| LOL you get brandish at 100, and from what i hear, dawn warriors are only good for soul driver/soul blade, a more than average damage output against neutral and holy, decent bossing(which i personally don't agree with, as any job at 120 will have trouble with end game, incredibly powerful or not), and the ability to hime with ease. And yet, the community has already branded them with gold and diamond letters as the new dexless sin, which, following polls, is true o.o. In my opinion, DWs are just overpriced and overrated (no offense to anyone wanting/going to be one, i am open to opinions of others and them proving me wrong) I'll just give you an overview of the 3 jobs and you can decide. because to be honest, if you let basil decide for you, you'll most likelyl end up regretting it and not being happy. The dawn warrior overview/opinion is up there^^^^. And if you need more info, there are probably 902482904823094 bandwagon topics in this forum about dawn warriors. Wind archers are the only non-elemental class out of all the cygnus, since wind isn't actually considered an element O_o(and yet aran's get ice >:[ ). Their considerably funding amount is much lower than that of dawn warriors, as not everyone is going to buy every single sword scroll, sword, and warrior armor. They have a transform skill, much like the brawler/thunder strikers. This transformation though gives you two staple skills, magnum shot and wind shot, almost requiring you to be in albatross form for the most part of training in 3rd job. This means that nx clothing isn't really worth getting since you won't be showing them off as much(which makes non nx people happy) >:[. They get a close ranged mobbing attack that is much like Dragon Breath(or whatever that 4th job skill is called, forgot). Thunder Breakers are sort of like a mix of the previous two, actually. They get a strong ranged attack, Shark Wave, and yet since they are melee fighters, they are similar to dawn warriors. They are less similar to wind archers since Thunder Breaker transform isn't a staple, since shockwave is replaced by shark wave. A lot of the brawler skills, which usually take 30 SP to max, have been reduced to 20 SP, and are either slightly nerfed, or not nerfed at all. They lack Dragon Strike and super transform, but the first is easily replaced by Shark Wave, which becomes one of your most used skills, and is incredibly pretty and flashy, but yet corny, IMO. "who would want to be a sin when you can throw sharks >:]" This class will also probably be the cheapest to maintain funded, since they are most likely the least populated. Though this against the entire reason i wrote this post,I voted for you to be a Thunder Breaker though since it's sort of a mix of both jobs and yet has it's own originality. My apologies if the Wind archer section is unreasonably long. To be honest, I am a bit biased as I prefer Wind Archers. :P Hope this helped. EDIT: found a couple errors after posting that might have made st |