Information About Grenade
basilmarket.com forums : Gunslinger to Corsair  |  5 posts archived
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thread starter Clerism Jul 06 2009 + PM | QUOTE | PERMALINK | REPORT
Greetings fellow gunslingers, I am about to get to the level where I only have one skill to add to....grenade. At the moment I have max bullet time and 11 somersault kick (everything else is max), I was wondering if you could tell me whether it would be worth pumping the rest of my SP into grenade (even though it is almost useless). I never use somersault kick and already have max bullet time..... so is there another option? Thanks
Couscous 07/07/09 + PM | QUOTE | PERMALINK | REPORT
Your only real options are to dump the leftover points into Grenade, or max out SSK and put the leftover 2 points in Grenade. Personally, I maxed SSK in first job, thinking it would be useful. I barely ever used it, and was left with 11 Bullet Time. So at the end of my 2nd job I maxed Bullet Time and have 2 Grenade, because I only used Grenade for luring and I wanted that extra 9 avoid. Now for your case, neither Grenade or SSK is going to impact you very much. Whichever you choose can't screw you up because you'll almost never use either. Just choose 2 Grenade+Max SSK, or 11 Grenade+11 SSK.
H8yurguts 07/07/09 + PM | QUOTE | PERMALINK | REPORT
Couscous said: "Your only real options are to dump the leftover points into Grenade, or max out SSK and put the leftover 2 points in Grenade. Personally, I maxed SSK in first job, thinking it would be useful. I barely ever used it, and was left with 11 Bullet Time. So at the end of my 2nd job I maxed Bullet Time and have 2 Grenade, because I only used Grenade for luring and I wanted that extra 9 avoid. Now for your case, neither Grenade or SSK is going to impact you very much. Whichever you choose can't screw you up because you'll almost never use either. Just choose 2 Grenade+Max SSK, or 11 Grenade+11 SSK." Same cept I put 1 into flash fist 4 Teh Lulz and it works as a good finnisher , it also looks cool because you punch with your free hand
ishootyou 07/07/09 + PM | QUOTE | PERMALINK | REPORT
even 11 grenade will probably be better than maxed SSK by level 70. Just go with grenade.
Nataku 07/07/09 + PM | QUOTE | PERMALINK | REPORT
As the above posters have already said, the only remaining skills you have are useless, so it really doesn't matter. I put one in Flash Fist just so I could have that skill animation (I like having lots of animations to play with even if they are useless) and then raised SSK up enough so that it hits six monsters (not that I EVER use the skill... seriously, I don't 0_o) and then the rest went into Grenade. It doesn't matter one way or the other, because the rest of our skills are just that good that we don't need those extra points.
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