thread starter kirayamato26 Jul 12 2009
+ PM | QUOTE | PERMALINK | REPORT
| Introdcution This is a collection of facts and information. Some of it can be useful to almost everyone, while the rest can be only useful to the select few. Table of Contents Reserved space for ToC. Attack Speeds Most Skills, without Final Attack, follow this: Fastest (2) � 100 Faster (3) � 90 Fast (4) � 82 Fast (5) � 80 Normal (6) � 74 Slow (7) � 69 Slow (8) � 61 Slower (9) � 50 Booster decreases speed level by 2. Level 1 ~ 10 Speed Infusion decreases speed level by 1, while level 11+ decreases by 2. Fastest (2) is the speed cap. Minimum Mp Swordsman/Fighter/Soul Master: Level*4+59 Page/Spearman: Level*4+159 Average Damage Formulas I hope you guys know your order of operations. 1H Sword: (((4.0 * STR + DEX)/100 * W. Atk) + ((4.0 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 2 2H Sword: (((4.6 * STR + DEX)/100 * W. Atk) + ((4.6 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 2 Basically, (Minimum Damage + Maximum Damage) / 2, for Swords. 1H Axe/BW: (3 * (((4.4 * STR + DEX)/100 * W. Atk) + (4.4 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk)) + (((3.2 * STR + DEX)/100 * W. Atk) + ((3.2 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 5 2H Axe/BW: (3 * (((4.8 * STR + DEX)/100 * W. Atk) + (4.8 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk)) + (((3.4 * STR + DEX)/100 * W. Atk) + ((3.4 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 5 Basically, takes an average of 5 scenarios, 3 of which are swings, 2 of which are stabs. Since 2 are stabs, you do not need to take the average then multiply by 2, as it will give u the same thing. Polearm: (3 * (((5.0 * STR + DEX)/100 * W. Atk) + (5.0 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk)) + (((3.0 * STR + DEX)/100 * W. Atk) + ((3.0 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 5 Spear: (3 * (((3.0 * STR + DEX)/100 * W. Atk) + (3.0 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk)) + (((5.0 * STR + DEX)/100 * W. Atk) + ((5.0 * STR * 0.9 * Mastery % + DEX)/100 * W. Atk))) / 5 Polearm is basically the same as Axes and BWs, and Spears are the reverse. Damage Calculation Skill damage * Skill Multiplier * Elemental Advantage That�s the basic form. Defense reduction is calculated like this: MAX damage = (MAX before defense) * (1 - 0.01*D) - WDEF*.5 MIN damage = (MIN before defense) * (1 - 0.01*D) - WDEF*.6 where D is (monster level - player level) if (monster level) > (player level), and 0 otherwise. DPM Matchups For same weapon matchups, check out this site. For DPM matchups across weapons: 2H: 2H BW/Axe vs 2H Sword (Total attack) * 0.92 = equivalent sword total attack 1H BW/Axe vs 1H Sword (Total attack) * 0.98 = equivalent sword total attack 2H Axe vs 2H Sword (Brandish) (Total attack) * 0.92 * 0.85 = equivalent sword total attack 1H Axe vs 1H Sword (Brandish) (Total attack) * 0.98 * 0.865 = equivalent sword total attack Subtract the attack from other equips, and it�s the attack of the sword. Example: An axe Hero with the following equips: - 142 attack Dragon Axe - 48 attack Warrior Maple Shield - 33 attack Brown Wor |