered skills?" IF I went there, I wouldn't be able to control myself. So Im asking for help
AkatsukiDark 07/23/09 + PM | QUOTE | PERMALINK | REPORT
Awesome. I like the name/skill effect of Sanctuary. Sounds so holy
ando2112 07/23/09 + PM | QUOTE | PERMALINK | REPORT
Bass lol, the sanctuary should last last 200 seconds cause using Magic Rock every 60 seconds would get annoying.
BlueCraayola 07/23/09 + PM | QUOTE | PERMALINK | REPORT
so, how would skills work? Buying skillbooks again? or, automatically in your SB? Doesn't make sense to have payed millions for Genesis And Inf 30's when all you do, is get new skills 60 levells later. ): help me out here?
SerenadeBass 07/23/09 + PM | QUOTE | PERMALINK | REPORT
BlueCraayola said: "so, how would skills work? Buying skillbooks again? or, automatically in your SB? Doesn't make sense to have payed millions for Genesis And Inf 30's when all you do, is get new skills 60 levells later. ): help me out here?" Havent thought of that part yet. Inf 30 is worthless and useless
iceheart280 07/24/09 + PM | QUOTE | PERMALINK | REPORT
there already is a palidin skill called sanctuary
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