Nightwalker Second Job Build Difficulties
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thread starter InTheFight Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
In my opinion, Nightwalkers have the hardest time making a solid build in second job. I have my own build I plan on using... If you guys could tell me what you think of it, it would be greatly appreciated. Nightwalker Second Job Level 30: 1 Flash Jump Level 31: 3 Claw Mastery Level 32: 2 Critical Throw, 1 Claw Mastery(4) Level 33: 2 Critical Throw(4), 1 Claw Mastery (5) Level 34: 2 Critical Throw(6), 1 Claw Booster Level 35: 2 Critical Throw(8), 1 Claw Booster(2) Level 36: 2 Critical Throw(10), 1 Claw Booster(3) Level 37: 2 Critical Throw(12), 1 Claw Booster(4) Level 39: 2 Critical Throw(14), 1 Claw Booster(5) Level 40: 3 Critical Throw(17) Level 41: 3 Critical Throw(20) Level 42: 3 Critical Throw(23) Level 43: 3 Critical Throw(26) Level 44: 3 Critical Throw(29) Level 45: 1 Cricitcal Throw(MAXED), 2 Haste Level 46: 3 Haste(5) Level 47: 3 Haste(8) Level 48: 3 Haste(11) Level 49: 3 Haste(14) Level 50: 3 Haste(17) Level 51: 3 Haste(MAXED) Level 52: 3 Vampire Level 53: 3 Vampire(6) Level 54: 3 Vampire(9) Level 55: 3 Vampire(12) Level 56: 3 Vampire(15) Level 57: 3 Vampire(18) Level 58: 2 Vampire(MAXED), 1 Flash Jump(2) Level 59: 3 Flash Jump(5) Level 60: 3 Flash Jump(8) Level 61: 3 Flash Jump(11) Level 62: 3 Flash Jump(14) Level 63: 3 Flash Jump(17) Level 64: 3 Flash Jump(MAXED) Level 65: 3 Claw Booster (8) Level 66: 3 Claw Booster(11) Level 67: 3 Claw Booster(14) Level 68: 3 Claw Booster(17) Level 69: 3 Claw Booster(MAXED) Level 70: 2 Claw Mastery(7), 1 Sudden Attack My Explanation: I'm putting my first point in Flash Jump for escaping oncoming monsters, such as in CPQ. Then I max Critical Throw whilst getting some Booster along the way. Then comes Haste for added mobility. I max Vampire next to save pots and ultimately gain a useful mob attack. After that comes Flash Jump for my final mobility buff, followed by the maxation of Booster for a longer duration time. I leave Claw Mastery at 7 because when Vampire is maxed, I won't be using stars that often, and the 1 Sudden Attack is for when I get Poison Sling next job (Because I saw a video of a level 88 Nightwalker using Poison Sling against the Newt Mini-Dungeon). EDIT: You don't have to follow this build if you don't want to :O
XxChaosXD 07/07/09 + PM | QUOTE | PERMALINK | REPORT
to me Nightwalkers seem to > Assassins but they dont get drain so that = more pots They have fj earlier then sins but assuming it uses the same amount of MP as normal FJ for hermits Nightwalkers are going to be using a crap load of MP in 2nd job
Krazy 07/07/09 + PM | QUOTE | PERMALINK | REPORT
I think it would be okay to leave mastery out because your NightWalker will have acc out the wazoo anyways.
Applesnacks Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
Looks great, i think im going to also use this build to if you dont mind :D Edit: @ 1st post. I think vampire = drain's effect o_O
Bountyan Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
Wouldn't you eventually need max Claw Mastery for Avenger/Triple Throw? I'm not sure if TT has its own formula built in like L7 does.
VirgilDiablo 07/07/09 + PM | QUOTE | PERMALINK | REPORT
VirgilDiabloDon't split up point between critical and booster, do one or the other
InTheFight Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
Nope not at all! :D To tell you the truth, I'm actually not going to fund my Nightwalker like a dexless sin. I will pump luck, but i will use noob weapons and armour (such as garnier, 100% Maple Claws, 100% Sauna Etc.) EDIT: @ above, why not split it up? I want fast critical hits :o
orangeking11 Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
VirgilDiablo said: "Don't split up point between critical and booster, do one or the other" All weapon jobs are able to put in a bit of Booster early on to boost weapon attack speed as they work on the main skill (whether it be Mastery or Crit). xD And why don't you max Mastery? Edit: Nvm, I see now. Solid. xD
InTheFight 07/07/09 + PM | QUOTE | PERMALINK | REPORT
So do you guys think that this is a good Nightwalker Second Job Build? First and Third Job were easy, but this one is tough as i don't know what :[
VirgilDiablo 07/07/09 + PM | QUOTE | PERMALINK | REPORT
VirgilDiabloInTheFight said: "Nope not at all! :D To tell you the truth, I'm actually not going to fund my Nightwalker like a dexless sin. I will pump luck, but i will use noob weapons and armour (such as garnier, 100% Maple Claws, 100% Sauna Etc.) EDIT: @ above, why not split it up? I want fast critical hits :o" You'd get more criticals maxing critical first than you would they way you're doing it.
xIdentity 07/07/09 + PM | QUOTE | PERMALINK | REPORT
KOC HASN'T COME OUT YET. How are all you people making opinions like this BEFORE ITS EVEN OUT...?
BrynnM 07/07/09 + PM | QUOTE | PERMALINK | REPORT
XxChaosXD said: "to me Nightwalkers seem to > Assassins but they dont get drain so that = more pots They have fj earlier then sins but assuming it uses the same amount of MP as normal FJ for hermits Nightwalkers are going to be using a crap load of MP in 2nd job" Vampire is Drain look it up on Google its even better because it attacks mobs and you can attack while the bats are healing you
VirgilDiablo 07/07/09 + PM | QUOTE | PERMALINK | REPORT
VirgilDiabloxIdentity said: "KOC HASN'T COME OUT YET. How are all you people making opinions like this BEFORE ITS EVEN OUT...?" The same way people make a build for a regular character before they make the character. There's two or three versions with Cygnus, it's not hard to make a decision on what to get.
squimps1 07/07/09 + PM | QUOTE | PERMALINK | REPORT
XxChaosXD said: "to me Nightwalkers seem to > Assassins but they dont get drain so that = more pots They have fj earlier then sins but assuming it uses the same amount of MP as normal FJ for hermits Nightwalkers are going to be using a crap load of MP in 2nd job" Vampire is actually better than drain.
Kaboobs Jul 07 2009 + PM | QUOTE | PERMALINK | REPORT
Do you know how bad lvl 1 FJ is? The range is like an inch with MAX haste, without max haste you'll probably junch half an inch because you cannot get the most out of FJ. Also, FJ should have a prerequisties like another skill to another level. I'm guessing you'll have to add maybe 3-5 SP to claw mastery/haste before you can put one point in FJ. If you have to put a few points into haste, then you should go max haste first it will speed up training by a lot.
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