Bullet Time/Quick Motion or SSK
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| 11 posts archived
thread starter teah0use Jul 06 2009
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| Well I have this lvl 23 Gunslinger-to-be and I have double shot and dash maxed already. I have seen this guide on Basil and it told me to max out SSK next. But On the other guides I seen it told me to max out Quick Motion/Bullet Time first. I already have 10 SSK. and I have 0 Quick Motion. At the end I should have Max Dash and Double Shot and either Max Somersault Kick and 11 Bullet time or Max Bullet Time and 11 Somersault Kick. So Can you guys please give me some advice on which one to pick? And can you give me a reason why you picked it? Thanks XD Teah0use |
whatgundamami 07/06/09
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| bullet time i read sum1s post on SSK being based on str or so |
Skulliez 07/06/09
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| SSK is good if your like pure str |
Momijii 07/06/09
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| Max Bullet Time. SSK really won't be that effective unless you have a different weapon (Snowboard, Tuna, etc.) to use it with. Trust me, I tried on my Gunslinger. Pretty much just 1-100 with SSK. |
DumbTony 07/06/09
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| It really depends on you. People maxed out SSK cause of mobbing. And who needs the extra accuracy? But the avoid helps. So to solve this little problem. You get 2 grenade and can max both :D I got 1 grenade and got 1 flash fist lol. |
bookofheaven 07/06/09
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| I use it. Max Bullet Time in 2nd job. Ignore the Grenade. |
Wildcard01 07/06/09
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| max bullet time duh after Slinger you're never gonna need SSK but bullet time will save you more times than you could count |
ColdShot12 07/06/09
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bookofheaven 07/06/09
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| You don't need Bullet time. 9 Avoid = Nothing. SSK is okay, if you need to kill weak 6+ mobs. |
Candiilandy 07/06/09
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| 9 Avoid can be the difference between loosing your ship. max bullet time. Book of heaven obviously has no idea what he is talking about. SSK in my opinion is only useful for the funny sound effect it makes on use. When you get Invisible shot this becomes totally useless. |
t0futh1ef 07/06/09
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| dont be a fool. ssk is worthless for gunslingers |
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